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- accept_vassalization_reasons
- add_age_authority
- add_age_fire_damage_received
- add_age_forcelimit_land
- add_age_forcelimit_naval
- add_age_manpower
- add_age_sailors
- add_age_siege_ability
- add_building
- add_cb
- add_stand
- adm_advisor_cost
- Administrative technology cost
- admiral_cost
- Advisor costs
- Aggressive expansion impact
- all_estate_loyalty_equilibrium
- allowed_marine_fraction
- Allows recruitment of explorers & conquistadors
- Artillery combat ability
- Artillery cost
- artillery_level_modifier
- artillery_levels_available_vs_fort
- assault_fort_ability
- assault_fort_cost_modifier
- Attrition for enemies
- Autonomy change cooldown
- backrow_artillery_damage
- Blockade efficiency
- Build cost
- build_cost_in_colo_nation
- build_cost_in_subject_nation
- can_fabricate_for_vassals
- can_use_all_projects
- Caravan power
- Casus belli on overseas
- Cavalry combat ability
- Cavalry cost
- Cavalry flanking ability
- Cavalry to infantry ratio
- cb_on_primitives
- center_of_trade_upgrade_cost
- Chance of new heir
- cheaper_edicts
- Church power modifier
- claim_duration
- Colonial range
- Colonists
- Construction time
- Core-creation cost
- Cost of reducing war exhaustion
- Culture conversion cost
- decision
- Development cost
- development_cost_modifier
- development_cost_over_25
- Devotion
- Diplomatic annexation cost
- Diplomatic relations
- Diplomatic reputation
- Diplomatic technology cost
- Diplomats
- Discipline
- diszi_per_prof_level
- drill_decay_modifier
- drill_gain_modifier
- effect
- elective_monarchy_add_buff
- elective_monarchy_dip_buff
- Embargo efficiency
- Embracement cost
- enforce_religion_cost
- expand_administration_cost
- expand_infrastructure_cost_modifier
- expel_minorities_cost
- extra_navy tradition_galley
- extra_navy tradition_heavy_ships
- extra_navy tradition_light_ships
- Female advisor chance
- fire_damage_received
- Foreign spy detection
- Fort defense
- Fort maintenance
- free_adm_policy
- free_cardinal
- free_dip_policy
- Galley combat ability
- Galley cost
- Garrison Size
- Global ship repair
- Global tariffs
- Global trade power
- global_allowed_num_of_buildings
- global_allowed_num_of_manufactories
- global_colonial_growth
- global_regiment_cost
- global_regiment_recruit_speed
- global_religious_conversion_resistance
- global_sailors_modifier
- global_ship_recruit_speed
- global_ship_trade_power
- global_supply_limit_modifier
- Goods produced modifier
- governing_capacity
- governing_capacity_modifier
- great_project_upgrade_cost
- great_project_upgrade_time
- harmonization_speed
- harsh_treatment_cost
- has_galleass
- has_galleon
- heavy_ship_cost
- heavy_ship_power
- Hostile core-creation cost on us
- Idea cost
- Imperial authority growth modifier
- imperial_authority_value
- imperial_mandate
- Improve relations
- Infantry combat ability
- Infantry cost
- Inflation reduction
- innovativeness_gain
- Institution growth
- Institution spread
- Institution spread in true faith provinces
- Interest per annum
- Land attrition
- Land fire damage
- Land Force limit
- Land force limit modifier
- Land leader fire
- Land leader shock
- Land maintenance modifier
- Leader siege
- Leader(s) without upkeep
- leader_land_manuever
- Legitimacy
- Liberty desire from subjects development
- Liberty desire in subjects
- light_ship_cost
- light_ship_power
- Local movement speed
- Loot amount
- loyalty_change_on_revoked
- manpower_in_true_faith_provinces
- manpower_recovery_speed
- Max promoted cultures
- max_admiral_fire
- max_admiral_maneuver
- max_admiral_shock
- max_flagships
- max_general_siege
- Maximum absolutism
- May raid coasts
- Mercenary cost
- Mercenary discipline
- Mercenary maintenance
- mercenary_manpower
- Merchants
- Meritocracy
- Militarization of State
- Military technology cost
- Missionaries
- Missionary strength
- Missionary strength vs heretics
- missionary_maintenance_cost
- monarch_admin_power
- monarch_diplomatic_power
- monarch_lifespan
- monarch_military_power
- Monthly autonomy change
- Monthly Early Prussian Militarized Society
- Monthly fervor
- Monthly Prussian Militarized Society
- Monthly Total Prussian Militarized Society
- Monthly war exhaustion
- monthly_reform_progress_modifier
- monthly_splendor
- Morale of armies
- Morale of navies
- morale_bonus_5_cultures
- morale_damage
- morale_damage_received
- movement_speed_onto_off_boat_modifier
- Nation
- National garrison growth
- National manpower modifier
- National manpower modifier
- National sailors modifier
- National tax modifier
- National unrest
- Naval attrition
- Naval force limit
- Naval force limit modifier
- Naval leader fire
- Naval leader maneuver
- Naval leader shock
- naval_maintenance_modifier
- naval_morale_damage_received
- Network construction
- no_prof_loss_for_mercs
- Number of Possible Development Provinces
- Permanent casus belli against neighboring heathens and heretics
- Possible advisors
- power_projection_from_insults
- Prestige decay
- Prestige from land battles
- Privateer efficiency
- Production efficiency
- promote_culture_cost
- Province war score cost
- Provincial trade power modifier
- Razing power gain
- rebel_support_efficiency
- Recover army morale speed
- Recover navy morale speed
- Reduce inflation cost
- reduced_dev_malus
- reduced_stab_impacts
- reform_progress_growth
- Reinforce speed
- reinforce_cost_modifier
- relation_with_heretics
- relation_with_same_culture_group
- relation_with_same_religion
- Religious unity
- Republican tradition
- sailor_maintenance_modifer
- sailors_recovery_speed
- same_culture_advisor_cost
- sea_repair
- Ship costs
- Ship durability
- Shock damage
- shock_damage_received
- Siege ability
- siege_blockade_progress
- special_unit_forcelimit
- Stability cost modifier
- stand_interaktion
- State maintenance
- Technology cost
- Tolerance of heathens
- Tolerance of heretics
- Tolerance of the true Faith
- Trade efficiency
- Trade range
- Trade steering
- trade_company_governing_cost
- Transport combat ability
- Transport cost
- tribal_development_growth
- Triple manpower increase in religious wars.
- Unjustified demands
- warscore_cost_vs_other_religion
- Wartaxes cost
- Yearly absolutism
- Yearly army tradition
- Yearly corruption
- Yearly harmony increase
- Yearly horde unity
- Yearly inflation reduction
- Yearly navy tradition decay
- Yearly papal influence
- Yearly prestige
- yearly_army_professionalism
- yearly_patriarch_authority
- Years of separatism
Ideagroup 85
*Centralism Ideas*
- Minister of Construction
- Central Production
- Metropolis Development
- Autonomy Reduction
- Central Recruiting
- Central Administration
- Central Tax Administration
- bonus
*Decentralisation Ideas*
- General Expansion
- Decentralized Administration
- Different Centers of Trade
- Cultural Centers
- Great State
- Timid Population Growth
- Local Trade
- bonus
Administrative Ideas
- Court Physician
- Administrative Efficiency
- Organized Mercenary Payments
- Adaptability
- Planned Education
- Bookkeeping
- Civil Service
- bonus
Development Ideas
- State Investments
- National Standards
- Tax Efficiency
- Trade Efficiency
- Bureaucracy Buildup
- Organized Construction
- Monetary Policy
- bonus
Dictatorship Ideas
- High Taxes
- Enforcement of Production
- Gang of Bullies
- Loose Morals
- Grand Army
- Forced Integration
- Militarism
- bonus
Economic Ideas
- Bureaucracy
- Organized Construction
- National Bank
- Debt and Loans
- Centralization
- Nationalistic Enthusiasm
- Smithian Economics
- bonus
Expansion Ideas
- Additional Colonists
- Oversea Wars
- Faster Colonists
- Organized Recruitment
- Mass Integration
- Colonial Brothers
- Colonial Suppression
- bonus
Health Ideas
- Longer Working Hours
- Decreased Danger of Epidemic
- Improved Lifespan
- Sturdiness
- Decreased Infant Death
- Medicine Technology
- Public Hospitals
- bonus
Horde Ideas
- Razing Parties
- Horse Breeding
- Longterm Memory
- Fighter Tradition
- Clan Meetings
- Horde Territory
- Tributary States
- bonus
Humanist Ideas
- Tolerance
- Local Traditions
- Ecumenism
- Indirect Rule
- Cultural Ties
- Benevolence
- Humanist Tolerance
- bonus
Indigenous Ideas
- Bountiful Land
- Irregular Warfare
- The Great Law
- Braves
- Controlled Burns
- Trade with Foreigners
- Treaties Kept
- bonus
Infrastructure Ideas
- Local Infrastructure Complexes
- Efficient Construction Plans
- Expanded Infrastructure Network
- Modern City Planning
- Fortification Logistics
- Regulation Bureau
- Modular Buildings
- bonus
Innovative Ideas
- Patron of the Arts
- Pragmatism
- Scientific Revolution
- Dynamic Court
- Resilient State
- Optimism
- Formalized Officer Corps
- bonus
Jurisprudence Ideas
- Collection of Laws
- Ministry of Justice
- Lawyer Tradition
- Business Law
- Anti Usury Laws
- Public International Law
- Minority Rights
- bonus
Monarchy Ideas
- Noble Family Ties
- Dynastic Politics
- Local Nobility
- Noble Knights
- Increase of Crown Authority
- International Nobility
- Local Militia
- bonus
Pirate Ideas
- But you have heard of me!
- Dubious Trade Goods
- Individual Kingdom
- Sea Dog or Pirate?
- No Hangdogs
- Pirate Colony
- Pirate Life
- bonus
Republican Ideas
- Diplomatic Mission
- Abolished Serfdom
- Bill of Rights
- Free Subjects
- Republican Tradition
- Emancipation
- Roman History
- bonus
State Administration Ideas
- Community Law
- Administrative Law
- Inland Trade
- Administrative Espionage
- Steering Trade
- Enforcement of Progress
- Simplification for Manufactory Foundings
- bonus
Theocracy Ideas
- Celebrate As They Fall
- Divine Assault
- Religious Supremacy
- Church Law
- Bless The Cannons
- Holy War
- Divine Vindication
- bonus
*Galley Focus*
- Like The Harbour of Carthage
- Galley-Shipyards
- Improved Rams
- Naval Glory
- Improved Naval Fighting Instruction
- Double Hulls
- Naval Artillery
- bonus
*Heavy Ship Focus*
- Heavy Ship-Shipyards
- Oak Forests for Ships
- Mass Production
- Naval Glory
- Double Hulls
- Winter Harbours
- Naval Cadets
- bonus
*Light Ship Focus*
- Light Ship-Shipyards
- Oak Forests for Ships
- Trade Tradition
- Naval Cadets
- Huge Trade Fleet
- Merchant Intelligence
- Superior Seamanship
- bonus
Assimilation Ideas
- Reeducation
- Fast Integration
- No Enemies, Brothers
- Integrate Foreign Culture
- Appeasement of Nationalists
- Positive Pamphlet
- Strong Solidarity
- bonus
Colonial Empire Ideas
- Autonomous Adventurers
- Colonial Rush
- More Tariffs
- Colonial Conscription
- Commanding Fleet
- Faster Infrastructure Development
- Smooth Troop Transport
- bonus
Court Ideas
- Long Echo
- Recognized Hierarchy
- Welcoming Ceremonies
- Tranquil Coordination
- Respected Authority
- Palace of Splendor
- Court Embassies
- bonus
Dynastic Ideas
- Foreign Embassies
- Establish Cadet Branches
- Cabinet
- Succession Wars
- Benign Diplomats
- Experienced Diplomats
- Surprise Attack
- bonus
Espionage Ideas
- Efficient Spies
- Agent Training
- Vetting
- Additional Loyalist Recruitment
- Trade Infiltration
- Privateers
- Audit Checks
- bonus
Exploration Ideas
- Colonial Ventures
- Quest for the New World
- Overseas Exploration
- Land of Opportunity
- Viceroys
- Free Colonies
- Global Empire
- bonus
Fleet Base Ideas
- We Need Bases
- Garrison Fleet
- Base Conquest
- Base Garrison
- Experienced Seamen
- Sea to Land Battle
- Oversea Shipyards
- bonus
Imperialism Ideas
- The Law of the Jungle
- Long Tradition
- Glorious Past
- Imperial Taxes
- Imperial Fleet
- Imperial Army
- Imperial Guard
- bonus
Imperialist Ambition
- Harvest Festival
- Crown Lands
- Centre of Power
- Royal Decree
- Royal Navy
- Royal Armoury
- Aquiring More Vassals
- bonus
Influence Ideas
- Tribute System
- Flexible Negotiation
- Integrated Elites
- State Propaganda
- Diplomatic Influence
- Postal Service
- Marcher Lords
- bonus
Maritime Ideas
- Seafarer Nation
- Tradewar
- Grand Navy
- Naval Trade Boom
- Admiral Abundance
- Shipwright
- Boarding Battles
- bonus
Nationalism Ideas
- Aimed Propaganda
- Volunteer Forces
- Partisan Attacks
- Rigid Land
- For the Fatherland!
- Confidence in the State
- It is sweet to die for the Fatherland
- bonus
Propaganda Ideas
- War Propaganda
- Minister of Propaganda
- Influence Foreign Countries
- Credibility
- Strive For Big Things
- General Vindication
- Duty to Win
- bonus
Society Ideas
- War Bonds
- Exchange Program
- Establish Universities
- Chances of Advancement
- Alert Population
- Content People
- Through thick and thin
- bonus
Trade Ideas
- Shrewd Commerce Practice
- Free Trade
- Merchant Adventures
- National Trade Policy
- Overseas Merchants
- Trade Manipulation
- Fast Negotiations
- bonus
*Conscription Ideas*
- Quick Mobilisation
- We know what we fight for
- General Conscription
- Basic Training
- Military Zeitgeist
- Huge Number of Recruits
- Drill Segments
- bonus
*Fire Ideas*
- Concentrated Volleys
- Supressing Fire
- Quick Reloading
- Wait 'til the last second
- Defensive Fire
- Concentrated Fire Support
- Long Range Generals
- bonus
*Mercenary Ideas*
- Free Looting
- Longterm Contracts
- The Sons Stay Home
- Split the Spoils of War
- Mercenary Captains
- Different Troop Types
- Mercenary Tradition
- bonus
*Shock Ideas*
- Overlapping Attack
- Sudden Assault
- Cavalry Focus
- Wedge Formation
- Staggering Attack
- Dragoon Cavalry
- Shock Generals
- bonus
*Standing Army*
- Specialized Infantry Training
- Cavalry Round Tactics
- Command the Barrage
- Military Booklet
- Grandiose Achievements
- Sieging Breakthrough
- Fire on my Command!
- bonus
Defensive Ideas
- Battlefield Commissions
- Military Drill
- Superior Firepower
- Regimental System
- Defensive Mentality
- Supply Trains
- Improved Foraging
- bonus
Fortress Ideas
- Areas of Supplies
- Defensive Artillery
- Better Fort Administration
- Gather at Checkpoints
- Fortress Baracks
- Long Endurance
- Fortress Cannons
- bonus
General Staff Ideas
- Theory of Shock Combat
- Theory of Ranged Combat
- Naval Maneuver Manual
- Theory of Siege Combat
- Theory of Naval Combat
- Constant Drills
- Logistics Expansion
- bonus
Militarism Ideas
- Great Army
- Officer Career
- Natural Obedience
- Volunteer Overflow
- Volunteers for Defence
- Battle Enthusiasm
- Resilience
- bonus
Offensive Ideas
- Bayonet Leaders
- National Conscripts
- Improved Maneuver
- Glorious Arms
- Engineer Corps
- Grand Army
- Esprit de Corps
- bonus
Quality Ideas
- Private to Marshal
- Quality Education
- Finest of Horses
- Corvettes
- Naval Drill
- Copper Bottoms
- Massed Battery
- bonus
Quantity Ideas
- Levée en Masse
- The Young can Serve
- Enforced Service
- Sailor Fascination
- Mercenary Contracts
- Marines
- Expanded Supply Trains
- bonus
Siege Ideas
- Storm Troopers
- Planned Camps
- Go all in!
- Clever Fire Positions
- Routine Assault
- Siege Artillery
- Siege Experts
- bonus
Tactical Ideas
- Column March
- Assault
- Excessive Envelopment
- Square
- Practical Tactics Training
- Army Doctors
- Covering Fire
- bonus
War Production Ideas
- Infantry Weapon Manufactory Production
- Professional Horse Breeding
- War Bonds
- Effective Base Construction
- Musket Production
- Artillery Manufactory Production
- Military Depots
- bonus
Weapon Quality Ideas
- Weapon Production
- Quality Infantry Weapons
- Quality Cavalry Weapons
- Weapons Merchant
- Modern Siege Engines
- Improved Production
- Quality Cannons
- bonus
Anglican Ideas
- Missionary Schools
- Monastery Dissolution
- Divine Supremacy
- Religious Times of Trouble
- Emigration Wave
- Advancement
- Bless the Cannons!
- bonus
Animist Ideas
- Old Stories
- Story Teller
- Ambush
- Old Rites
- Warriors of God
- Debt?
- Tribal Authority
- bonus
Buddhist Ideas
- The Right View
- The Right Intention
- The Right Speech
- The Right Action
- The Right Livelihood
- The Right Effort
- The Right Mindfulness
- bonus
Cartharism Ideas
- Women Equal To Me
- The Pure People
- Protective Peoples
- Studying of Jesus Christ
- Gender Cooperation
- Peaceful People
- Educate The Poor
- bonus
Catholic Ideas
- Missionary Schools
- Divine Supremacy
- Deus Vult
- Devoutness
- Religious Tradition
- Religious Authority
- The Crucifix
- bonus
Confucianism Ideas
- Zuo Tradition
- The Gongyáng Zhuàn
- Guliang Zhuan
- Kongzi Jiayu
- I Ching
- Erya
- Mencius
- bonus
Coptic Ideas
- Resilience
- Mutual Tolerance
- Divine Supremacy
- Sunday Schools
- Coptic Language
- Council of Nicaea
- The Pope
- bonus
Dharmic Ideas
- Brahma
- Vishnu
- Shiva
- Ganesha
- Kali
- Rama
- Saraswati
- bonus
Dreamtime Ideas
- Regional Dreamtime
- Personal Dreamtime
- Totemism
- Anti Transcendence
- Origin of Law and Order
- Rainbow Snake
- Soul Stadium
- bonus
Fetishist Ideas
- Story Teller
- Courage
- Comrades
- Warriors of God
- Lust for blood
- Camp Fire
- Old Stories
- bonus
Hellenism Ideas
- Poseidon
- Hoplite Tradition
- Hight Culture Administration
- University Tradition
- Poleis Tradition
- Progress
- Strong Attraction
- bonus
Hussite Ideas
- The Sacrifice of Jan Hus
- The Articles of Prague
- Calixtines
- Taborites
- The Fenstersturz
- Counter Crusade
- Reform Attraction
- bonus
Ibadi Ideas
- Dschabir ibn Zaid
- Desert Origin
- Four Ways of Religion
- Emergence
- Defence
- Self Sacrifice
- Secrecy
- bonus
Inti Ideas
- The Sun God
- Viracocha
- Mama Killa
- Willaq Umu
- Inti Raymi
- Priesthood
- The Sun
- bonus
Jewish Ideas
- Trade Agreements
- Jewish Coherence
- Jewish Merchants
- Money rules the world
- Monetary Control
- Bookkeeping
- Iron Discipline
- bonus
Manichaeism Ideas
- Teachings of the prophet
- 72 Bishops
- Let them see the light
- Struggle in the Cosmos
- Ritual Music
- Re-unite the diaspora
- Construct a Grand Temple
- bonus
Mayan Ideas
- Parents of the World
- Way of Life
- Blood Sacrifices
- Human Sacrifices
- God Preservation
- High Priest
- Mayan Calendar
- bonus
Nahuatl Ideas
- Huitzilopochtli
- Quetzalcoátl
- Human Sacrifices
- Blood Sacrifices
- Sacrifices for Tlaloc
- Mictlan
- Paradise of Flowers
- bonus
Norse Ideas
- Effective Raiding Parties
- True Norsemen
- The Vinland Saga
- Lumber Industry
- Raze it!
- Encourage Norse Temples
- New Farming Techniques
- bonus
Orthodox Ideas
- Missionary Schools
- Iconism
- Divine Supremacy
- Cultural Attraction
- Patriarch Advisor
- Solidarity of Land
- Arbitration of the Church
- bonus
Protestant Ideas
- Religious Wars
- Missionary Schools
- Enlighten the ignorant
- Divine Supremacy
- Enthusiasm of resistance
- Renaissance
- Religious Advisor
- bonus
Reformed Ideas
- Enlighten the ignorant
- Tolerance of Heretics
- Religious Zeal
- Lowering of Protectionism
- Quasi-Religious Freedom
- New Order
- Religious Energy
- bonus
Religious Ideas
- Deus Vult
- Missionary Schools
- Church Attendance Duty
- Divine Supremacy
- Devoutness
- Religious Tradition
- Inquisition
- bonus
Romuvan Ideas
- Lauko Sargi
- Old Stories
- Human Sacrifices
- Story Teller
- Moral questions
- Celebration of Solstice
- Sun and Moon
- bonus
Shiite Ideas
- Imamah
- The Battle of Kerbala
- Ahl al-bait
- Isma
- Tradition of Religious Schools
- Dschihad
- Spread of the Shia
- bonus
Shinto Ideas
- Hachiman
- Inari Okami
- Omoikane
- Izanagi-no-Mikoto
- Susanoo-no-Mikoto
- Ame-no-Uzume
- Ninigi-no-Mikoto
- bonus
Slav Ideas
- Old Stories
- Home Ghosts
- Storyteller
- Water Ghosts
- Elements Doctrine
- Cultural Exchange
- Fighting Spirit
- bonus
Sunni Ideas
- Jizya-Taxation
- Jihad
- Missionary Schools
- Conquest Tradition
- Innovativeness
- Merchant Tradition
- Non Stop Expansion
- bonus
Suomonesko Ideas
- Ukko
- Akka
- Story Teller
- Hela
- Old Stories
- Juhannus
- Long Winters
- bonus
Tengrism Ideas
- For the clan!
- Tolerant people
- Finest Steppe Ponies
- Nomadic Generals
- Cold Winters
- Steppe Missionaries
- The Three Tents
- bonus
Totemist Ideas
- The Corn Mother
- People of the Earth
- Wakan Tanka
- Warrior Tribes
- Great Elders
- The Sun Dance
- Totems
- bonus
Zororastrian Ideas
- Saoshyant
- Avesta
- Invite Dasturs
- Reform the Priesthood
- The Holy Flame
- Religious Education
- Trade and Religion
- bonus