Ideagroup 1
War Production Ideas
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Infantry Weapon Manufactory Production
- -15% Infantry cost
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Professional Horse Breeding
- -15% Cavalry cost
-
War Bonds
- -1 Interest per annum
-
Effective Base Construction
- 50% Reinforce speed
- -0.25 reinforce_cost_modifier
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Musket Production
- 7,5% Land fire damage
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Artillery Manufactory Production
- -15% Artillery cost
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Military Depots
- 15% Naval force limit modifier
- 15% Land force limit modifier
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bonus
- 7,5% Morale of armies
Policies 34
Decentral Manufactories
- 15% Goods produced modifier
Exchange of Production Techniques
- 5% Goods produced modifier
- 15% Production efficiency
Factory Acquisition Act
- 10% Goods produced modifier
- 10% Production efficiency
Free Movement of Workers Act
- +2 Tolerance of heathens
- +2 Tolerance of heretics
- full_idea_group - religious_ideas
- full_idea_group - katholisch0
- full_idea_group - protestant0
- full_idea_group - reformiert0
- full_idea_group - orthodox0
- full_idea_group - islam0
- full_idea_group - cathar0
- full_idea_group - shinto0
- full_idea_group - norse0
- full_idea_group - budda0
- full_idea_group - confuci0
- full_idea_group - hindu0
- full_idea_group - tengri0
- full_idea_group - coptic0
- full_idea_group - helle0
- full_idea_group - slav0
- full_idea_group - jew0
- full_idea_group - suomi0
- full_idea_group - romuva0
- full_idea_group - animist0
- full_idea_group - feti0
- full_idea_group - zoro0
- full_idea_group - mane0
- full_idea_group - ancli0
- full_idea_group - mesoam0
- full_idea_group - inti0
- full_idea_group - tote0
- full_idea_group - nahu0
- full_idea_group - shia0
- full_idea_group - ibadi0
- full_idea_group - hussite0
- full_idea_group - alche0
Humanist Production
- -15% global_regiment_cost
- -30% global_regiment_recruit_speed
Innovative War Production
- 10% Production efficiency
- 10% Goods produced modifier
Medicine Mass Production Act
- 15% manpower_recovery_speed
- 15% sailors_recovery_speed
Pirate Motivation
- 10% Goods produced modifier
Strategic Goods Act
- 10% Artillery combat ability
War Bonds Act
- +0.05 Yearly inflation reduction
- -1 Interest per annum
War Production Law
- 15% Goods produced modifier
Consolation of Foreign Countries
- -15% Aggressive expansion impact
Court Infrastructure
- 10% Goods produced modifier
Customs Station
- +0.3 global_own_trade_power
- full_idea_group - aristo0
- full_idea_group - monarchie0
- full_idea_group - horde0
Quality Manufactories Act
- 7,5% Land fire damage
The Naval Supremacy Act
- 15% Naval force limit modifier
- 25% Embargo efficiency
- full_idea_group - handel0
- full_idea_group - galle0
- full_idea_group - gross0
War Fleet Build Program
- -33% Ship costs
Advanced War Production Idea
- -15% global_regiment_cost
Building Boom Act
- 10% Land fire damage
Colony at War Act
- 7,5% Infantry combat ability
- 7,5% Cavalry combat ability
- 7,5% Artillery combat ability
Forced Production
- 25% Goods produced modifier
- +3 National unrest
- 5% Monthly autonomy change
Industrial Espionage
- 30% Production efficiency
Marine Base Supplysystem
- 5% Morale of armies
- 10% Infantry combat ability
Production Enthusiasm Act
- 15% Goods produced modifier
Production Patriotism
- 5% Goods produced modifier
- 15% Production efficiency
Production Planning
- 10% Land fire damage
Production Propaganda
- 10% Trade efficiency
- 10% Goods produced modifier
Production Requisition
- 7,5% Infantry combat ability
- 7,5% Cavalry combat ability
- 7,5% Artillery combat ability
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Professional Arms Manufacturer
- 10% Land fire damage
Raze Act
- 15% Cavalry combat ability
- 10% Cavalry to infantry ratio
Tax Incentive Act
- 20% Goods produced modifier
- -10% National tax modifier
Trade Contracts
- 5% Morale of armies
- 5% Siege ability
Weapons Production
- 5% Land fire damage
- 5% Shock damage
Work for the War Act
- 10% Production efficiency
- 10% Goods produced modifier