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Ideagroup 2

Colonial Empire Ideas


  • Autonomous Adventurers
    • +1 Colonists
    • effect
  • Colonial Rush
    • -0.25 trade_company_governing_cost
  • More Tariffs
    • 25% Global tariffs
    • 0.05/Colonial Global tariffs
    • Nation
    • -0.025/Colonial Inflation reduction
    • Nation
  • Colonial Conscription
    • 10% National manpower modifier
    • 10% global_sailors_modifier
    • 0.05/Colonial National manpower modifier
    • Nation
    • 0.05/Colonial global_sailors_modifier
    • Nation
  • Commanding Fleet
    • 25% Naval force limit modifier
    • 0.05/Colonial Naval force limit modifier
    • Nation
  • Faster Infrastructure Development
    • -1% Build cost
    • -0.5 build_cost_in_colo_nation
  • Smooth Troop Transport
    • -50% Liberty desire from subjects development
  • bonus
    • +2 Diplomatic relations

Policies

Manichaeism Ideas


  • Teachings of the prophet
    • +1 Tolerance of heathens
    • +1 Tolerance of heretics
  • 72 Bishops
    • +1 Missionaries
    • 2% Missionary strength
    • -0.1 missionary_maintenance_cost
  • Let them see the light
    • -5% Monthly autonomy change
    • -10% Liberty desire from subjects development
  • Struggle in the Cosmos
    • 5% Morale of armies
  • Ritual Music
    • -1 National unrest
  • Re-unite the diaspora
    • 10% Production efficiency
  • Construct a Grand Temple
    • +1 Legitimacy
    • +0.5 Yearly horde unity
    • +0.5 Republican tradition
    • +0.5 Devotion
  • bonus
    • -10% Build cost

Policies