Ideagroup 1
Exploration Ideas
-
Colonial Ventures
- +1 Colonists
- effect
-
Quest for the New World
- yes Allows recruitment of explorers & conquistadors
-
Overseas Exploration
- 50% Colonial range
-
Land of Opportunity
- +20 global_colonial_growth
-
Viceroys
- 20% Global tariffs
-
Free Colonies
- +1 Colonists
- -0.25 expel_minorities_cost
-
Global Empire
- 25% Naval force limit modifier
-
bonus
- yes cb_on_primitives
Policies 34
Colonial Deals
- +1 Colonists
Explorer Inspiration
- -10% Development cost
- -10% Diplomatic technology cost
Mercenary Sources
- +0.25 mercenary_manpower
Safe Supply Routes
- +0.25 global_supply_limit_modifier
Superior Supply Systems
- 10% manpower_recovery_speed
- -10% Land attrition
Balanced Provisions
- 15% Settler chance
- +10 global_colonial_growth
Benign Neglect
- 10% Settler chance
- 15% Global trade power
Colonial Agency
- +1 Colonists
Colonial Expansion
- +20 global_colonial_growth
Colonial Restrictions
- 10% Global tariffs
- 20% Religious unity
- full_idea_group - religious_ideas
- full_idea_group - katholisch0
- full_idea_group - protestant0
- full_idea_group - reformiert0
- full_idea_group - orthodox0
- full_idea_group - islam0
- full_idea_group - cathar0
- full_idea_group - shinto0
- full_idea_group - norse0
- full_idea_group - budda0
- full_idea_group - confuci0
- full_idea_group - hindu0
- full_idea_group - tengri0
- full_idea_group - coptic0
- full_idea_group - helle0
- full_idea_group - slav0
- full_idea_group - jew0
- full_idea_group - suomi0
- full_idea_group - romuva0
- full_idea_group - animist0
- full_idea_group - feti0
- full_idea_group - zoro0
- full_idea_group - mane0
- full_idea_group - ancli0
- full_idea_group - mesoam0
- full_idea_group - inti0
- full_idea_group - tote0
- full_idea_group - nahu0
- full_idea_group - shia0
- full_idea_group - ibadi0
- full_idea_group - hussite0
- full_idea_group - alche0
Fortress Innovation Act
- 7,5% Fort defense
- 7,5% Siege ability
Kill the Natives!
- +35 global_colonial_growth
- +0.5 native_uprising_chance
Letters of Marque
- 100% Privateer efficiency
Minister of Colonies
- +1 Colonists
- 10% Settler chance
Native Assimilation Act
- +20 global_colonial_growth
- +1 Tolerance of heathens
Penal Colony
- +15 global_colonial_growth
- 25% National garrison growth
Pirate Colony
- +20 global_colonial_growth
Present Army
- 15% Land force limit modifier
Professional Explorers
- 25% global_sailors_modifier
The Colonial Administration Act
- +10 global_colonial_growth
- 10% Settler chance
The Colonial Companies Act
- 25% Colonial range
- +10 global_colonial_growth
The Naval Secrecy Act
- 15% Morale of navies
The Nobility Embassy Act
- +1 Diplomats
- +1 Diplomatic reputation
- full_idea_group - aristo0
- full_idea_group - monarchie0
- full_idea_group - horde0
The Stamp Act
- 25% Global tariffs
Trade Overseas
- 20% Global trade power
Useful Contacts
- 20% Trade efficiency
- 25% Trade range
Vast Colonies
- +1 Colonists
Cheap Production Act
- -25% Infantry cost
Field Scouts
- -10% fire_damage_received
Hired Adventurers
- 25% National manpower modifier
Inspirational Journeys
- +1 Naval leader maneuver
- +1 leader_land_manuever
- +1 Leader siege
Raze Act
- 15% Cavalry combat ability
- 10% Cavalry to infantry ratio