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Ideagroup 3

Pirate Ideas


  • But you have heard of me!
    • +1 Yearly prestige
  • Dubious Trade Goods
    • 10% Goods produced modifier
  • Individual Kingdom
    • +5 max_flagships
  • Sea Dog or Pirate?
    • +1 Naval leader fire
    • +1 Naval leader shock
    • +1 max_admiral_maneuver
    • +1 max_admiral_shock
    • +1 max_admiral_fire
  • No Hangdogs
    • -0.1 naval_morale_damage_received
  • Pirate Colony
    • +1 Colonists
    • effect
  • Pirate Life
    • yes Allows recruitment of explorers & conquistadors
    • yes sea_repair
  • bonus
    • 100% Privateer efficiency
    • +1 Republican tradition

Policies

General Staff Ideas


  • Theory of Shock Combat
    • +1 Land leader shock
  • Theory of Ranged Combat
    • +1 Land leader fire
  • Naval Maneuver Manual
    • +1 leader_land_manuever
    • +1 Naval leader maneuver
  • Theory of Siege Combat
    • +1 Leader siege
  • Theory of Naval Combat
    • +1 Naval leader fire
    • +1 Naval leader shock
  • Constant Drills
    • +2.5 yearly_army_professionalism
  • Logistics Expansion
    • +0.25 global_supply_limit_modifier
  • bonus
    • +1 Leader(s) without upkeep

Policies

Norse Ideas


  • Effective Raiding Parties
    • yes May raid coasts
    • cb Coast Invasion
  • True Norsemen
    • 7,5% Morale of armies
    • 7,5% Morale of navies
  • The Vinland Saga
    • +1 Colonists
    • effect
  • Lumber Industry
    • -20% Ship costs
  • Raze it!
    • +1 Loot amount
  • Encourage Norse Temples
    • 4% Missionary strength
    • +1 Missionaries
  • New Farming Techniques
    • 10% Production efficiency
  • bonus
    • +1 Naval leader shock

Policies