Ideagroup 1
Innovative Ideas
-
Patron of the Arts
- -1% Prestige decay
- 0,1% Institution growth
-
Pragmatism
- -25% Mercenary cost
-
Scientific Revolution
- +0.33 reform_progress_growth
- +0.15 innovativeness_gain
-
Dynamic Court
- +1 Possible advisors
-
Resilient State
- -25% Reduce inflation cost
-
Optimism
- -5% Monthly war exhaustion
-
Formalized Officer Corps
- +1 Leader(s) without upkeep
-
bonus
- -33% Advisor costs
Policies 35
Advanced Innovative Idea
- 35% Foreign spy detection
Blitz Conquest
- -15% Core-creation cost
Creative Reasignment
- 25% manpower_recovery_speed
Dip into the Past
- +5 Possible advisors
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Discussion Culture
- -15% Advisor costs
Innovative Administration Act
- -75% State maintenance
Innovative Production Process
- +0.25 Institution spread
Innovative Siegecraft
- 10% Siege ability
Innovative War Production
- 10% Production efficiency
- 10% Goods produced modifier
Mercenary Innovation Act
- +2 Leader(s) without upkeep
Modern Firearm Production Techniques
- 15% Production efficiency
- 15% Trade efficiency
Modern Siege Weapons
- 10% Siege ability
National Army
- -0.15 same_culture_advisor_cost
Offensive School Act
- 10% Siege ability
Overseas Propaganda
- 30% Production efficiency
Social Advancement
- +0.25 Institution spread
Superior Fortifications
- 10% Fort defense
The Garrison System
- -20% Fort maintenance
- 30% Garrison Size
Act of Colonial Trade
- 10% Global trade power
- +1 Merchants
Benign Neglect
- 10% Settler chance
- 15% Global trade power
Foreign Advisors
- -15% Aggressive expansion impact
Innovative Trade Contracts
- +0.3 global_foreign_trade_power
The Banking System
- 30% Trade efficiency
The Diplomatic Cooperation
- +2 Diplomatic reputation
The Espionage Act
- 30% Foreign spy detection
- 20% Network construction
The Nautical Education Act
- +2 Naval leader fire
- full_idea_group - handel0
- full_idea_group - galle0
- full_idea_group - gross0
Cover
- -10% fire_damage_received
Innovative Defence
- 7% Morale of armies
Innovative Training Act
- 7,5% Infantry combat ability
- 7,5% Cavalry combat ability
- 7,5% Artillery combat ability
Innovative Training Act
- 3% Discipline
Long Term of Service
- +40000 National manpower modifier
Long Term of Service
- +30000 National manpower modifier
Long Term of Service
- +20000 National manpower modifier
Long Term of Service
- +10000 National manpower modifier
New Naval Tactics
- 15% heavy_ship_power