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Ideagroup 2

Infrastructure Ideas


  • Local Infrastructure Complexes
    • -33% State maintenance
  • Efficient Construction Plans
    • -0.5 great_project_upgrade_time
    • -0.5 great_project_upgrade_cost
  • Expanded Infrastructure Network
    • -0.5 expand_infrastructure_cost_modifier
    • -0.2 center_of_trade_upgrade_cost
  • Modern City Planning
    • +1 global_allowed_num_of_buildings
    • +1 global_allowed_num_of_manufactories
  • Fortification Logistics
    • -25% Fort maintenance
    • 10% Local movement speed
  • Regulation Bureau
    • -1 expand_administration_cost
    • -25% Construction time
  • Modular Buildings
    • -10% Build cost
  • bonus
    • -20% Development cost

Policies

Court Ideas


  • Long Echo
    • +1 power_projection_from_insults
  • Recognized Hierarchy
    • +0.1 all_estate_loyalty_equilibrium
    • +0.05 loyalty_change_on_revoked
  • Welcoming Ceremonies
    • +1 Yearly prestige
    • +10 relation_with_same_religion
    • +10 relation_with_same_culture_group
  • Tranquil Coordination
    • +0.5 reform_progress_growth
  • Respected Authority
    • -0.075 morale_damage_received
  • Palace of Splendor
    • -0.25 great_project_upgrade_time
    • -0.25 great_project_upgrade_cost
  • Court Embassies
    • +2 free_dip_policy
  • bonus
    • +1 Legitimacy
    • +0.5 Republican tradition
    • +1 Devotion
    • +0.5 Yearly horde unity
    • +0.25 Meritocracy
    • +0.1 imperial_mandate
    • 10% Imperial authority growth modifier

Policies