Ideagroup 1

Innovative Ideas


  • Patron of the Arts
    • -1% Prestige decay
    • 0,1% Institution growth
  • Pragmatism
    • -25% Mercenary cost
  • Scientific Revolution
    • +0.33 reform_progress_growth
    • +0.15 innovativeness_gain
  • Dynamic Court
    • +1 Possible advisors
  • Resilient State
    • -25% Reduce inflation cost
  • Optimism
    • -5% Monthly war exhaustion
  • Formalized Officer Corps
    • +1 Leader(s) without upkeep
  • bonus
    • -33% Advisor costs
Policies 35

Advanced Innovative Idea


Bootstrap
  • 35% Foreign spy detection
  • full_idea_group - innovativeness_ideas
  • Blitz Conquest


    • -15% Core-creation cost
  • full_idea_group - shock0
  • full_idea_group - innovativeness_ideas
  • Creative Reasignment


    • 25% manpower_recovery_speed
  • full_idea_group - formation0
  • full_idea_group - innovativeness_ideas
  • Dip into the Past


    • +5 Possible advisors
  • full_idea_group - innovativeness_ideas
  • OR
    • full_idea_group - imperialismus0
    • full_idea_group - konigreich0
  • Discussion Culture


    • -15% Advisor costs
  • full_idea_group - court_ideas
  • full_idea_group - innovativeness_ideas
  • Innovative Administration Act


    • -75% State maintenance
  • full_idea_group - flottenbasis0
  • full_idea_group - innovativeness_ideas
  • Innovative Production Process


    • +0.25 Institution spread
  • full_idea_group - waffenqualitat0
  • full_idea_group - innovativeness_ideas
  • Innovative Siegecraft


    • 10% Siege ability
  • full_idea_group - siege0
  • full_idea_group - innovativeness_ideas
  • Innovative War Production


    • 10% Production efficiency
    • 10% Goods produced modifier
  • full_idea_group - kriegsproduktion0
  • full_idea_group - innovativeness_ideas
  • Mercenary Innovation Act


    • +2 Leader(s) without upkeep
  • full_idea_group - soldnerheer0
  • full_idea_group - innovativeness_ideas
  • Modern Firearm Production Techniques


    • 15% Production efficiency
    • 15% Trade efficiency
  • full_idea_group - innovativeness_ideas
  • full_idea_group - quality_ideas
  • Modern Siege Weapons


    • 10% Siege ability
  • full_idea_group - innovativeness_ideas
  • full_idea_group - offensive_ideas
  • National Army


    • -0.15 same_culture_advisor_cost
  • full_idea_group - nationalismus0
  • full_idea_group - innovativeness_ideas
  • Offensive School Act


    • 10% Siege ability
  • full_idea_group - generalstab0
  • full_idea_group - innovativeness_ideas
  • Overseas Propaganda


    • 30% Production efficiency
  • full_idea_group - propaganda0
  • full_idea_group - innovativeness_ideas
  • Social Advancement


    Bootstrap
    • +0.25 Institution spread
  • full_idea_group - gesellschaft0
  • full_idea_group - innovativeness_ideas
  • Superior Fortifications


    • 10% Fort defense
  • full_idea_group - innovativeness_ideas
  • full_idea_group - defensive_ideas
  • The Garrison System


    • -20% Fort maintenance
    • 30% Garrison Size
  • full_idea_group - innovativeness_ideas
  • full_idea_group - quantity_ideas
  • Act of Colonial Trade


    • 10% Global trade power
    • +1 Merchants
  • full_idea_group - kolonialimperium0
  • full_idea_group - innovativeness_ideas
  • Benign Neglect


    • 10% Settler chance
    • 15% Global trade power
  • full_idea_group - exploration_ideas
  • full_idea_group - innovativeness_ideas
  • Foreign Advisors


    • -15% Aggressive expansion impact
  • full_idea_group - influence_ideas
  • full_idea_group - innovativeness_ideas
  • Innovative Trade Contracts


    • +0.3 global_foreign_trade_power
  • full_idea_group - assimilation0
  • full_idea_group - innovativeness_ideas
  • The Banking System


    • 30% Trade efficiency
  • full_idea_group - innovativeness_ideas
  • full_idea_group - trade_ideas
  • The Diplomatic Cooperation


    • +2 Diplomatic reputation
  • full_idea_group - innovativeness_ideas
  • full_idea_group - dynasty0
  • The Espionage Act


    • 30% Foreign spy detection
    • 20% Network construction
  • full_idea_group - innovativeness_ideas
  • full_idea_group - spy_ideas
  • The Nautical Education Act


    • +2 Naval leader fire
  • full_idea_group - innovativeness_ideas
  • OR
    • full_idea_group - handel0
    • full_idea_group - galle0
    • full_idea_group - gross0
  • Cover


    • -10% fire_damage_received
  • full_idea_group - fire0
  • full_idea_group - innovativeness_ideas
  • Innovative Defence


    • 7% Morale of armies
  • full_idea_group - festung0
  • full_idea_group - innovativeness_ideas
  • Innovative Training Act


    • 7,5% Infantry combat ability
    • 7,5% Cavalry combat ability
    • 7,5% Artillery combat ability
  • full_idea_group - stehendesheer0
  • full_idea_group - innovativeness_ideas
  • Innovative Training Act


    • 3% Discipline
  • full_idea_group - wehrpflicht0
  • full_idea_group - innovativeness_ideas
  • Long Term of Service


    • +40000 National manpower modifier
  • full_idea_group - militarismus0
  • full_idea_group - innovativeness_ideas
  • Long Term of Service


    • +30000 National manpower modifier
  • full_idea_group - militarismus0
  • full_idea_group - innovativeness_ideas
  • Long Term of Service


    • +20000 National manpower modifier
  • full_idea_group - militarismus0
  • full_idea_group - innovativeness_ideas
  • Long Term of Service


    • +10000 National manpower modifier
  • full_idea_group - militarismus0
  • full_idea_group - innovativeness_ideas
  • New Naval Tactics


    • 15% heavy_ship_power
  • full_idea_group - innovativeness_ideas
  • full_idea_group - maritime_ideas