Ideagroup 1
Health Ideas
-
Longer Working Hours
- 10% Production efficiency
-
Decreased Danger of Epidemic
- 10% Fort defense
-
Improved Lifespan
- 10% National manpower modifier
-
Sturdiness
- 10% Siege ability
-
Decreased Infant Death
- 15% manpower_recovery_speed
-
Medicine Technology
- -7,5% Idea cost
-
Public Hospitals
- 10% National tax modifier
-
bonus
- -2 National unrest
Policies 31
Act of Company Doctors
- 15% National tax modifier
- 15% Production efficiency
Act of Medical Education
- 25% manpower_recovery_speed
- full_idea_group - stehendesheer0
- full_idea_group - wehrpflicht0
Act of Plague Prevention
- -25% Embracement cost
Active Court
- +0.25 monarch_lifespan
Advanced Health Idea
- -25% Cost of reducing war exhaustion
Army-Health Act
- 15% sailors_recovery_speed
- 15% manpower_recovery_speed
Baggage Trains
- -15% Land attrition
Big Garrisons
- 50% Garrison Size
- 20% National garrison growth
Colonial Powerbase Doctrine
- -5% Monthly autonomy change
- -1 National unrest
First Aid
- 15% Reinforce speed
- 15% manpower_recovery_speed
Healthy March
- 25% manpower_recovery_speed
Healthy Production Conditions
- -7,5% Idea cost
Local Health Infrastructure
- -5% Technology cost
Medicine Mass Production Act
- 15% manpower_recovery_speed
- 15% sailors_recovery_speed
Quick Building of Hospitals
- -3 National unrest
Reason of state Health
- 15% National tax modifier
- 15% Production efficiency
Regular Medical Tests
- 15% Goods produced modifier
Ship's Doctor Act
- -50% Naval attrition
- full_idea_group - handel0
- full_idea_group - galle0
- full_idea_group - gross0
Widespread Health Act
- +0.1 Institution spread
- +0.25 innovativeness_gain
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Act of Colonial Doctors
- +0.25 Assimilated Natives
- -0.25 native_uprising_chance
- +10 global_colonial_growth
Act of Medical Help
- -15% Diplomatic annexation cost
Balanced Provisions
- 15% Settler chance
- +10 global_colonial_growth
Foreign Bribery
- -7,5% Idea cost
Health Standards
- +1 Yearly navy tradition decay
- 25% Colonial range
Resilient Merchants
- +1 Merchants
State Health Care
- +0.2 Institution spread
- -25% Embracement cost
Vassal Health Support
- +10 Liberty desire in subjects
Act of Balanced Naval Supplies
- 15% Morale of navies
Better Siege Artillery
- 15% Artillery combat ability
Health Control Act
- 3% Discipline
Medical Front Care
- 7% Morale of armies