Ideagroup 1
Quality Ideas
-
Private to Marshal
- 7,5% Infantry combat ability
-
Quality Education
- +1 Yearly army tradition
-
Finest of Horses
- 7,5% Cavalry combat ability
-
Corvettes
- 5% Ship durability
-
Naval Drill
- 10% Morale of navies
-
Copper Bottoms
- -25% Naval attrition
-
Massed Battery
- 7,5% Artillery combat ability
-
bonus
- 3,5% Discipline
Policies 34
Baggage Trains
- -15% Land attrition
Best Building Materials
- 10% Build cost
- 20% Goods produced modifier
Constant Jurisdiction
- -20% Monthly autonomy change
Gold Prospector
- -0.5 gold_depletion_chance_modifier
Modern Firearm Production Techniques
- 15% Production efficiency
- 15% Trade efficiency
Perfect State Administration
- 15% National tax modifier
- 15% Production efficiency
Quality Government
- +2 Legitimacy
- +1 Devotion
- +1 Yearly horde unity
- full_idea_group - aristo0
- full_idea_group - monarchie0
- full_idea_group - horde0
Quality Material
- 10% Fort defense
Superior Supply Systems
- 10% manpower_recovery_speed
- -10% Land attrition
The Deserter Act
- -1% Yearly army tradition decay
The Integrated Administration Act
- +0.25 Institution spread
The Liquor Act
- -75% State maintenance
Visionary Thinkers
- +1 Yearly prestige
- -1% Prestige decay
Base Drydocks
- -0.25 naval_maintenance_modifier
Cloth Quality Edict
- 25% Trade efficiency
Envoy of the Court
- +1 Diplomats
Messenger Ships
- 15% light_ship_power
Professional Diplomatic Corps
- +2 Diplomatic reputation
Quality Ships
- 15% Morale of navies
- full_idea_group - galle0
- full_idea_group - gross0
Registration Commission
- 15% Settler chance
- +10 global_colonial_growth
The Organized Marines Act
- 15% Morale of navies
Artillery Monopolist
- 20% Artillery combat ability
- 25% Artillery cost
Captain Degree
- +2 Naval leader maneuver
Decentral Armament
- 10% Infantry combat ability
- 10% Cavalry combat ability
Foreign Battle Tactics Act
- 15% Infantry combat ability
Imperial Selection
- 10% Land fire damage
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
In the State We Trust
- 3% Discipline
Militarism
- 5% Morale of armies
- -1% Yearly army tradition decay
- -1% Yearly navy tradition decay
Republican Enthusiasm
- 3% Discipline
The Military Zeal Act
- 5% Morale of armies
- 5% Siege ability
- full_idea_group - religious_ideas
- full_idea_group - katholisch0
- full_idea_group - protestant0
- full_idea_group - reformiert0
- full_idea_group - orthodox0
- full_idea_group - islam0
- full_idea_group - cathar0
- full_idea_group - shinto0
- full_idea_group - norse0
- full_idea_group - budda0
- full_idea_group - confuci0
- full_idea_group - hindu0
- full_idea_group - tengri0
- full_idea_group - coptic0
- full_idea_group - helle0
- full_idea_group - slav0
- full_idea_group - jew0
- full_idea_group - suomi0
- full_idea_group - romuva0
- full_idea_group - animist0
- full_idea_group - feti0
- full_idea_group - zoro0
- full_idea_group - mane0
- full_idea_group - ancli0
- full_idea_group - mesoam0
- full_idea_group - inti0
- full_idea_group - tote0
- full_idea_group - nahu0
- full_idea_group - shia0
- full_idea_group - ibadi0
- full_idea_group - hussite0
- full_idea_group - alche0
The Mining Act
- +2 Land leader fire
War Bonds
- 10% Artillery combat ability
- 10% Cavalry combat ability
Weapon Quality Standards
- 3% Discipline