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- accept_vassalization_reasons
- add_age_authority
- add_age_fire_damage_received
- add_age_forcelimit_land
- add_age_forcelimit_naval
- add_age_manpower
- add_age_sailors
- add_age_siege_ability
- add_building
- add_cb
- add_stand
- adm_advisor_cost
- Administrative technology cost
- admiral_cost
- Advisor costs
- Aggressive expansion impact
- all_estate_loyalty_equilibrium
- allowed_marine_fraction
- Allows recruitment of explorers & conquistadors
- Artillery combat ability
- Artillery cost
- artillery_level_modifier
- artillery_levels_available_vs_fort
- assault_fort_ability
- assault_fort_cost_modifier
- Attrition for enemies
- Autonomy change cooldown
- backrow_artillery_damage
- Blockade efficiency
- Build cost
- build_cost_in_colo_nation
- build_cost_in_subject_nation
- can_fabricate_for_vassals
- can_use_all_projects
- Caravan power
- Casus belli on overseas
- Cavalry combat ability
- Cavalry cost
- Cavalry flanking ability
- Cavalry to infantry ratio
- cb_on_primitives
- center_of_trade_upgrade_cost
- Chance of new heir
- cheaper_edicts
- Church power modifier
- claim_duration
- Colonial range
- Colonists
- Construction time
- Core-creation cost
- Cost of reducing war exhaustion
- Culture conversion cost
- decision
- Development cost
- development_cost_modifier
- development_cost_over_25
- Devotion
- Diplomatic annexation cost
- Diplomatic relations
- Diplomatic reputation
- Diplomatic technology cost
- Diplomats
- Discipline
- diszi_per_prof_level
- drill_decay_modifier
- drill_gain_modifier
- effect
- elective_monarchy_add_buff
- elective_monarchy_dip_buff
- Embargo efficiency
- Embracement cost
- enforce_religion_cost
- expand_administration_cost
- expand_infrastructure_cost_modifier
- expel_minorities_cost
- extra_navy tradition_galley
- extra_navy tradition_heavy_ships
- extra_navy tradition_light_ships
- Female advisor chance
- fire_damage_received
- Foreign spy detection
- Fort defense
- Fort maintenance
- free_adm_policy
- free_cardinal
- free_dip_policy
- Galley combat ability
- Galley cost
- Garrison Size
- Global ship repair
- Global tariffs
- Global trade power
- global_allowed_num_of_buildings
- global_allowed_num_of_manufactories
- global_colonial_growth
- global_regiment_cost
- global_regiment_recruit_speed
- global_religious_conversion_resistance
- global_sailors_modifier
- global_ship_recruit_speed
- global_ship_trade_power
- global_supply_limit_modifier
- Goods produced modifier
- governing_capacity
- governing_capacity_modifier
- great_project_upgrade_cost
- great_project_upgrade_time
- harmonization_speed
- harsh_treatment_cost
- has_galleass
- has_galleon
- heavy_ship_cost
- heavy_ship_power
- Hostile core-creation cost on us
- Idea cost
- Imperial authority growth modifier
- imperial_authority_value
- imperial_mandate
- Improve relations
- Infantry combat ability
- Infantry cost
- Inflation reduction
- innovativeness_gain
- Institution growth
- Institution spread
- Institution spread in true faith provinces
- Interest per annum
- Land attrition
- Land fire damage
- Land Force limit
- Land force limit modifier
- Land leader fire
- Land leader shock
- Land maintenance modifier
- Leader siege
- Leader(s) without upkeep
- leader_land_manuever
- Legitimacy
- Liberty desire from subjects development
- Liberty desire in subjects
- light_ship_cost
- Local movement speed
- Loot amount
- loyalty_change_on_revoked
- manpower_in_true_faith_provinces
- manpower_recovery_speed
- Max promoted cultures
- max_admiral_fire
- max_admiral_maneuver
- max_admiral_shock
- max_flagships
- max_general_siege
- Maximum absolutism
- May raid coasts
- Mercenary cost
- Mercenary discipline
- Mercenary maintenance
- mercenary_manpower
- Merchants
- Meritocracy
- Militarization of State
- Military technology cost
- Missionaries
- Missionary strength
- Missionary strength vs heretics
- missionary_maintenance_cost
- monarch_admin_power
- monarch_diplomatic_power
- monarch_lifespan
- monarch_military_power
- Monthly autonomy change
- Monthly Early Prussian Militarized Society
- Monthly fervor
- Monthly Prussian Militarized Society
- Monthly Total Prussian Militarized Society
- Monthly war exhaustion
- monthly_reform_progress_modifier
- monthly_splendor
- Morale of armies
- Morale of navies
- morale_bonus_5_cultures
- morale_damage
- morale_damage_received
- movement_speed_onto_off_boat_modifier
- Nation
- National garrison growth
- National manpower modifier
- National manpower modifier
- National sailors modifier
- National tax modifier
- National unrest
- Naval attrition
- Naval force limit
- Naval force limit modifier
- Naval leader fire
- Naval leader maneuver
- Naval leader shock
- naval_maintenance_modifier
- naval_morale_damage_received
- Network construction
- no_prof_loss_for_mercs
- Number of Possible Development Provinces
- Permanent casus belli against neighboring heathens and heretics
- Possible advisors
- power_projection_from_insults
- Prestige decay
- Prestige from land battles
- Privateer efficiency
- Production efficiency
- promote_culture_cost
- Province war score cost
- Provincial trade power modifier
- Razing power gain
- rebel_support_efficiency
- Recover army morale speed
- Recover navy morale speed
- Reduce inflation cost
- reduced_dev_malus
- reduced_stab_impacts
- reform_progress_growth
- Reinforce speed
- reinforce_cost_modifier
- relation_with_heretics
- relation_with_same_culture_group
- relation_with_same_religion
- Religious unity
- Republican tradition
- sailor_maintenance_modifer
- sailors_recovery_speed
- same_culture_advisor_cost
- sea_repair
- Ship costs
- Ship durability
- Shock damage
- shock_damage_received
- Siege ability
- siege_blockade_progress
- special_unit_forcelimit
- Stability cost modifier
- stand_interaktion
- State maintenance
- Technology cost
- Tolerance of heathens
- Tolerance of heretics
- Tolerance of the true Faith
- Trade efficiency
- Trade range
- Trade steering
- trade_company_governing_cost
- Transport combat ability
- Transport cost
- tribal_development_growth
- Triple manpower increase in religious wars.
- Unjustified demands
- warscore_cost_vs_other_religion
- Wartaxes cost
- Yearly absolutism
- Yearly army tradition
- Yearly corruption
- Yearly harmony increase
- Yearly horde unity
- Yearly inflation reduction
- Yearly navy tradition decay
- Yearly papal influence
- Yearly prestige
- yearly_army_professionalism
- yearly_patriarch_authority
- Years of separatism
Ideagroup 1
*Light Ship Focus*
- Light Ship-Shipyards
- Oak Forests for Ships
- Trade Tradition
- Naval Cadets
- Huge Trade Fleet
- Merchant Intelligence
- Superior Seamanship
- bonus