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Ideagroup 2

Infrastructure Ideas


  • Local Infrastructure Complexes
    • -33% State maintenance
  • Efficient Construction Plans
    • -0.5 great_project_upgrade_time
    • -0.5 great_project_upgrade_cost
  • Expanded Infrastructure Network
    • -0.5 expand_infrastructure_cost_modifier
    • -0.2 center_of_trade_upgrade_cost
  • Modern City Planning
    • +1 global_allowed_num_of_buildings
    • +1 global_allowed_num_of_manufactories
  • Fortification Logistics
    • -25% Fort maintenance
    • 10% Local movement speed
  • Regulation Bureau
    • -1 expand_administration_cost
    • -25% Construction time
  • Modular Buildings
    • -10% Build cost
  • bonus
    • -20% Development cost

Policies

Tactical Ideas


  • Column March
    • 25% Local movement speed
  • Assault
    • +1 Leader siege
  • Excessive Envelopment
    • 25% Cavalry to infantry ratio
    • 50% Cavalry flanking ability
  • Square
    • -15% shock_damage_received
  • Practical Tactics Training
    • -0.33 drill_decay_modifier
    • +0.01 diszi_per_prof_level
  • Army Doctors
    • +1 global_supply_limit_modifier
    • -15% Land attrition
  • Covering Fire
    • -15% fire_damage_received
  • bonus
    • +0.5 movement_speed_onto_off_boat_modifier

Policies