Ideagroup 1
Colonial Empire Ideas
-
Autonomous Adventurers
- +1 Colonists
- effect
-
Colonial Rush
- -0.25 trade_company_governing_cost
-
More Tariffs
- 25% Global tariffs
- 0.05/Colonial Global tariffs
- Nation
- -0.025/Colonial Inflation reduction
- Nation
-
Colonial Conscription
- 10% National manpower modifier
- 10% global_sailors_modifier
- 0.05/Colonial National manpower modifier
- Nation
- 0.05/Colonial global_sailors_modifier
- Nation
-
Commanding Fleet
- 25% Naval force limit modifier
- 0.05/Colonial Naval force limit modifier
- Nation
-
Faster Infrastructure Development
- -1% Build cost
- -0.5 build_cost_in_colo_nation
-
Smooth Troop Transport
- -50% Liberty desire from subjects development
-
bonus
- +2 Diplomatic relations
Policies 34
Anti Colonial Corruption Act
- -1 National unrest
- -5% Monthly autonomy change
- -0.1 Yearly corruption
Colonial Advisors
- +2 Leader(s) without upkeep
Colonial Inclusion
- -50% State maintenance
- -5 Years of separatism
Act of Colonial Doctors
- +0.25 Assimilated Natives
- -0.25 native_uprising_chance
- +10 global_colonial_growth
Act of Colonial Trade
- 10% Global trade power
- +1 Merchants
Act of Free Speech in Colonies
- 50% Colonial range
Advanced Colonial Empire Idea
- +0.5 Assimilated Natives
Auditors
- 25% Global tariffs
Colonial Agency
- +20 global_colonial_growth
Colonial Army
- 15% Land force limit modifier
Colonial Build Program
- 10% Settler chance
- +10 Liberty desire in subjects
Colonial Exploitation
- 25% Global tariffs
- full_idea_group - aristo0
- full_idea_group - monarchie0
- full_idea_group - horde0
Colonial Fleet
- 10% Siege ability
Colonial Mercenaries
- +0.25 mercenary_manpower
Colonial Stimulus Plan
- 15% Global tariffs
- 10% Trade efficiency
Department of Colonies
- +15 global_colonial_growth
- 15% Global tariffs
Discover the new world!
- 50% Colonial range
Fortress Necessity
- -25% Fort maintenance
- +5 Liberty desire in subjects
Making Examples
- +10 Liberty desire in subjects
Mass Colonisation Act
- +1 Colonists
Penal Colony
- +15 global_colonial_growth
Pirate Explorers
- +1 Colonists
- 10% Settler chance
Registration Commission
- 15% Settler chance
- +10 global_colonial_growth
Religious Freedom
- +20 global_colonial_growth
- full_idea_group - religious_ideas
- full_idea_group - katholisch0
- full_idea_group - protestant0
- full_idea_group - reformiert0
- full_idea_group - orthodox0
- full_idea_group - islam0
- full_idea_group - cathar0
- full_idea_group - shinto0
- full_idea_group - norse0
- full_idea_group - budda0
- full_idea_group - confuci0
- full_idea_group - hindu0
- full_idea_group - tengri0
- full_idea_group - coptic0
- full_idea_group - helle0
- full_idea_group - slav0
- full_idea_group - jew0
- full_idea_group - suomi0
- full_idea_group - romuva0
- full_idea_group - animist0
- full_idea_group - feti0
- full_idea_group - zoro0
- full_idea_group - mane0
- full_idea_group - ancli0
- full_idea_group - mesoam0
- full_idea_group - inti0
- full_idea_group - tote0
- full_idea_group - nahu0
- full_idea_group - shia0
- full_idea_group - ibadi0
- full_idea_group - hussite0
- full_idea_group - alche0
The Colonial Expansion Act
- +1 Colonists
The Promised Land Act
- +25 global_colonial_growth
Weapons from Oversea
- 15% Reinforce speed
Colonial Development
- 25% National manpower modifier
Colonial Enthusiasm
- -10% fire_damage_received
Colonial Regiments
- 7,5% Infantry combat ability
- 10% National manpower modifier
Colonial Wars
- -10% fire_damage_received
Colony at War Act
- 7,5% Infantry combat ability
- 7,5% Cavalry combat ability
- 7,5% Artillery combat ability
Management of Workers Act
- 25% National manpower modifier
Marine Infantry
- +0.25 allowed_marine_fraction