Ideagroup 1
Siege Ideas
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Storm Troopers
- 7,5% Infantry combat ability
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Planned Camps
- -15% Land attrition
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Go all in!
- 5% Siege ability
- +0.05 add_age_siege_ability
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Clever Fire Positions
- +1 artillery_level_modifier
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Routine Assault
- +0.25 assault_fort_ability
- -1 assault_fort_cost_modifier
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Siege Artillery
- +1 artillery_levels_available_vs_fort
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Siege Experts
- +1 Leader siege
- +1 max_general_siege
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bonus
- 7,5% Artillery combat ability
Policies 39
Advancement of Siege Weapons
- -15% Military technology cost
Central Administration
- -75% State maintenance
Death Before His Eyes
- +1 Yearly horde unity
Death Before His Eyes
- 200% Chance of new heir
Death Before His Eyes
- +1 Republican tradition
Emergency Administration
- -0.15 state_governing_cost
Innovative Siegecraft
- 10% Siege ability
Life Dependend Forts
- -1 rival_border_fort_maintenance
Pirate Sieges
- +1 siege_blockade_progress
- 25% Blockade efficiency
Production under siege
- 30% Production efficiency
Quick Strike
- 10% Local movement speed
Relief of War Suffering
- -10% Monthly war exhaustion
Religious Durability
- 15% Fort defense
- full_idea_group - religious_ideas
- full_idea_group - katholisch0
- full_idea_group - protestant0
- full_idea_group - reformiert0
- full_idea_group - orthodox0
- full_idea_group - islam0
- full_idea_group - cathar0
- full_idea_group - shinto0
- full_idea_group - norse0
- full_idea_group - budda0
- full_idea_group - confuci0
- full_idea_group - hindu0
- full_idea_group - tengri0
- full_idea_group - coptic0
- full_idea_group - helle0
- full_idea_group - slav0
- full_idea_group - jew0
- full_idea_group - suomi0
- full_idea_group - romuva0
- full_idea_group - animist0
- full_idea_group - feti0
- full_idea_group - zoro0
- full_idea_group - mane0
- full_idea_group - ancli0
- full_idea_group - mesoam0
- full_idea_group - inti0
- full_idea_group - tote0
- full_idea_group - nahu0
- full_idea_group - shia0
- full_idea_group - ibadi0
- full_idea_group - hussite0
- full_idea_group - alche0
Safe Supply Routes
- +0.25 global_supply_limit_modifier
Terrifying Galleys
- 15% Galley combat ability
Terrifying Heavy Ships
- 15% heavy_ship_power
Terrifying Light Ships
- 15% light_ship_power
- 15% Transport combat ability
Blockade Impact
- +2 blockade_impact_on_siege_in_fleet_modifier
Discover Traitors
- -2 National unrest
- 20% Foreign spy detection
Imperalist Siege
- +0.15 imperial_authority_value
- +0.1 imperial_mandate
Influencing Vassals
- +10 accept_vassalization_reasons
Integration Logic
- -10% Diplomatic annexation cost
Public Contribution
- -0.15 reinforce_cost_modifier
Surrounded by Enemies
- +20 Maximum absolutism
Us against Them Mentality
- +10 accept_vassalization_reasons
Better Siege Artillery
- 15% Artillery combat ability
Economic Incentive
- 7,5% Morale of armies
Marine Infantry
- +0.25 allowed_marine_fraction
Nationalist Discipline
- 3% Discipline
Production of Siege Weapons
- 30% Production efficiency
Regional Recruits
- 15% Infantry combat ability
Routine Sieges
- +1 siege_blockade_progress
Sally on Trade Routes
- 10% Shock damage
Surrender Negotiations
- 10% Siege ability
Traitors in Garrison
- +2 assault_fort_ability