Ideagroup 1

Tactical Ideas


  • Column March
    • 25% Local movement speed
  • Assault
    • +1 Leader siege
  • Excessive Envelopment
    • 25% Cavalry to infantry ratio
    • 50% Cavalry flanking ability
  • Square
    • -15% shock_damage_received
  • Practical Tactics Training
    • -0.33 drill_decay_modifier
    • +0.01 diszi_per_prof_level
  • Army Doctors
    • +1 global_supply_limit_modifier
    • -15% Land attrition
  • Covering Fire
    • -15% fire_damage_received
  • bonus
    • +0.5 movement_speed_onto_off_boat_modifier
Policies 41

Advancement Through Merchants


  • +0.1 Institution spread
  • -20% Embracement cost
  • full_idea_group - formation0
  • full_idea_group - economic_ideas
  • Creative Reasignment


    • 25% manpower_recovery_speed
  • full_idea_group - formation0
  • full_idea_group - innovativeness_ideas
  • Healthy March


    • 25% manpower_recovery_speed
  • full_idea_group - formation0
  • full_idea_group - gesundheit0
  • Loyalty of Burghers


    • -3 National unrest
  • full_idea_group - formation0
  • full_idea_group - propaganda0
  • Marching Songs


    • 25% Local movement speed
  • full_idea_group - formation0
  • full_idea_group - expansion_ideas
  • Republican Guard


    • +10 Land Force limit
  • full_idea_group - formation0
  • full_idea_group - republik0
  • Republican Guard


    • +5 Land Force limit
  • full_idea_group - formation0
  • full_idea_group - republik0
  • Republican Guard


    • +15 Land Force limit
  • full_idea_group - formation0
  • full_idea_group - republik0
  • Republican Guard


    • +20 Land Force limit
  • full_idea_group - formation0
  • full_idea_group - republik0
  • Tax Administration


    • 30% National tax modifier
  • full_idea_group - infrastructure_ideas
  • full_idea_group - formation0
  • Tax Law


    • 30% National tax modifier
  • full_idea_group - formation0
  • full_idea_group - gesellschaft0
  • The Law is on Our Side


    • 5% Morale of armies
  • full_idea_group - formation0
  • full_idea_group - justiz0
  • Against the Enemy


    • 25% Hostile core-creation cost on us
    • +0.1 Nationalist Loyalty Equilibrium
  • full_idea_group - formation0
  • full_idea_group - nationalismus0
  • Attack in Formation


    • 7,5% Galley combat ability
    • 7,5% heavy_ship_power
    • 7,5% light_ship_power
    • 7,5% Transport combat ability
  • full_idea_group - formation0
  • full_idea_group - maritime_ideas
  • Central Tactics


    • +1 Diplomats
    • +1 Diplomatic reputation
  • full_idea_group - zentra0
  • full_idea_group - formation0
  • Constant Formation Drill


    • 10% Morale of navies
    • 10% Naval force limit modifier
  • full_idea_group - formation0
  • full_idea_group - flottenbasis0
  • Imperial Attraction


    • +1 Max promoted cultures
    • 25% Trade steering
  • full_idea_group - formation0
  • OR
    • full_idea_group - imperialismus0
    • full_idea_group - konigreich0
  • Iron Morale


    • 5% Morale of armies
  • full_idea_group - formation0
  • full_idea_group - influence_ideas
  • Ram Rotte


    • 15% Galley combat ability
  • full_idea_group - formation0
  • full_idea_group - galle0
  • Ship of the Line Cord


    • +1 Yearly navy tradition decay
    • 15% Morale of navies
  • full_idea_group - formation0
  • full_idea_group - gross0
  • Simple Formations


    • -10% Build cost
  • full_idea_group - formation0
  • full_idea_group - assimilation0
  • Trade Protection


    • 15% heavy_ship_power
  • full_idea_group - formation0
  • full_idea_group - handel0
  • Advanced Tactical Idea


    Bootstrap
    • 25% Recover army morale speed
  • full_idea_group - formation0
  • Colonial Development


    • 25% National manpower modifier
  • full_idea_group - formation0
  • full_idea_group - kolonialimperium0
  • Counterattack


    • -10% shock_damage_received
  • full_idea_group - formation0
  • full_idea_group - trade_ideas
  • Early Field Fortification


    • -10% fire_damage_received
  • full_idea_group - formation0
  • full_idea_group - entwicklung0
  • Field Scouts


    • -10% fire_damage_received
  • full_idea_group - formation0
  • full_idea_group - exploration_ideas
  • Fight for the King


    • 7% Morale of armies
  • full_idea_group - formation0
  • full_idea_group - dynasty0
  • Fire Drills


    • 5% Land fire damage
    • -5% fire_damage_received
  • full_idea_group - formation0
  • full_idea_group - staatsverwaltung0
  • God Wills It


    Bootstrap
    • 10% Shock damage
  • full_idea_group - formation0
  • OR
    • full_idea_group - religious_ideas
    • full_idea_group - katholisch0
    • full_idea_group - protestant0
    • full_idea_group - reformiert0
    • full_idea_group - orthodox0
    • full_idea_group - islam0
    • full_idea_group - cathar0
    • full_idea_group - shinto0
    • full_idea_group - norse0
    • full_idea_group - budda0
    • full_idea_group - confuci0
    • full_idea_group - hindu0
    • full_idea_group - tengri0
    • full_idea_group - coptic0
    • full_idea_group - helle0
    • full_idea_group - slav0
    • full_idea_group - jew0
    • full_idea_group - suomi0
    • full_idea_group - romuva0
    • full_idea_group - animist0
    • full_idea_group - feti0
    • full_idea_group - zoro0
    • full_idea_group - mane0
    • full_idea_group - ancli0
    • full_idea_group - mesoam0
    • full_idea_group - inti0
    • full_idea_group - tote0
    • full_idea_group - nahu0
    • full_idea_group - shia0
    • full_idea_group - ibadi0
    • full_idea_group - hussite0
    • full_idea_group - alche0
  • Iron Will


    • 3% Discipline
  • full_idea_group - formation0
  • full_idea_group - humanist_ideas
  • Petty Officer


    • -5% shock_damage_received
    • -5% fire_damage_received
  • full_idea_group - formation0
  • full_idea_group - administrative_ideas
  • Pirate Raid


    • +0.1 morale_damage
  • full_idea_group - pirate0
  • full_idea_group - formation0
  • Reckless Mass Attack


    • +10000 National manpower modifier
    • 20% shock_damage_received
    • 15% Shock damage
  • full_idea_group - formation0
  • full_idea_group - diktatur0
  • Reckless Mass Attack


    • +40000 National manpower modifier
    • 20% shock_damage_received
    • 15% Shock damage
  • full_idea_group - formation0
  • full_idea_group - diktatur0
  • Reckless Mass Attack


    • +20000 National manpower modifier
    • 20% shock_damage_received
    • 15% Shock damage
  • full_idea_group - formation0
  • full_idea_group - diktatur0
  • Reckless Mass Attack


    • +30000 National manpower modifier
    • 20% shock_damage_received
    • 15% Shock damage
  • full_idea_group - formation0
  • full_idea_group - diktatur0
  • Scouts


    • 10% Shock damage
  • full_idea_group - formation0
  • full_idea_group - spy_ideas
  • Secret Deployment


    • 10% Shock damage
  • full_idea_group - dezentra0
  • full_idea_group - formation0
  • State Guard


    • 7,5% Infantry combat ability
    • 7,5% Shock damage
  • full_idea_group - formation0
  • OR
    • full_idea_group - aristo0
    • full_idea_group - monarchie0
    • full_idea_group - horde0
  • War Games at Court


    • 3% Discipline
  • full_idea_group - court_ideas
  • full_idea_group - formation0