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Ideagroup 3

Pirate Ideas


  • But you have heard of me!
    • +1 Yearly prestige
  • Dubious Trade Goods
    • 10% Goods produced modifier
  • Individual Kingdom
    • +5 max_flagships
  • Sea Dog or Pirate?
    • +1 Naval leader fire
    • +1 Naval leader shock
    • +1 max_admiral_maneuver
    • +1 max_admiral_shock
    • +1 max_admiral_fire
  • No Hangdogs
    • -0.1 naval_morale_damage_received
  • Pirate Colony
    • +1 Colonists
    • effect
  • Pirate Life
    • yes Allows recruitment of explorers & conquistadors
    • yes sea_repair
  • bonus
    • 100% Privateer efficiency
    • +1 Republican tradition

Policies

*Light Ship Focus*


  • Light Ship-Shipyards
    • -20% light_ship_cost
    • -20% Transport cost
  • Oak Forests for Ships
    • 20% light_ship_power
    • 20% Transport combat ability
  • Trade Tradition
    • 10% Trade efficiency
    • yes extra_navy tradition_light_ships
  • Naval Cadets
    • -75% sailor_maintenance_modifer
  • Huge Trade Fleet
    • 50% Naval force limit modifier
    • +0.25 global_ship_trade_power
    • bd navymanpower_lvl_2
    • bd navymanpower_lvl_3
  • Merchant Intelligence
    • 25% Privateer efficiency
    • 25% Embargo efficiency
  • Superior Seamanship
    • 20% Morale of navies
  • bonus
    • +1 Merchants

Policies

Espionage Ideas


  • Efficient Spies
    • 50% Network construction
    • yes can_fabricate_for_vassals
  • Agent Training
    • 2,5% Discipline
  • Vetting
    • 33% Foreign spy detection
  • Additional Loyalist Recruitment
    • +10 Liberty desire in subjects
  • Trade Infiltration
    • +1 Diplomats
    • 10% Trade efficiency
  • Privateers
    • 25% Embargo efficiency
    • 33% Privateer efficiency
  • Audit Checks
    • -0.1 Yearly corruption
  • bonus
    • +0.5 rebel_support_efficiency
    • -10% Advisor costs

Policies