Ideagroup 1
General Staff Ideas
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Theory of Shock Combat
- +1 Land leader shock
-
Theory of Ranged Combat
- +1 Land leader fire
-
Naval Maneuver Manual
- +1 leader_land_manuever
- +1 Naval leader maneuver
-
Theory of Siege Combat
- +1 Leader siege
-
Theory of Naval Combat
- +1 Naval leader fire
- +1 Naval leader shock
-
Constant Drills
- +2.5 yearly_army_professionalism
-
Logistics Expansion
- +0.25 global_supply_limit_modifier
-
bonus
- +1 Leader(s) without upkeep
Policies 36
Army-Health Act
- 15% sailors_recovery_speed
- 15% manpower_recovery_speed
Colonial Advisors
- +2 Leader(s) without upkeep
Efficient Supply System
- 25% Reinforce speed
Expansion Organisation by General Staff
- 2,5% Land fire damage
- 2,5% Shock damage
- -10% Core-creation cost
General Staff Organisation0
- -10% Land maintenance modifier
- -0.1 naval_maintenance_modifier
- -10% Fort maintenance
General Staff Recruitment
- 12,5% National manpower modifier
Government Influence of General Staff
- +1 Leader(s) without upkeep
- +3 Possible advisors
- full_idea_group - republik0
- full_idea_group - aristo0
- full_idea_group - monarchie0
- full_idea_group - horde0
Law of War
- +2 Legitimacy
- +1 Republican tradition
- +1 Devotion
- +1 Yearly horde unity
Offensive School Act
- 10% Siege ability
Religious Generals
- +1 Missionaries
- full_idea_group - religious_ideas
- full_idea_group - katholisch0
- full_idea_group - protestant0
- full_idea_group - reformiert0
- full_idea_group - orthodox0
- full_idea_group - islam0
- full_idea_group - cathar0
- full_idea_group - shinto0
- full_idea_group - norse0
- full_idea_group - budda0
- full_idea_group - confuci0
- full_idea_group - hindu0
- full_idea_group - tengri0
- full_idea_group - coptic0
- full_idea_group - helle0
- full_idea_group - slav0
- full_idea_group - jew0
- full_idea_group - suomi0
- full_idea_group - romuva0
- full_idea_group - animist0
- full_idea_group - feti0
- full_idea_group - zoro0
- full_idea_group - mane0
- full_idea_group - ancli0
- full_idea_group - mesoam0
- full_idea_group - inti0
- full_idea_group - tote0
- full_idea_group - nahu0
- full_idea_group - shia0
- full_idea_group - ibadi0
- full_idea_group - hussite0
- full_idea_group - alche0
Understanding Military Commanders
- +1 Yearly army tradition
Adelsdurchdingung
- +1 Yearly absolutism
Generals at Court
- -0.25 leader_cost
Imperial General Staff
- -10% Land maintenance modifier
- 15% Land force limit modifier
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Military Merchant
- +1 Merchants
Skilled Captains
- +1 admiral_skill_gain_modifier
Continous Maneuver's Act
- 7,5% Infantry combat ability
- 7,5% Cavalry combat ability
- 7,5% Artillery combat ability
Dictatorial General Staff
- +40000 National manpower modifier
- +2 National unrest
Dictatorial General Staff
- +30000 National manpower modifier
- +2 National unrest
Dictatorial General Staff
- +20000 National manpower modifier
- +1 National unrest
Dictatorial General Staff
- +10000 National manpower modifier
- +1 National unrest
Foreign Generals
- 5% Morale of armies
- +1 Leader(s) without upkeep
General Staff Navy Focus Act
- +2 Naval leader maneuver
General Staff School
- +3 yearly_army_professionalism
- 25% drill_gain_modifier
Good Officer Equipment
- +1 max_general_shock
- +1 max_general_fire
- 10% Local movement speed
Improved Naval Tactics
- 10% heavy_ship_power
- 10% Galley combat ability
Inspirational Journeys
- +1 Naval leader maneuver
- +1 leader_land_manuever
- +1 Leader siege
International Military Cooperation
- -7,5% Idea cost
Military Espionage
- 5% Morale of armies
- 5% Siege ability
Nautic Society
- +1 Naval leader fire
- +1 Naval leader shock
Outstanding Captains
- +1 Naval leader maneuver
- +1 Naval leader shock
- full_idea_group - galle0
- full_idea_group - handel0
Proud Generals
- +1 Land leader shock
- +1 Land leader fire
Quality of Weapons School Act
- 3% Discipline
Quick Supplies Act
- -10% Land maintenance modifier
- -0.1 naval_maintenance_modifier
- 15% Production efficiency
The Social Penetration Act
- 7,5% Infantry combat ability
- 7,5% Cavalry combat ability
- 7,5% Artillery combat ability