Ideagroup 1

Trade Ideas


  • Shrewd Commerce Practice
    • 20% Global trade power
  • Free Trade
    • +1 Merchants
  • Merchant Adventures
    • 25% Trade range
  • National Trade Policy
    • 10% Trade efficiency
  • Overseas Merchants
    • +1 Merchants
  • Trade Manipulation
    • 25% Trade steering
  • Fast Negotiations
    • 25% Caravan power
  • bonus
    • +1 Merchants
Policies 34

Act of Mercantilism


  • 10% National tax modifier
  • 10% Production efficiency
  • 10% Trade efficiency
  • full_idea_group - justiz0
  • full_idea_group - trade_ideas
  • Exchange of Ideas


    • -7,5% Idea cost
  • full_idea_group - humanist_ideas
  • full_idea_group - trade_ideas
  • Religiously Sponsored Guilds


    • 10% Goods produced modifier
    • 2% Missionary strength
  • full_idea_group - trade_ideas
  • OR
    • full_idea_group - religious_ideas
    • full_idea_group - katholisch0
    • full_idea_group - protestant0
    • full_idea_group - reformiert0
    • full_idea_group - orthodox0
    • full_idea_group - islam0
    • full_idea_group - cathar0
    • full_idea_group - shinto0
    • full_idea_group - norse0
    • full_idea_group - budda0
    • full_idea_group - confuci0
    • full_idea_group - hindu0
    • full_idea_group - tengri0
    • full_idea_group - coptic0
    • full_idea_group - helle0
    • full_idea_group - slav0
    • full_idea_group - jew0
    • full_idea_group - suomi0
    • full_idea_group - romuva0
    • full_idea_group - animist0
    • full_idea_group - feti0
    • full_idea_group - zoro0
    • full_idea_group - mane0
    • full_idea_group - ancli0
    • full_idea_group - mesoam0
    • full_idea_group - inti0
    • full_idea_group - tote0
    • full_idea_group - nahu0
    • full_idea_group - shia0
    • full_idea_group - ibadi0
    • full_idea_group - hussite0
    • full_idea_group - alche0
  • The Statute of Monopolies


    • -10% Build cost
  • full_idea_group - trade_ideas
  • full_idea_group - economic_ideas
  • Act of Trade Routes


    • +1 Merchants
    • 10% Global trade power
  • full_idea_group - entwicklung0
  • full_idea_group - trade_ideas
  • Administrative Support for Merchants Act


    • 15% Caravan power
    • 15% Trade steering
    • 25% Embargo efficiency
  • full_idea_group - trade_ideas
  • full_idea_group - staatsverwaltung0
  • Advanced Trade Idea


    Bootstrap
    • 50% Embargo efficiency
  • full_idea_group - trade_ideas
  • Cloth Quality Edict


    • 25% Trade efficiency
  • full_idea_group - trade_ideas
  • full_idea_group - quality_ideas
  • Diverse Trade Interests


    • -10% Development cost
  • full_idea_group - dezentra0
  • full_idea_group - trade_ideas
  • Encouragement of Merchant Navy


    • 15% Trade efficiency
    • 15% Trade steering
  • full_idea_group - trade_ideas
  • full_idea_group - expansion_ideas
  • Forced Trade Steering


    • 50% Trade steering
  • full_idea_group - trade_ideas
  • full_idea_group - diktatur0
  • Importation Act


    • 25% Trade efficiency
  • full_idea_group - trade_ideas
  • full_idea_group - administrative_ideas
  • Mercenary Contracts Act


    • 3,5% Mercenary discipline
  • full_idea_group - soldnerheer0
  • full_idea_group - trade_ideas
  • Military Merchant


    • +1 Merchants
  • full_idea_group - trade_ideas
  • full_idea_group - generalstab0
  • Pirate Trade


    • 15% Trade efficiency
    • 50% Privateer efficiency
  • full_idea_group - pirate0
  • full_idea_group - trade_ideas
  • Quality Manufactories Act


    • 7,5% Land fire damage
  • full_idea_group - kriegsproduktion0
  • full_idea_group - trade_ideas
  • Quick Embargo


    • 25% Embargo efficiency
    • +0.2 global_foreign_trade_power
  • full_idea_group - shock0
  • full_idea_group - trade_ideas
  • Resilient Merchants


    • +1 Merchants
  • full_idea_group - trade_ideas
  • full_idea_group - gesundheit0
  • Tade Kontor


    • 30% Trade efficiency
  • full_idea_group - infrastructure_ideas
  • full_idea_group - trade_ideas
  • The Armed Neutrality Act


    • 15% Trade steering
    • +1 Merchants
  • full_idea_group - defensive_ideas
  • full_idea_group - trade_ideas
  • The Banking System


    • 30% Trade efficiency
  • full_idea_group - innovativeness_ideas
  • full_idea_group - trade_ideas
  • The Production Quota Act


    • 15% Goods produced modifier
  • full_idea_group - trade_ideas
  • full_idea_group - quantity_ideas
  • Trade Bases


    • 15% Trade efficiency
    • 15% light_ship_power
  • full_idea_group - trade_ideas
  • full_idea_group - festung0
  • Trade Centers


    • -15% Development cost
  • full_idea_group - zentra0
  • full_idea_group - trade_ideas
  • Trade Connections Policy


    • +0.3 global_foreign_trade_power
  • full_idea_group - trade_ideas
  • OR
    • full_idea_group - aristo0
    • full_idea_group - monarchie0
    • full_idea_group - horde0
  • Trade Kontor Network


    • +0.3 global_foreign_trade_power
  • full_idea_group - republik0
  • full_idea_group - trade_ideas
  • Useful Contacts


    • 30% Provincial trade power modifier
  • full_idea_group - trade_ideas
  • full_idea_group - wehrpflicht0
  • Ammunition Supplies


    • 10% Land fire damage
  • full_idea_group - militarismus0
  • full_idea_group - trade_ideas
  • Constant Supply Act


    • 7% Morale of armies
  • full_idea_group - trade_ideas
  • full_idea_group - stehendesheer0
  • Counterattack


    • -10% shock_damage_received
  • full_idea_group - formation0
  • full_idea_group - trade_ideas
  • Quality Army Act


    • 7% Morale of armies
  • full_idea_group - waffenqualitat0
  • full_idea_group - trade_ideas
  • Sally on Trade Routes


    • 10% Shock damage
  • full_idea_group - siege0
  • full_idea_group - trade_ideas
  • The Anti-Smuggling Act


    • 15% Infantry combat ability
  • full_idea_group - offensive_ideas
  • full_idea_group - trade_ideas
  • Weapon Trade


    • 10% Land fire damage
  • full_idea_group - fire0
  • full_idea_group - trade_ideas