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Ideagroup 3

*Centralism Ideas*


  • Minister of Construction
    • -33% Construction time
  • Central Production
    • 10% Goods produced modifier
  • Metropolis Development
    • -2,5% Development cost
    • yes development_cost_over_25
  • Autonomy Reduction
    • -50% Autonomy change cooldown
  • Central Recruiting
    • +2500 National manpower modifier
    • +1250 National sailors modifier
    • +2.5 add_age_manpower
    • +1250 add_age_sailors
  • Central Administration
    • -50% State maintenance
    • -50 governing_capacity
  • Central Tax Administration
    • 10% National tax modifier
  • bonus
    • 10% Fort defense

Policies

Economic Ideas


  • Bureaucracy
    • 10% National tax modifier
  • Organized Construction
    • -10% Build cost
    • -25% Construction time
  • National Bank
    • +0.1 Yearly inflation reduction
  • Debt and Loans
    • -1 Interest per annum
  • Centralization
    • -5% Monthly autonomy change
  • Nationalistic Enthusiasm
    • -10% Land maintenance modifier
  • Smithian Economics
    • 10% Production efficiency
  • bonus
    • -20% Development cost

Policies

Infrastructure Ideas


  • Local Infrastructure Complexes
    • -33% State maintenance
  • Efficient Construction Plans
    • -0.5 great_project_upgrade_time
    • -0.5 great_project_upgrade_cost
  • Expanded Infrastructure Network
    • -0.5 expand_infrastructure_cost_modifier
    • -0.2 center_of_trade_upgrade_cost
  • Modern City Planning
    • +1 global_allowed_num_of_buildings
    • +1 global_allowed_num_of_manufactories
  • Fortification Logistics
    • -25% Fort maintenance
    • 10% Local movement speed
  • Regulation Bureau
    • -1 expand_administration_cost
    • -25% Construction time
  • Modular Buildings
    • -10% Build cost
  • bonus
    • -20% Development cost

Policies