Ideagroup 1

Exploration Ideas


  • Colonial Ventures
    • +1 Colonists
    • effect
  • Quest for the New World
    • yes Allows recruitment of explorers & conquistadors
  • Overseas Exploration
    • 50% Colonial range
  • Land of Opportunity
    • +20 global_colonial_growth
  • Viceroys
    • 20% Global tariffs
  • Free Colonies
    • +1 Colonists
    • -0.25 expel_minorities_cost
  • Global Empire
    • 25% Naval force limit modifier
  • bonus
    • yes cb_on_primitives
Policies 34

Colonial Deals


  • +1 Colonists
  • full_idea_group - exploration_ideas
  • full_idea_group - justiz0
  • Explorer Inspiration


    • -10% Development cost
    • -10% Diplomatic technology cost
  • full_idea_group - exploration_ideas
  • full_idea_group - entwicklung0
  • Mercenary Sources


    • +0.25 mercenary_manpower
  • full_idea_group - exploration_ideas
  • full_idea_group - soldnerheer0
  • Safe Supply Routes


    • +0.25 global_supply_limit_modifier
  • full_idea_group - siege0
  • full_idea_group - exploration_ideas
  • Superior Supply Systems


    • 10% manpower_recovery_speed
    • -10% Land attrition
  • full_idea_group - quality_ideas
  • full_idea_group - exploration_ideas
  • Advanced Exploration Idea


    Bootstrap
    • +0.5 Assimilated Natives
  • full_idea_group - exploration_ideas
  • Balanced Provisions


    • 15% Settler chance
    • +10 global_colonial_growth
  • full_idea_group - exploration_ideas
  • full_idea_group - gesundheit0
  • Benign Neglect


    • 10% Settler chance
    • 15% Global trade power
  • full_idea_group - exploration_ideas
  • full_idea_group - innovativeness_ideas
  • Colonial Agency


    • +1 Colonists
  • full_idea_group - zentra0
  • full_idea_group - exploration_ideas
  • Colonial Expansion


    • +20 global_colonial_growth
  • full_idea_group - expansion_ideas
  • full_idea_group - exploration_ideas
  • Colonial Restrictions


    Bootstrap
    • 10% Global tariffs
    • 20% Religious unity
  • full_idea_group - exploration_ideas
  • OR
    • full_idea_group - religious_ideas
    • full_idea_group - katholisch0
    • full_idea_group - protestant0
    • full_idea_group - reformiert0
    • full_idea_group - orthodox0
    • full_idea_group - islam0
    • full_idea_group - cathar0
    • full_idea_group - shinto0
    • full_idea_group - norse0
    • full_idea_group - budda0
    • full_idea_group - confuci0
    • full_idea_group - hindu0
    • full_idea_group - tengri0
    • full_idea_group - coptic0
    • full_idea_group - helle0
    • full_idea_group - slav0
    • full_idea_group - jew0
    • full_idea_group - suomi0
    • full_idea_group - romuva0
    • full_idea_group - animist0
    • full_idea_group - feti0
    • full_idea_group - zoro0
    • full_idea_group - mane0
    • full_idea_group - ancli0
    • full_idea_group - mesoam0
    • full_idea_group - inti0
    • full_idea_group - tote0
    • full_idea_group - nahu0
    • full_idea_group - shia0
    • full_idea_group - ibadi0
    • full_idea_group - hussite0
    • full_idea_group - alche0
  • Fortress Innovation Act


    • 7,5% Fort defense
    • 7,5% Siege ability
  • full_idea_group - exploration_ideas
  • full_idea_group - festung0
  • Kill the Natives!


    • +35 global_colonial_growth
    • +0.5 native_uprising_chance
  • full_idea_group - militarismus0
  • full_idea_group - exploration_ideas
  • Letters of Marque


    • 100% Privateer efficiency
  • full_idea_group - offensive_ideas
  • full_idea_group - exploration_ideas
  • Minister of Colonies


    • +1 Colonists
    • 10% Settler chance
  • full_idea_group - staatsverwaltung0
  • full_idea_group - exploration_ideas
  • Native Assimilation Act


    • +20 global_colonial_growth
    • +1 Tolerance of heathens
  • full_idea_group - humanist_ideas
  • full_idea_group - exploration_ideas
  • Penal Colony


    • +15 global_colonial_growth
    • 25% National garrison growth
  • full_idea_group - exploration_ideas
  • full_idea_group - diktatur0
  • Pirate Colony


    • +20 global_colonial_growth
  • full_idea_group - pirate0
  • full_idea_group - exploration_ideas
  • Present Army


    • 15% Land force limit modifier
  • full_idea_group - shock0
  • full_idea_group - exploration_ideas
  • Professional Explorers


    • 25% global_sailors_modifier
  • full_idea_group - exploration_ideas
  • full_idea_group - stehendesheer0
  • The Colonial Administration Act


    • +10 global_colonial_growth
    • 10% Settler chance
  • full_idea_group - administrative_ideas
  • full_idea_group - exploration_ideas
  • The Colonial Companies Act


    • 25% Colonial range
    • +10 global_colonial_growth
  • full_idea_group - exploration_ideas
  • full_idea_group - republik0
  • The Naval Secrecy Act


    • 15% Morale of navies
  • full_idea_group - exploration_ideas
  • full_idea_group - defensive_ideas
  • The Nobility Embassy Act


    • +1 Diplomats
    • +1 Diplomatic reputation
  • full_idea_group - exploration_ideas
  • OR
    • full_idea_group - aristo0
    • full_idea_group - monarchie0
    • full_idea_group - horde0
  • The Stamp Act


    • 25% Global tariffs
  • full_idea_group - economic_ideas
  • full_idea_group - exploration_ideas
  • Trade Overseas


    • 20% Global trade power
  • full_idea_group - infrastructure_ideas
  • full_idea_group - exploration_ideas
  • Useful Contacts


    • 20% Trade efficiency
    • 25% Trade range
  • full_idea_group - exploration_ideas
  • full_idea_group - wehrpflicht0
  • Vast Colonies


    • +1 Colonists
  • full_idea_group - dezentra0
  • full_idea_group - exploration_ideas
  • Cheap Production Act


    • -25% Infantry cost
  • full_idea_group - exploration_ideas
  • full_idea_group - waffenqualitat0
  • Field Scouts


    • -10% fire_damage_received
  • full_idea_group - formation0
  • full_idea_group - exploration_ideas
  • Hired Adventurers


    • 25% National manpower modifier
  • full_idea_group - quantity_ideas
  • full_idea_group - exploration_ideas
  • Inspirational Journeys


    • +1 Naval leader maneuver
    • +1 leader_land_manuever
    • +1 Leader siege
  • full_idea_group - exploration_ideas
  • full_idea_group - generalstab0
  • Raze Act


    • 15% Cavalry combat ability
    • 10% Cavalry to infantry ratio
  • full_idea_group - exploration_ideas
  • full_idea_group - kriegsproduktion0
  • Scouts


    • 10% Land fire damage
  • full_idea_group - fire0
  • full_idea_group - exploration_ideas