Ideagroup 1

Infrastructure Ideas


  • Local Infrastructure Complexes
    • -33% State maintenance
  • Efficient Construction Plans
    • -0.5 great_project_upgrade_time
    • -0.5 great_project_upgrade_cost
  • Expanded Infrastructure Network
    • -0.5 expand_infrastructure_cost_modifier
    • -0.2 center_of_trade_upgrade_cost
  • Modern City Planning
    • +1 global_allowed_num_of_buildings
    • +1 global_allowed_num_of_manufactories
  • Fortification Logistics
    • -25% Fort maintenance
    • 10% Local movement speed
  • Regulation Bureau
    • -1 expand_administration_cost
    • -25% Construction time
  • Modular Buildings
    • -10% Build cost
  • bonus
    • -20% Development cost
Policies 35

Advanced Dynasty


  • -10% Development cost
  • full_idea_group - infrastructure_ideas
  • full_idea_group - dynasty0
  • Advanced Infrastructure Idea


    Bootstrap
    • -0.25 center_of_trade_upgrade_cost
  • full_idea_group - infrastructure_ideas
  • Artillery Manufactories


    • -20% Artillery cost
  • full_idea_group - infrastructure_ideas
  • full_idea_group - fire0
  • Best Building Materials


    • 10% Build cost
    • 20% Goods produced modifier
  • full_idea_group - infrastructure_ideas
  • full_idea_group - quality_ideas
  • Calming Fortress


    • -2 National unrest
  • full_idea_group - infrastructure_ideas
  • full_idea_group - festung0
  • Enterprising Nobles


    • +1 global_allowed_num_of_manufactories
  • full_idea_group - court_ideas
  • full_idea_group - infrastructure_ideas
  • Idea Influence


    • -7,5% Idea cost
  • full_idea_group - infrastructure_ideas
  • full_idea_group - influence_ideas
  • Innovative Enemies


    • +1 innovativeness_gain
  • full_idea_group - infrastructure_ideas
  • full_idea_group - spy_ideas
  • Marine Infantry Accommodations


    • +0.1 allowed_marine_fraction
  • full_idea_group - infrastructure_ideas
  • full_idea_group - flottenbasis0
  • Military Production


    • 15% Trade efficiency
    • 15% Production efficiency
  • full_idea_group - infrastructure_ideas
  • full_idea_group - militarismus0
  • Monument Development


    • -0.33 great_project_upgrade_cost
    • -0.33 great_project_upgrade_time
  • full_idea_group - infrastructure_ideas
  • full_idea_group - assimilation0
  • Nationalist Symbols


    • +0.5 Institution spread
  • full_idea_group - infrastructure_ideas
  • full_idea_group - nationalismus0
  • Prepared Spare Equipment


    • -0.15 reinforce_cost_modifier
  • full_idea_group - infrastructure_ideas
  • full_idea_group - stehendesheer0
  • Quick Replacements


    • 25% Reinforce speed
  • full_idea_group - infrastructure_ideas
  • full_idea_group - wehrpflicht0
  • Quick Strike


    • 10% Local movement speed
  • full_idea_group - siege0
  • full_idea_group - infrastructure_ideas
  • Royal Building Projects


    • -10% Build cost
  • full_idea_group - infrastructure_ideas
  • full_idea_group - konigreich0
  • Specialised Weapons Manufacturer


    • 30% Production efficiency
  • full_idea_group - infrastructure_ideas
  • full_idea_group - waffenqualitat0
  • Supply Routes for Mercenaries


    • +0.25 mercenary_manpower
  • full_idea_group - infrastructure_ideas
  • full_idea_group - soldnerheer0
  • Tax Administration


    • 30% National tax modifier
  • full_idea_group - infrastructure_ideas
  • full_idea_group - formation0
  • Trade Companies


    • -0.25 trade_company_governing_cost
  • full_idea_group - infrastructure_ideas
  • full_idea_group - gesellschaft0
  • Coastal Defence


    • +1 own_coast_naval_combat_bonus
  • full_idea_group - infrastructure_ideas
  • full_idea_group - maritime_ideas
  • Colonial Agency


    • +20 global_colonial_growth
  • full_idea_group - infrastructure_ideas
  • full_idea_group - kolonialimperium0
  • Estate Contribution


    • +0.1 all_estate_loyalty_equilibrium
  • full_idea_group - infrastructure_ideas
  • full_idea_group - propaganda0
  • Galley Wharfs


    • -20% Galley cost
  • full_idea_group - infrastructure_ideas
  • full_idea_group - galle0
  • Global Architects


    • 50% Network construction
  • full_idea_group - infrastructure_ideas
  • full_idea_group - imperialismus0
  • Heavy Ship Wharfs


    • -20% heavy_ship_cost
  • full_idea_group - infrastructure_ideas
  • full_idea_group - gross0
  • Light Ship Wharfs


    • -20% light_ship_cost
    • -20% Transport cost
  • full_idea_group - infrastructure_ideas
  • full_idea_group - handel0
  • Tade Kontor


    • 30% Trade efficiency
  • full_idea_group - infrastructure_ideas
  • full_idea_group - trade_ideas
  • Trade Overseas


    • 20% Global trade power
  • full_idea_group - infrastructure_ideas
  • full_idea_group - exploration_ideas
  • Brilliant Accommodations


    • 7,5% Infantry combat ability
    • 7,5% Cavalry combat ability
    • 7,5% Artillery combat ability
  • full_idea_group - infrastructure_ideas
  • full_idea_group - offensive_ideas
  • Good Defenses


    • -0.1 morale_damage_received
  • full_idea_group - infrastructure_ideas
  • full_idea_group - defensive_ideas
  • Good Officer Equipment


    • +1 max_general_shock
    • +1 max_general_fire
    • 10% Local movement speed
  • full_idea_group - infrastructure_ideas
  • full_idea_group - generalstab0
  • Great Arsenal


    • 10% Shock damage
  • full_idea_group - infrastructure_ideas
  • full_idea_group - quantity_ideas
  • Planned Attack


    • 10% Shock damage
  • full_idea_group - infrastructure_ideas
  • full_idea_group - shock0
  • Professional Arms Manufacturer


    • 10% Land fire damage
  • full_idea_group - infrastructure_ideas
  • full_idea_group - kriegsproduktion0