Ideagroup 1

Pirate Ideas


  • But you have heard of me!
    • +1 Yearly prestige
  • Dubious Trade Goods
    • 10% Goods produced modifier
  • Individual Kingdom
    • +5 max_flagships
  • Sea Dog or Pirate?
    • +1 Naval leader fire
    • +1 Naval leader shock
    • +1 max_admiral_maneuver
    • +1 max_admiral_shock
    • +1 max_admiral_fire
  • No Hangdogs
    • -0.1 naval_morale_damage_received
  • Pirate Colony
    • +1 Colonists
    • effect
  • Pirate Life
    • yes Allows recruitment of explorers & conquistadors
    • yes sea_repair
  • bonus
    • 100% Privateer efficiency
    • +1 Republican tradition
Policies 35

Advanced Pirate Idea


Bootstrap
  • -0.5 admiral_cost
  • full_idea_group - pirate0
  • Cannon Recycling


    • -20% Artillery cost
  • full_idea_group - pirate0
  • full_idea_group - waffenqualitat0
  • Everyone needs a flagship


    • -1 flagship_cost
  • full_idea_group - court_ideas
  • full_idea_group - pirate0
  • Gold Prospector


    • -0.5 gold_depletion_chance_modifier
  • full_idea_group - pirate0
  • full_idea_group - quality_ideas
  • Native Friends


    • yes reduced_native_attacks
  • full_idea_group - pirate0
  • full_idea_group - gesellschaft0
  • Pirate Dynasty


    • +1 monarch_admin_power
    • +1 monarch_diplomatic_power
    • +1 monarch_military_power
  • full_idea_group - pirate0
  • full_idea_group - dynasty0
  • Pirate Empire


    • +25 Maximum absolutism
  • full_idea_group - pirate0
  • full_idea_group - imperialismus0
  • Pirate Fortress


    • 15% Fort defense
  • full_idea_group - pirate0
  • full_idea_group - festung0
  • Pirate Influence


    • +0.5 ship_trade_power_modifier
  • full_idea_group - pirate0
  • full_idea_group - nationalismus0
  • Pirate Kingdom


    • -10% Core-creation cost
  • full_idea_group - pirate0
  • full_idea_group - konigreich0
  • Pirate Motivation


    • 10% Goods produced modifier
  • full_idea_group - pirate0
  • full_idea_group - kriegsproduktion0
  • Pirate Sieges


    • +1 siege_blockade_progress
    • 25% Blockade efficiency
  • full_idea_group - siege0
  • full_idea_group - pirate0
  • Volunteer Pirates


    • -10% Land maintenance modifier
  • full_idea_group - pirate0
  • full_idea_group - wehrpflicht0
  • Battle Hardened


    • -0.1 morale_damage_received
  • full_idea_group - pirate0
  • full_idea_group - maritime_ideas
  • Charismatic Captains


    • +2 Diplomatic reputation
  • full_idea_group - pirate0
  • full_idea_group - influence_ideas
  • Heavy Pirate Galleys


    • 15% Galley combat ability
  • full_idea_group - pirate0
  • full_idea_group - galle0
  • Heavy Pirate Ships


    • 15% heavy_ship_power
  • full_idea_group - pirate0
  • full_idea_group - gross0
  • Lasting Crews


    • -20% sailor_maintenance_modifer
  • full_idea_group - pirate0
  • full_idea_group - stehendesheer0
  • Light Pirate Ships


    • 15% light_ship_power
    • 15% Transport combat ability
  • full_idea_group - pirate0
  • full_idea_group - handel0
  • Many Captains


    • -0.9 admiral_cost
  • full_idea_group - pirate0
  • full_idea_group - flottenbasis0
  • Militaristic Fleet


    • 7,5% heavy_ship_power
    • 7,5% Galley combat ability
    • 7,5% light_ship_power
    • 7,5% Transport combat ability
  • full_idea_group - pirate0
  • full_idea_group - militarismus0
  • Pirate Colony


    • +20 global_colonial_growth
  • full_idea_group - pirate0
  • full_idea_group - exploration_ideas
  • Pirate Explorers


    • +1 Colonists
    • 10% Settler chance
  • full_idea_group - pirate0
  • full_idea_group - kolonialimperium0
  • Pirate Infiltration


    • 25% Network construction
    • 50% Foreign spy detection
  • full_idea_group - pirate0
  • full_idea_group - spy_ideas
  • Pirate Trade


    • 15% Trade efficiency
    • 50% Privateer efficiency
  • full_idea_group - pirate0
  • full_idea_group - trade_ideas
  • Protector of the Weak


    • yes auto_explore_adjacent_to_colony
  • full_idea_group - pirate0
  • full_idea_group - propaganda0
  • Religious Freedom on the Seas


    • yes no_religion_penalty
  • full_idea_group - pirate0
  • full_idea_group - assimilation0
  • Skilled Captains


    • +1 admiral_skill_gain_modifier
  • full_idea_group - pirate0
  • full_idea_group - generalstab0
  • Boarding Assault


    • 10% Shock damage
  • full_idea_group - pirate0
  • full_idea_group - shock0
  • Broadside Attack


    • 10% Land fire damage
  • full_idea_group - pirate0
  • full_idea_group - fire0
  • Fight to the last Ship


    • -10% shock_damage_received
  • full_idea_group - pirate0
  • full_idea_group - defensive_ideas
  • Hired Cutthroats


    • 5% Mercenary discipline
  • full_idea_group - pirate0
  • full_idea_group - soldnerheer0
  • Pirate Attack


    • +0.1 naval_morale_damage
    • +0.1 morale_damage
  • full_idea_group - pirate0
  • full_idea_group - offensive_ideas
  • Pirate Honour


    • 7,5% Morale of armies
  • full_idea_group - pirate0
  • full_idea_group - quantity_ideas
  • Pirate Raid


    • +0.1 morale_damage
  • full_idea_group - pirate0
  • full_idea_group - formation0