Ideagroup 1
State Administration Ideas
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Community Law
- +0.25 governing_capacity_modifier
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Administrative Law
- -50% State maintenance
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Inland Trade
- 20% Caravan power
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Administrative Espionage
- -0.1 Yearly corruption
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Steering Trade
- +1 Merchants
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Enforcement of Progress
- -25% Embracement cost
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Simplification for Manufactory Foundings
- 10% Goods produced modifier
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bonus
- -10% Core-creation cost
Policies 33
Advanced State AdministrationIdea
- -50% Stability cost modifier
Army Administration
- -20% Land maintenance modifier
Bank Espionage
- -1 Interest per annum
- -0.2 Yearly corruption
Culture Blurb Doctrine
- -3 National unrest
Department of Research
- -15% Advisor costs
District Recruiting Offices
- 12,5% National manpower modifier
Efficient Supply System
- 25% Reinforce speed
Emergency Administration
- -0.15 state_governing_cost
Imperial State Administration
- -50% State maintenance
- -0.1 Yearly corruption
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Integration-Directive
- -15% Core-creation cost
Local Governor
- -50% State maintenance
- -0.1 Yearly corruption
Oversea Enclaves Act
- -5% Development cost
- -5% Build cost
Perfect State Administration
- 15% National tax modifier
- 15% Production efficiency
Short Production Boom
- 15% Goods produced modifier
Social Penetration of the Administration
- -75% State maintenance
Statepropaganda Doctrine
- +0.1 Institution spread
- -50% State maintenance
War Bonds
- -2 Interest per annum
Widespread Heartland
- -75% State maintenance
Act of Harbours
- 33% Naval force limit modifier
- full_idea_group - galle0
- full_idea_group - gross0
Administrative Support for Merchants Act
- 15% Caravan power
- 15% Trade steering
- 25% Embargo efficiency
Court Diplomats
- -0.5 annexation_relations_impact
Department of Colonies
- +15 global_colonial_growth
- 15% Global tariffs
Department of the Navy
- -0.25 naval_maintenance_modifier
Diplomatic Service
- +1 Diplomats
- -10% Diplomatic annexation cost
Fortified Trading Posts
- +0.2 global_foreign_trade_power
- 10% Trade efficiency
Minister of Colonies
- +1 Colonists
- 10% Settler chance
Organised Togetherness
- 200% Chance of new heir
- -1 Interest per annum
State Weapon Trade
- 25% Trade efficiency
Fire Drills
- 5% Land fire damage
- -5% fire_damage_received
Officer Tests
- +1 Land leader fire
- -2,5% shock_damage_received
Organised Retreat Areas
- 7% Morale of armies
Production Planning
- 10% Land fire damage
Standard Mercenary Contracts
- 5% Mercenary discipline