Ideagroup 1
Infrastructure Ideas
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Local Infrastructure Complexes
- -33% State maintenance
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Efficient Construction Plans
- -0.5 great_project_upgrade_time
- -0.5 great_project_upgrade_cost
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Expanded Infrastructure Network
- -0.5 expand_infrastructure_cost_modifier
- -0.2 center_of_trade_upgrade_cost
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Modern City Planning
- +1 global_allowed_num_of_buildings
- +1 global_allowed_num_of_manufactories
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Fortification Logistics
- -25% Fort maintenance
- 10% Local movement speed
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Regulation Bureau
- -1 expand_administration_cost
- -25% Construction time
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Modular Buildings
- -10% Build cost
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bonus
- -20% Development cost
Policies 35
Advanced Dynasty
- -10% Development cost
Advanced Infrastructure Idea
- -0.25 center_of_trade_upgrade_cost
Artillery Manufactories
- -20% Artillery cost
Best Building Materials
- 10% Build cost
- 20% Goods produced modifier
Calming Fortress
- -2 National unrest
Enterprising Nobles
- +1 global_allowed_num_of_manufactories
Idea Influence
- -7,5% Idea cost
Innovative Enemies
- +1 innovativeness_gain
Marine Infantry Accommodations
- +0.1 allowed_marine_fraction
Military Production
- 15% Trade efficiency
- 15% Production efficiency
Monument Development
- -0.33 great_project_upgrade_cost
- -0.33 great_project_upgrade_time
Nationalist Symbols
- +0.5 Institution spread
Prepared Spare Equipment
- -0.15 reinforce_cost_modifier
Quick Replacements
- 25% Reinforce speed
Quick Strike
- 10% Local movement speed
Royal Building Projects
- -10% Build cost
Specialised Weapons Manufacturer
- 30% Production efficiency
Supply Routes for Mercenaries
- +0.25 mercenary_manpower
Tax Administration
- 30% National tax modifier
Trade Companies
- -0.25 trade_company_governing_cost
Coastal Defence
- +1 own_coast_naval_combat_bonus
Colonial Agency
- +20 global_colonial_growth
Estate Contribution
- +0.1 all_estate_loyalty_equilibrium
Galley Wharfs
- -20% Galley cost
Global Architects
- 50% Network construction
Heavy Ship Wharfs
- -20% heavy_ship_cost
Light Ship Wharfs
- -20% light_ship_cost
- -20% Transport cost
Tade Kontor
- 30% Trade efficiency
Trade Overseas
- 20% Global trade power
Brilliant Accommodations
- 7,5% Infantry combat ability
- 7,5% Cavalry combat ability
- 7,5% Artillery combat ability
Good Defenses
- -0.1 morale_damage_received
Good Officer Equipment
- +1 max_general_shock
- +1 max_general_fire
- 10% Local movement speed
Great Arsenal
- 10% Shock damage
Planned Attack
- 10% Shock damage
Professional Arms Manufacturer
- 10% Land fire damage