Ideagroup 1

Health Ideas


  • Longer Working Hours
    • 10% Production efficiency
  • Decreased Danger of Epidemic
    • 10% Fort defense
  • Improved Lifespan
    • 10% National manpower modifier
  • Sturdiness
    • 10% Siege ability
  • Decreased Infant Death
    • 15% manpower_recovery_speed
  • Medicine Technology
    • -7,5% Idea cost
  • Public Hospitals
    • 10% National tax modifier
  • bonus
    • -2 National unrest
Policies 31

Act of Company Doctors


  • 15% National tax modifier
  • 15% Production efficiency
  • full_idea_group - gesundheit0
  • full_idea_group - gesellschaft0
  • Act of Medical Education


    • 25% manpower_recovery_speed
  • full_idea_group - gesundheit0
  • OR
    • full_idea_group - stehendesheer0
    • full_idea_group - wehrpflicht0
  • Act of Plague Prevention


    • -25% Embracement cost
  • full_idea_group - gesundheit0
  • full_idea_group - festung0
  • Active Court


    • +0.25 monarch_lifespan
  • full_idea_group - court_ideas
  • full_idea_group - gesundheit0
  • Advanced Health Idea


    Bootstrap
    • -25% Cost of reducing war exhaustion
  • full_idea_group - gesundheit0
  • Army-Health Act


    • 15% sailors_recovery_speed
    • 15% manpower_recovery_speed
  • full_idea_group - generalstab0
  • full_idea_group - gesundheit0
  • Baggage Trains


    • -15% Land attrition
  • full_idea_group - gesundheit0
  • full_idea_group - quality_ideas
  • Big Garrisons


    • 50% Garrison Size
    • 20% National garrison growth
  • full_idea_group - defensive_ideas
  • full_idea_group - gesundheit0
  • Colonial Powerbase Doctrine


    • -5% Monthly autonomy change
    • -1 National unrest
  • full_idea_group - quantity_ideas
  • full_idea_group - gesundheit0
  • First Aid


    • 15% Reinforce speed
    • 15% manpower_recovery_speed
  • full_idea_group - fire0
  • full_idea_group - gesundheit0
  • Healthy March


    • 25% manpower_recovery_speed
  • full_idea_group - formation0
  • full_idea_group - gesundheit0
  • Healthy Production Conditions


    • -7,5% Idea cost
  • full_idea_group - waffenqualitat0
  • full_idea_group - gesundheit0
  • Local Health Infrastructure


    • -5% Technology cost
  • full_idea_group - influence_ideas
  • full_idea_group - gesundheit0
  • Medicine Mass Production Act


    • 15% manpower_recovery_speed
    • 15% sailors_recovery_speed
  • full_idea_group - kriegsproduktion0
  • full_idea_group - gesundheit0
  • Quick Building of Hospitals


    • -3 National unrest
  • full_idea_group - shock0
  • full_idea_group - gesundheit0
  • Reason of state Health


    • 15% National tax modifier
    • 15% Production efficiency
  • full_idea_group - nationalismus0
  • full_idea_group - gesundheit0
  • Regular Medical Tests


    • 15% Goods produced modifier
  • full_idea_group - militarismus0
  • full_idea_group - gesundheit0
  • Ship's Doctor Act


    • -50% Naval attrition
  • full_idea_group - gesundheit0
  • OR
    • full_idea_group - handel0
    • full_idea_group - galle0
    • full_idea_group - gross0
  • Widespread Health Act


    • +0.1 Institution spread
    • +0.25 innovativeness_gain
  • full_idea_group - gesundheit0
  • OR
    • full_idea_group - imperialismus0
    • full_idea_group - konigreich0
  • Act of Colonial Doctors


    • +0.25 Assimilated Natives
    • -0.25 native_uprising_chance
    • +10 global_colonial_growth
  • full_idea_group - gesundheit0
  • full_idea_group - kolonialimperium0
  • Act of Medical Help


    • -15% Diplomatic annexation cost
  • full_idea_group - gesundheit0
  • full_idea_group - assimilation0
  • Balanced Provisions


    • 15% Settler chance
    • +10 global_colonial_growth
  • full_idea_group - exploration_ideas
  • full_idea_group - gesundheit0
  • Foreign Bribery


    • -7,5% Idea cost
  • full_idea_group - spy_ideas
  • full_idea_group - gesundheit0
  • Health Standards


    • +1 Yearly navy tradition decay
    • 25% Colonial range
  • full_idea_group - flottenbasis0
  • full_idea_group - gesundheit0
  • Resilient Merchants


    • +1 Merchants
  • full_idea_group - trade_ideas
  • full_idea_group - gesundheit0
  • State Health Care


    • +0.2 Institution spread
    • -25% Embracement cost
  • full_idea_group - propaganda0
  • full_idea_group - gesundheit0
  • Vassal Health Support


    • +10 Liberty desire in subjects
  • full_idea_group - dynasty0
  • full_idea_group - gesundheit0
  • Act of Balanced Naval Supplies


    • 15% Morale of navies
  • full_idea_group - gesundheit0
  • full_idea_group - maritime_ideas
  • Better Siege Artillery


    • 15% Artillery combat ability
  • full_idea_group - siege0
  • full_idea_group - gesundheit0
  • Health Control Act


    • 3% Discipline
  • full_idea_group - soldnerheer0
  • full_idea_group - gesundheit0
  • Medical Front Care


    • 7% Morale of armies
  • full_idea_group - gesundheit0
  • full_idea_group - offensive_ideas