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Ideagroup 3

General Staff Ideas


  • Theory of Shock Combat
    • +1 Land leader shock
  • Theory of Ranged Combat
    • +1 Land leader fire
  • Naval Maneuver Manual
    • +1 leader_land_manuever
    • +1 Naval leader maneuver
  • Theory of Siege Combat
    • +1 Leader siege
  • Theory of Naval Combat
    • +1 Naval leader fire
    • +1 Naval leader shock
  • Constant Drills
    • +2.5 yearly_army_professionalism
  • Logistics Expansion
    • +0.25 global_supply_limit_modifier
  • bonus
    • +1 Leader(s) without upkeep

Policies

Siege Ideas


  • Storm Troopers
    • 7,5% Infantry combat ability
  • Planned Camps
    • -15% Land attrition
  • Go all in!
    • 5% Siege ability
    • +0.05 add_age_siege_ability
  • Clever Fire Positions
    • +1 artillery_level_modifier
  • Routine Assault
    • +0.25 assault_fort_ability
    • -1 assault_fort_cost_modifier
  • Siege Artillery
    • +1 artillery_levels_available_vs_fort
  • Siege Experts
    • +1 Leader siege
    • +1 max_general_siege
  • bonus
    • 7,5% Artillery combat ability

Policies

Tactical Ideas


  • Column March
    • 25% Local movement speed
  • Assault
    • +1 Leader siege
  • Excessive Envelopment
    • 25% Cavalry to infantry ratio
    • 50% Cavalry flanking ability
  • Square
    • -15% shock_damage_received
  • Practical Tactics Training
    • -0.33 drill_decay_modifier
    • +0.01 diszi_per_prof_level
  • Army Doctors
    • +1 global_supply_limit_modifier
    • -15% Land attrition
  • Covering Fire
    • -15% fire_damage_received
  • bonus
    • +0.5 movement_speed_onto_off_boat_modifier

Policies