Ideagroup 1
*Centralism Ideas*
-
Minister of Construction
- -33% Construction time
-
Central Production
- 10% Goods produced modifier
-
Metropolis Development
- -2,5% Development cost
- yes development_cost_over_25
-
Autonomy Reduction
- -50% Autonomy change cooldown
-
Central Recruiting
- +2500 National manpower modifier
- +1250 National sailors modifier
- +2.5 add_age_manpower
- +1250 add_age_sailors
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Central Administration
- -50% State maintenance
- -50 governing_capacity
-
Central Tax Administration
- 10% National tax modifier
-
bonus
- 10% Fort defense
Policies 37
Absolutist Court
- -0.2 Yearly corruption
- +15 Maximum absolutism
Big Standing Army
- 15% Land force limit modifier
Central Administration
- -75% State maintenance
Central Arsenals
- 10% Siege ability
Central Defence
- -10% Build cost
Central Fortress Construction
- 10% Fort defense
Central Mercenary Focal Point
- +0.5 mercenary_manpower
Central Surveillance Center
- -7,5% Idea cost
Central Weapon Production
- 15% Goods produced modifier
Centre of Nationalism
- 30% National tax modifier
Fleet Base Expansion
- 50% Colonial range
General Staff Organisation0
- -10% Land maintenance modifier
- -0.1 naval_maintenance_modifier
- -10% Fort maintenance
Imperial Territory
- -10% Build cost
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Leading Culture
- -2 Interest per annum
Poked Militarism
- +1 Yearly army tradition
- -1% Yearly army tradition decay
States Propaganda
- -15% Development cost
Auditors
- 25% Global tariffs
Central Representation
- +1 Diplomats
- +1 Diplomatic relations
Central Tactics
- +1 Diplomats
- +1 Diplomatic reputation
Colonial Agency
- +1 Colonists
Colonial Assimilation
- +15 global_colonial_growth
- -15% Culture conversion cost
Galley Expansion
- +20 Naval force limit
- +2000 National sailors modifier
Galley Expansion
- +40 Naval force limit
- +4000 National sailors modifier
Galley Expansion
- +10 Naval force limit
- +1000 National sailors modifier
Galley Expansion
- +30 Naval force limit
- +3000 National sailors modifier
General Influencing
- 20% Improve relations
Heavy Ship Expansion
- 15% Naval force limit modifier
- 25% global_sailors_modifier
Registration of Ships
- 10% Naval force limit modifier
- -0.25 naval_maintenance_modifier
Trade Centers
- -15% Development cost
Trade Ship Expansion
- 33% Naval force limit modifier
Captain Degree
- +2 Naval leader maneuver
Central Recruiting
- 25% manpower_recovery_speed
Great Offensive
- 5% Morale of armies
- 10% Artillery combat ability
Weapons Production
- 5% Land fire damage
- 5% Shock damage