Ideagroup 1

Siege Ideas


  • Storm Troopers
    • 7,5% Infantry combat ability
  • Planned Camps
    • -15% Land attrition
  • Go all in!
    • 5% Siege ability
    • +0.05 add_age_siege_ability
  • Clever Fire Positions
    • +1 artillery_level_modifier
  • Routine Assault
    • +0.25 assault_fort_ability
    • -1 assault_fort_cost_modifier
  • Siege Artillery
    • +1 artillery_levels_available_vs_fort
  • Siege Experts
    • +1 Leader siege
    • +1 max_general_siege
  • bonus
    • 7,5% Artillery combat ability
Policies 39

Advancement of Siege Weapons


  • -15% Military technology cost
  • full_idea_group - siege0
  • full_idea_group - humanist_ideas
  • Central Administration


    • -75% State maintenance
  • full_idea_group - siege0
  • full_idea_group - zentra0
  • Death Before His Eyes


    Bootstrap
    • +1 Yearly horde unity
  • full_idea_group - siege0
  • full_idea_group - horde0
  • Death Before His Eyes


    • 200% Chance of new heir
  • full_idea_group - siege0
  • full_idea_group - monarchie0
  • Death Before His Eyes


    • +1 Republican tradition
  • full_idea_group - siege0
  • full_idea_group - republik0
  • Death Before His Eyes


    • +1 Devotion
  • full_idea_group - siege0
  • full_idea_group - aristo0
  • Emergency Administration


    • -0.15 state_governing_cost
  • full_idea_group - siege0
  • full_idea_group - staatsverwaltung0
  • Innovative Siegecraft


    • 10% Siege ability
  • full_idea_group - siege0
  • full_idea_group - innovativeness_ideas
  • Life Dependend Forts


    • -1 rival_border_fort_maintenance
  • full_idea_group - siege0
  • full_idea_group - dezentra0
  • Perseverance


    • +2 Yearly absolutism
  • full_idea_group - siege0
  • full_idea_group - diktatur0
  • Pirate Sieges


    • +1 siege_blockade_progress
    • 25% Blockade efficiency
  • full_idea_group - siege0
  • full_idea_group - pirate0
  • Production under siege


    • 30% Production efficiency
  • full_idea_group - siege0
  • full_idea_group - indigenous_ideas
  • Quick Strike


    • 10% Local movement speed
  • full_idea_group - siege0
  • full_idea_group - infrastructure_ideas
  • Relief of War Suffering


    • -10% Monthly war exhaustion
  • full_idea_group - siege0
  • full_idea_group - administrative_ideas
  • Religious Durability


    • 15% Fort defense
  • full_idea_group - siege0
  • OR
    • full_idea_group - religious_ideas
    • full_idea_group - katholisch0
    • full_idea_group - protestant0
    • full_idea_group - reformiert0
    • full_idea_group - orthodox0
    • full_idea_group - islam0
    • full_idea_group - cathar0
    • full_idea_group - shinto0
    • full_idea_group - norse0
    • full_idea_group - budda0
    • full_idea_group - confuci0
    • full_idea_group - hindu0
    • full_idea_group - tengri0
    • full_idea_group - coptic0
    • full_idea_group - helle0
    • full_idea_group - slav0
    • full_idea_group - jew0
    • full_idea_group - suomi0
    • full_idea_group - romuva0
    • full_idea_group - animist0
    • full_idea_group - feti0
    • full_idea_group - zoro0
    • full_idea_group - mane0
    • full_idea_group - ancli0
    • full_idea_group - mesoam0
    • full_idea_group - inti0
    • full_idea_group - tote0
    • full_idea_group - nahu0
    • full_idea_group - shia0
    • full_idea_group - ibadi0
    • full_idea_group - hussite0
    • full_idea_group - alche0
  • Safe Supply Routes


    • +0.25 global_supply_limit_modifier
  • full_idea_group - siege0
  • full_idea_group - exploration_ideas
  • Terrifying Galleys


    • 15% Galley combat ability
  • full_idea_group - siege0
  • full_idea_group - galle0
  • Terrifying Heavy Ships


    • 15% heavy_ship_power
  • full_idea_group - siege0
  • full_idea_group - gross0
  • Terrifying Light Ships


    • 15% light_ship_power
    • 15% Transport combat ability
  • full_idea_group - siege0
  • full_idea_group - handel0
  • Base Defence


    • 15% Fort defense
  • full_idea_group - siege0
  • full_idea_group - flottenbasis0
  • Blockade Impact


    • +2 blockade_impact_on_siege_in_fleet_modifier
  • full_idea_group - siege0
  • full_idea_group - maritime_ideas
  • Discover Traitors


    • -2 National unrest
    • 20% Foreign spy detection
  • full_idea_group - siege0
  • full_idea_group - propaganda0
  • Imperalist Siege


    • +0.15 imperial_authority_value
    • +0.1 imperial_mandate
  • full_idea_group - siege0
  • full_idea_group - imperialismus0
  • Influencing Vassals


    • +10 accept_vassalization_reasons
  • full_idea_group - court_ideas
  • full_idea_group - siege0
  • Integration Logic


    • -10% Diplomatic annexation cost
  • full_idea_group - siege0
  • full_idea_group - konigreich0
  • Public Contribution


    • -0.15 reinforce_cost_modifier
  • full_idea_group - siege0
  • full_idea_group - gesellschaft0
  • Surrounded by Enemies


    • +20 Maximum absolutism
  • full_idea_group - siege0
  • full_idea_group - dynasty0
  • Us against Them Mentality


    • +10 accept_vassalization_reasons
  • full_idea_group - siege0
  • full_idea_group - influence_ideas
  • Advanced Siege Idea


    Bootstrap
    • 10% Siege ability
  • full_idea_group - siege0
  • Better Siege Artillery


    • 15% Artillery combat ability
  • full_idea_group - siege0
  • full_idea_group - gesundheit0
  • Economic Incentive


    • 7,5% Morale of armies
  • full_idea_group - siege0
  • full_idea_group - economic_ideas
  • Marine Infantry


    • +0.25 allowed_marine_fraction
  • full_idea_group - siege0
  • full_idea_group - kolonialimperium0
  • Nationalist Discipline


    • 3% Discipline
  • full_idea_group - siege0
  • full_idea_group - nationalismus0
  • Production of Siege Weapons


    • 30% Production efficiency
  • full_idea_group - siege0
  • full_idea_group - entwicklung0
  • Regional Recruits


    • 15% Infantry combat ability
  • full_idea_group - siege0
  • full_idea_group - assimilation0
  • Routine Sieges


    • +1 siege_blockade_progress
  • full_idea_group - siege0
  • full_idea_group - expansion_ideas
  • Sally on Trade Routes


    • 10% Shock damage
  • full_idea_group - siege0
  • full_idea_group - trade_ideas
  • Surrender Negotiations


    • 10% Siege ability
  • full_idea_group - siege0
  • full_idea_group - justiz0
  • Traitors in Garrison


    • +2 assault_fort_ability
  • full_idea_group - siege0
  • full_idea_group - spy_ideas