Ideagroup 1
Tactical Ideas
-
Column March
- 25% Local movement speed
-
Assault
- +1 Leader siege
-
Excessive Envelopment
- 25% Cavalry to infantry ratio
- 50% Cavalry flanking ability
-
Square
- -15% shock_damage_received
-
Practical Tactics Training
- -0.33 drill_decay_modifier
- +0.01 diszi_per_prof_level
-
Army Doctors
- +1 global_supply_limit_modifier
- -15% Land attrition
-
Covering Fire
- -15% fire_damage_received
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bonus
- +0.5 movement_speed_onto_off_boat_modifier
Policies 41
Advancement Through Merchants
- +0.1 Institution spread
- -20% Embracement cost
Creative Reasignment
- 25% manpower_recovery_speed
Healthy March
- 25% manpower_recovery_speed
Loyalty of Burghers
- -3 National unrest
Marching Songs
- 25% Local movement speed
Republican Guard
- +10 Land Force limit
Republican Guard
- +5 Land Force limit
Republican Guard
- +15 Land Force limit
Republican Guard
- +20 Land Force limit
Tax Administration
- 30% National tax modifier
Tax Law
- 30% National tax modifier
The Law is on Our Side
- 5% Morale of armies
Against the Enemy
- 25% Hostile core-creation cost on us
- +0.1 Nationalist Loyalty Equilibrium
Attack in Formation
- 7,5% Galley combat ability
- 7,5% heavy_ship_power
- 7,5% light_ship_power
- 7,5% Transport combat ability
Central Tactics
- +1 Diplomats
- +1 Diplomatic reputation
Constant Formation Drill
- 10% Morale of navies
- 10% Naval force limit modifier
Imperial Attraction
- +1 Max promoted cultures
- 25% Trade steering
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Iron Morale
- 5% Morale of armies
Ram Rotte
- 15% Galley combat ability
Ship of the Line Cord
- +1 Yearly navy tradition decay
- 15% Morale of navies
Simple Formations
- -10% Build cost
Trade Protection
- 15% heavy_ship_power
Colonial Development
- 25% National manpower modifier
Counterattack
- -10% shock_damage_received
Early Field Fortification
- -10% fire_damage_received
Field Scouts
- -10% fire_damage_received
Fight for the King
- 7% Morale of armies
Fire Drills
- 5% Land fire damage
- -5% fire_damage_received
God Wills It
- 10% Shock damage
- full_idea_group - religious_ideas
- full_idea_group - katholisch0
- full_idea_group - protestant0
- full_idea_group - reformiert0
- full_idea_group - orthodox0
- full_idea_group - islam0
- full_idea_group - cathar0
- full_idea_group - shinto0
- full_idea_group - norse0
- full_idea_group - budda0
- full_idea_group - confuci0
- full_idea_group - hindu0
- full_idea_group - tengri0
- full_idea_group - coptic0
- full_idea_group - helle0
- full_idea_group - slav0
- full_idea_group - jew0
- full_idea_group - suomi0
- full_idea_group - romuva0
- full_idea_group - animist0
- full_idea_group - feti0
- full_idea_group - zoro0
- full_idea_group - mane0
- full_idea_group - ancli0
- full_idea_group - mesoam0
- full_idea_group - inti0
- full_idea_group - tote0
- full_idea_group - nahu0
- full_idea_group - shia0
- full_idea_group - ibadi0
- full_idea_group - hussite0
- full_idea_group - alche0
Petty Officer
- -5% shock_damage_received
- -5% fire_damage_received
Reckless Mass Attack
- +10000 National manpower modifier
- 20% shock_damage_received
- 15% Shock damage
Reckless Mass Attack
- +40000 National manpower modifier
- 20% shock_damage_received
- 15% Shock damage
Reckless Mass Attack
- +20000 National manpower modifier
- 20% shock_damage_received
- 15% Shock damage
Reckless Mass Attack
- +30000 National manpower modifier
- 20% shock_damage_received
- 15% Shock damage
Secret Deployment
- 10% Shock damage
State Guard
- 7,5% Infantry combat ability
- 7,5% Shock damage
- full_idea_group - aristo0
- full_idea_group - monarchie0
- full_idea_group - horde0
War Games at Court
- 3% Discipline