Ideagroup 1

Colonial Empire Ideas


  • Autonomous Adventurers
    • +1 Colonists
    • effect
  • Colonial Rush
    • -0.25 trade_company_governing_cost
  • More Tariffs
    • 25% Global tariffs
    • 0.05/Colonial Global tariffs
    • Nation
    • -0.025/Colonial Inflation reduction
    • Nation
  • Colonial Conscription
    • 10% National manpower modifier
    • 10% global_sailors_modifier
    • 0.05/Colonial National manpower modifier
    • Nation
    • 0.05/Colonial global_sailors_modifier
    • Nation
  • Commanding Fleet
    • 25% Naval force limit modifier
    • 0.05/Colonial Naval force limit modifier
    • Nation
  • Faster Infrastructure Development
    • -1% Build cost
    • -0.5 build_cost_in_colo_nation
  • Smooth Troop Transport
    • -50% Liberty desire from subjects development
  • bonus
    • +2 Diplomatic relations
Policies 34

Anti Colonial Corruption Act


  • -1 National unrest
  • -5% Monthly autonomy change
  • -0.1 Yearly corruption
  • full_idea_group - kolonialimperium0
  • full_idea_group - justiz0
  • Colonial Advisors


    • +2 Leader(s) without upkeep
  • full_idea_group - kolonialimperium0
  • full_idea_group - generalstab0
  • Colonial Inclusion


    • -50% State maintenance
    • -5 Years of separatism
  • full_idea_group - kolonialimperium0
  • full_idea_group - administrative_ideas
  • Act of Colonial Doctors


    • +0.25 Assimilated Natives
    • -0.25 native_uprising_chance
    • +10 global_colonial_growth
  • full_idea_group - gesundheit0
  • full_idea_group - kolonialimperium0
  • Act of Colonial Trade


    • 10% Global trade power
    • +1 Merchants
  • full_idea_group - kolonialimperium0
  • full_idea_group - innovativeness_ideas
  • Act of Free Speech in Colonies


    • 50% Colonial range
  • full_idea_group - kolonialimperium0
  • full_idea_group - republik0
  • Advanced Colonial Empire Idea


    Bootstrap
    • +0.5 Assimilated Natives
  • full_idea_group - kolonialimperium0
  • Auditors


    • 25% Global tariffs
  • full_idea_group - zentra0
  • full_idea_group - kolonialimperium0
  • Colonial Agency


    • +20 global_colonial_growth
  • full_idea_group - infrastructure_ideas
  • full_idea_group - kolonialimperium0
  • Colonial Army


    • 15% Land force limit modifier
  • full_idea_group - kolonialimperium0
  • full_idea_group - stehendesheer0
  • Colonial Build Program


    • 10% Settler chance
    • +10 Liberty desire in subjects
  • full_idea_group - kolonialimperium0
  • full_idea_group - entwicklung0
  • Colonial Exploitation


    • 25% Global tariffs
  • full_idea_group - kolonialimperium0
  • OR
    • full_idea_group - aristo0
    • full_idea_group - monarchie0
    • full_idea_group - horde0
  • Colonial Fleet


    • 10% Siege ability
  • full_idea_group - kolonialimperium0
  • full_idea_group - offensive_ideas
  • Colonial Mercenaries


    • +0.25 mercenary_manpower
  • full_idea_group - kolonialimperium0
  • full_idea_group - soldnerheer0
  • Colonial Stimulus Plan


    • 15% Global tariffs
    • 10% Trade efficiency
  • full_idea_group - kolonialimperium0
  • full_idea_group - economic_ideas
  • Department of Colonies


    • +15 global_colonial_growth
    • 15% Global tariffs
  • full_idea_group - staatsverwaltung0
  • full_idea_group - kolonialimperium0
  • Discover the new world!


    • 50% Colonial range
  • full_idea_group - dezentra0
  • full_idea_group - kolonialimperium0
  • Fortress Necessity


    • -25% Fort maintenance
    • +5 Liberty desire in subjects
  • full_idea_group - kolonialimperium0
  • full_idea_group - festung0
  • Making Examples


    • +10 Liberty desire in subjects
  • full_idea_group - shock0
  • full_idea_group - kolonialimperium0
  • Mass Colonisation Act


    • +1 Colonists
  • full_idea_group - kolonialimperium0
  • full_idea_group - quantity_ideas
  • Penal Colony


    • +15 global_colonial_growth
  • full_idea_group - kolonialimperium0
  • full_idea_group - diktatur0
  • Pirate Explorers


    • +1 Colonists
    • 10% Settler chance
  • full_idea_group - pirate0
  • full_idea_group - kolonialimperium0
  • Registration Commission


    • 15% Settler chance
    • +10 global_colonial_growth
  • full_idea_group - kolonialimperium0
  • full_idea_group - quality_ideas
  • Religious Freedom


    • +20 global_colonial_growth
  • full_idea_group - kolonialimperium0
  • OR
    • full_idea_group - religious_ideas
    • full_idea_group - katholisch0
    • full_idea_group - protestant0
    • full_idea_group - reformiert0
    • full_idea_group - orthodox0
    • full_idea_group - islam0
    • full_idea_group - cathar0
    • full_idea_group - shinto0
    • full_idea_group - norse0
    • full_idea_group - budda0
    • full_idea_group - confuci0
    • full_idea_group - hindu0
    • full_idea_group - tengri0
    • full_idea_group - coptic0
    • full_idea_group - helle0
    • full_idea_group - slav0
    • full_idea_group - jew0
    • full_idea_group - suomi0
    • full_idea_group - romuva0
    • full_idea_group - animist0
    • full_idea_group - feti0
    • full_idea_group - zoro0
    • full_idea_group - mane0
    • full_idea_group - ancli0
    • full_idea_group - mesoam0
    • full_idea_group - inti0
    • full_idea_group - tote0
    • full_idea_group - nahu0
    • full_idea_group - shia0
    • full_idea_group - ibadi0
    • full_idea_group - hussite0
    • full_idea_group - alche0
  • The Colonial Expansion Act


    • +1 Colonists
  • full_idea_group - kolonialimperium0
  • full_idea_group - expansion_ideas
  • The Promised Land Act


    • +25 global_colonial_growth
  • full_idea_group - kolonialimperium0
  • full_idea_group - humanist_ideas
  • Weapons from Oversea


    • 15% Reinforce speed
  • full_idea_group - kolonialimperium0
  • full_idea_group - waffenqualitat0
  • Colonial Development


    • 25% National manpower modifier
  • full_idea_group - formation0
  • full_idea_group - kolonialimperium0
  • Colonial Enthusiasm


    • -10% fire_damage_received
  • full_idea_group - kolonialimperium0
  • full_idea_group - defensive_ideas
  • Colonial Regiments


    • 7,5% Infantry combat ability
    • 10% National manpower modifier
  • full_idea_group - militarismus0
  • full_idea_group - kolonialimperium0
  • Colonial Wars


    • -10% fire_damage_received
  • full_idea_group - fire0
  • full_idea_group - kolonialimperium0
  • Colony at War Act


    • 7,5% Infantry combat ability
    • 7,5% Cavalry combat ability
    • 7,5% Artillery combat ability
  • full_idea_group - kolonialimperium0
  • full_idea_group - kriegsproduktion0
  • Management of Workers Act


    • 25% National manpower modifier
  • full_idea_group - wehrpflicht0
  • full_idea_group - kolonialimperium0
  • Marine Infantry


    • +0.25 allowed_marine_fraction
  • full_idea_group - siege0
  • full_idea_group - kolonialimperium0