Ideagroup 1

*Centralism Ideas*


  • Minister of Construction
    • -33% Construction time
  • Central Production
    • 10% Goods produced modifier
  • Metropolis Development
    • -2,5% Development cost
    • yes development_cost_over_25
  • Autonomy Reduction
    • -50% Autonomy change cooldown
  • Central Recruiting
    • +2500 National manpower modifier
    • +1250 National sailors modifier
    • +2.5 add_age_manpower
    • +1250 add_age_sailors
  • Central Administration
    • -50% State maintenance
    • -50 governing_capacity
  • Central Tax Administration
    • 10% National tax modifier
  • bonus
    • 10% Fort defense
Policies 37

Absolutist Court


  • -0.2 Yearly corruption
  • +15 Maximum absolutism
  • full_idea_group - court_ideas
  • full_idea_group - zentra0
  • Advanced Centralism Idea


    Bootstrap
    • -25% Culture conversion cost
  • full_idea_group - zentra0
  • Big Standing Army


    • 15% Land force limit modifier
  • full_idea_group - zentra0
  • full_idea_group - stehendesheer0
  • Central Administration


    • -75% State maintenance
  • full_idea_group - siege0
  • full_idea_group - zentra0
  • Central Arsenals


    • 10% Siege ability
  • full_idea_group - zentra0
  • full_idea_group - waffenqualitat0
  • Central Defence


    • -10% Build cost
  • full_idea_group - zentra0
  • full_idea_group - defensive_ideas
  • Central Fortress Construction


    • 10% Fort defense
  • full_idea_group - zentra0
  • full_idea_group - festung0
  • Central Mercenary Focal Point


    • +0.5 mercenary_manpower
  • full_idea_group - zentra0
  • full_idea_group - soldnerheer0
  • Central Surveillance Center


    • -7,5% Idea cost
  • full_idea_group - zentra0
  • full_idea_group - spy_ideas
  • Central Weapon Production


    • 15% Goods produced modifier
  • full_idea_group - fire0
  • full_idea_group - zentra0
  • Centre of Nationalism


    • 30% National tax modifier
  • full_idea_group - zentra0
  • full_idea_group - nationalismus0
  • Fleet Base Expansion


    • 50% Colonial range
  • full_idea_group - zentra0
  • full_idea_group - flottenbasis0
  • General Staff Organisation0


    • -10% Land maintenance modifier
    • -0.1 naval_maintenance_modifier
    • -10% Fort maintenance
  • full_idea_group - zentra0
  • full_idea_group - generalstab0
  • Imperial Territory


    • -10% Build cost
  • full_idea_group - zentra0
  • OR
    • full_idea_group - imperialismus0
    • full_idea_group - konigreich0
  • Leading Culture


    • -2 Interest per annum
  • full_idea_group - zentra0
  • full_idea_group - gesellschaft0
  • Poked Militarism


    • +1 Yearly army tradition
    • -1% Yearly army tradition decay
  • full_idea_group - zentra0
  • full_idea_group - militarismus0
  • States Propaganda


    Bootstrap
    • -15% Development cost
  • full_idea_group - zentra0
  • full_idea_group - propaganda0
  • Auditors


    • 25% Global tariffs
  • full_idea_group - zentra0
  • full_idea_group - kolonialimperium0
  • Central Representation


    • +1 Diplomats
    • +1 Diplomatic relations
  • full_idea_group - zentra0
  • full_idea_group - dynasty0
  • Central Tactics


    • +1 Diplomats
    • +1 Diplomatic reputation
  • full_idea_group - zentra0
  • full_idea_group - formation0
  • Colonial Agency


    • +1 Colonists
  • full_idea_group - zentra0
  • full_idea_group - exploration_ideas
  • Colonial Assimilation


    • +15 global_colonial_growth
    • -15% Culture conversion cost
  • full_idea_group - zentra0
  • full_idea_group - assimilation0
  • Galley Expansion


    • +20 Naval force limit
    • +2000 National sailors modifier
  • full_idea_group - zentra0
  • full_idea_group - galle0
  • Galley Expansion


    • +40 Naval force limit
    • +4000 National sailors modifier
  • full_idea_group - zentra0
  • full_idea_group - galle0
  • Galley Expansion


    • +10 Naval force limit
    • +1000 National sailors modifier
  • full_idea_group - zentra0
  • full_idea_group - galle0
  • Galley Expansion


    • +30 Naval force limit
    • +3000 National sailors modifier
  • full_idea_group - zentra0
  • full_idea_group - galle0
  • General Influencing


    • 20% Improve relations
  • full_idea_group - zentra0
  • full_idea_group - influence_ideas
  • Heavy Ship Expansion


    • 15% Naval force limit modifier
    • 25% global_sailors_modifier
  • full_idea_group - zentra0
  • full_idea_group - gross0
  • Registration of Ships


    • 10% Naval force limit modifier
    • -0.25 naval_maintenance_modifier
  • full_idea_group - zentra0
  • full_idea_group - maritime_ideas
  • Trade Centers


    • -15% Development cost
  • full_idea_group - zentra0
  • full_idea_group - trade_ideas
  • Trade Ship Expansion


    • 33% Naval force limit modifier
  • full_idea_group - zentra0
  • full_idea_group - handel0
  • Big Maneuvers


    • 3% Discipline
  • full_idea_group - zentra0
  • full_idea_group - quantity_ideas
  • Captain Degree


    • +2 Naval leader maneuver
  • full_idea_group - zentra0
  • full_idea_group - quality_ideas
  • Central Maneuvers


    • 10% Shock damage
  • full_idea_group - shock0
  • full_idea_group - zentra0
  • Central Recruiting


    • 25% manpower_recovery_speed
  • full_idea_group - zentra0
  • full_idea_group - wehrpflicht0
  • Great Offensive


    • 5% Morale of armies
    • 10% Artillery combat ability
  • full_idea_group - zentra0
  • full_idea_group - offensive_ideas
  • Weapons Production


    • 5% Land fire damage
    • 5% Shock damage
  • full_idea_group - zentra0
  • full_idea_group - kriegsproduktion0