Ideagroup 1

General Staff Ideas


  • Theory of Shock Combat
    • +1 Land leader shock
  • Theory of Ranged Combat
    • +1 Land leader fire
  • Naval Maneuver Manual
    • +1 leader_land_manuever
    • +1 Naval leader maneuver
  • Theory of Siege Combat
    • +1 Leader siege
  • Theory of Naval Combat
    • +1 Naval leader fire
    • +1 Naval leader shock
  • Constant Drills
    • +2.5 yearly_army_professionalism
  • Logistics Expansion
    • +0.25 global_supply_limit_modifier
  • bonus
    • +1 Leader(s) without upkeep
Policies 36

Army-Health Act


  • 15% sailors_recovery_speed
  • 15% manpower_recovery_speed
  • full_idea_group - generalstab0
  • full_idea_group - gesundheit0
  • Colonial Advisors


    • +2 Leader(s) without upkeep
  • full_idea_group - kolonialimperium0
  • full_idea_group - generalstab0
  • Efficient Supply System


    • 25% Reinforce speed
  • full_idea_group - generalstab0
  • full_idea_group - staatsverwaltung0
  • Expansion Organisation by General Staff


    • 2,5% Land fire damage
    • 2,5% Shock damage
    • -10% Core-creation cost
  • full_idea_group - generalstab0
  • full_idea_group - expansion_ideas
  • General Staff Organisation0


    • -10% Land maintenance modifier
    • -0.1 naval_maintenance_modifier
    • -10% Fort maintenance
  • full_idea_group - zentra0
  • full_idea_group - generalstab0
  • General Staff Recruitment


    • 12,5% National manpower modifier
  • full_idea_group - dezentra0
  • full_idea_group - generalstab0
  • Government Influence of General Staff


    • +1 Leader(s) without upkeep
    • +3 Possible advisors
  • full_idea_group - generalstab0
  • OR
    • full_idea_group - republik0
    • full_idea_group - aristo0
    • full_idea_group - monarchie0
    • full_idea_group - horde0
  • Law of War


    • +2 Legitimacy
    • +1 Republican tradition
    • +1 Devotion
    • +1 Yearly horde unity
  • full_idea_group - generalstab0
  • full_idea_group - justiz0
  • Offensive School Act


    • 10% Siege ability
  • full_idea_group - generalstab0
  • full_idea_group - innovativeness_ideas
  • Religious Generals


    • +1 Missionaries
  • full_idea_group - generalstab0
  • OR
    • full_idea_group - religious_ideas
    • full_idea_group - katholisch0
    • full_idea_group - protestant0
    • full_idea_group - reformiert0
    • full_idea_group - orthodox0
    • full_idea_group - islam0
    • full_idea_group - cathar0
    • full_idea_group - shinto0
    • full_idea_group - norse0
    • full_idea_group - budda0
    • full_idea_group - confuci0
    • full_idea_group - hindu0
    • full_idea_group - tengri0
    • full_idea_group - coptic0
    • full_idea_group - helle0
    • full_idea_group - slav0
    • full_idea_group - jew0
    • full_idea_group - suomi0
    • full_idea_group - romuva0
    • full_idea_group - animist0
    • full_idea_group - feti0
    • full_idea_group - zoro0
    • full_idea_group - mane0
    • full_idea_group - ancli0
    • full_idea_group - mesoam0
    • full_idea_group - inti0
    • full_idea_group - tote0
    • full_idea_group - nahu0
    • full_idea_group - shia0
    • full_idea_group - ibadi0
    • full_idea_group - hussite0
    • full_idea_group - alche0
  • Understanding Military Commanders


    • +1 Yearly army tradition
  • full_idea_group - generalstab0
  • full_idea_group - humanist_ideas
  • Adelsdurchdingung


    • +1 Yearly absolutism
  • full_idea_group - influence_ideas
  • full_idea_group - generalstab0
  • Generals at Court


    • -0.25 leader_cost
  • full_idea_group - court_ideas
  • full_idea_group - generalstab0
  • Imperial General Staff


    • -10% Land maintenance modifier
    • 15% Land force limit modifier
  • full_idea_group - generalstab0
  • OR
    • full_idea_group - imperialismus0
    • full_idea_group - konigreich0
  • Military Merchant


    • +1 Merchants
  • full_idea_group - trade_ideas
  • full_idea_group - generalstab0
  • Skilled Captains


    • +1 admiral_skill_gain_modifier
  • full_idea_group - pirate0
  • full_idea_group - generalstab0
  • Advanced General Staff Idea


    Bootstrap
    • 50% drill_gain_modifier
  • full_idea_group - generalstab0
  • Continous Maneuver's Act


    • 7,5% Infantry combat ability
    • 7,5% Cavalry combat ability
    • 7,5% Artillery combat ability
  • full_idea_group - generalstab0
  • full_idea_group - administrative_ideas
  • Dictatorial General Staff


    • +40000 National manpower modifier
    • +2 National unrest
  • full_idea_group - generalstab0
  • full_idea_group - diktatur0
  • Dictatorial General Staff


    • +30000 National manpower modifier
    • +2 National unrest
  • full_idea_group - generalstab0
  • full_idea_group - diktatur0
  • Dictatorial General Staff


    • +20000 National manpower modifier
    • +1 National unrest
  • full_idea_group - generalstab0
  • full_idea_group - diktatur0
  • Dictatorial General Staff


    • +10000 National manpower modifier
    • +1 National unrest
  • full_idea_group - generalstab0
  • full_idea_group - diktatur0
  • Foreign Generals


    • 5% Morale of armies
    • +1 Leader(s) without upkeep
  • full_idea_group - assimilation0
  • full_idea_group - generalstab0
  • General Staff Navy Focus Act


    • +2 Naval leader maneuver
  • full_idea_group - flottenbasis0
  • full_idea_group - generalstab0
  • General Staff School


    • +3 yearly_army_professionalism
    • 25% drill_gain_modifier
  • full_idea_group - entwicklung0
  • full_idea_group - generalstab0
  • Good Officer Equipment


    • +1 max_general_shock
    • +1 max_general_fire
    • 10% Local movement speed
  • full_idea_group - infrastructure_ideas
  • full_idea_group - generalstab0
  • Improved Naval Tactics


    • 10% heavy_ship_power
    • 10% Galley combat ability
  • full_idea_group - maritime_ideas
  • full_idea_group - generalstab0
  • Inspirational Journeys


    • +1 Naval leader maneuver
    • +1 leader_land_manuever
    • +1 Leader siege
  • full_idea_group - exploration_ideas
  • full_idea_group - generalstab0
  • International Military Cooperation


    • -7,5% Idea cost
  • full_idea_group - dynasty0
  • full_idea_group - generalstab0
  • Military Espionage


    • 5% Morale of armies
    • 5% Siege ability
  • full_idea_group - spy_ideas
  • full_idea_group - generalstab0
  • Nautic Society


    • +1 Naval leader fire
    • +1 Naval leader shock
  • full_idea_group - generalstab0
  • full_idea_group - gross0
  • Outstanding Captains


    • +1 Naval leader maneuver
    • +1 Naval leader shock
  • OR
    • full_idea_group - galle0
    • full_idea_group - handel0
  • full_idea_group - generalstab0
  • Proud Generals


    • +1 Land leader shock
    • +1 Land leader fire
  • full_idea_group - nationalismus0
  • full_idea_group - generalstab0
  • Quality of Weapons School Act


    • 3% Discipline
  • full_idea_group - generalstab0
  • full_idea_group - propaganda0
  • Quick Supplies Act


    • -10% Land maintenance modifier
    • -0.1 naval_maintenance_modifier
    • 15% Production efficiency
  • full_idea_group - generalstab0
  • full_idea_group - economic_ideas
  • The Social Penetration Act


    • 7,5% Infantry combat ability
    • 7,5% Cavalry combat ability
    • 7,5% Artillery combat ability
  • full_idea_group - generalstab0
  • full_idea_group - gesellschaft0