Ideagroup 1

Militarism Ideas


  • Great Army
    • 10% Land force limit modifier
  • Officer Career
    • +1 Leader(s) without upkeep
  • Natural Obedience
    • 3,5% Discipline
  • Volunteer Overflow
    • +5000 National manpower modifier
    • +5 add_age_manpower
  • Volunteers for Defence
    • 25% National garrison growth
    • 25% Garrison Size
  • Battle Enthusiasm
    • +0.05 Militarization of State
    • +0.05 Monthly Early Prussian Militarized Society
    • +0.075 Monthly Prussian Militarized Society
    • +0.1 Monthly Total Prussian Militarized Society
    • -10% Land attrition
  • Resilience
    • -5% shock_damage_received
  • bonus
    • -3% Monthly war exhaustion
Policies 41

Cost Report


  • -10% Fort maintenance
  • -20% Land maintenance modifier
  • full_idea_group - militarismus0
  • full_idea_group - entwicklung0
  • Defend the Republik


    • 15% Land force limit modifier
  • full_idea_group - militarismus0
  • full_idea_group - republik0
  • Fanatics


    Bootstrap
    • +1 Missionaries
    • -1 National unrest
  • full_idea_group - militarismus0
  • OR
    • full_idea_group - religious_ideas
    • full_idea_group - katholisch0
    • full_idea_group - protestant0
    • full_idea_group - reformiert0
    • full_idea_group - orthodox0
    • full_idea_group - islam0
    • full_idea_group - cathar0
    • full_idea_group - shinto0
    • full_idea_group - norse0
    • full_idea_group - budda0
    • full_idea_group - confuci0
    • full_idea_group - hindu0
    • full_idea_group - tengri0
    • full_idea_group - coptic0
    • full_idea_group - helle0
    • full_idea_group - slav0
    • full_idea_group - jew0
    • full_idea_group - suomi0
    • full_idea_group - romuva0
    • full_idea_group - animist0
    • full_idea_group - feti0
    • full_idea_group - zoro0
    • full_idea_group - mane0
    • full_idea_group - ancli0
    • full_idea_group - mesoam0
    • full_idea_group - inti0
    • full_idea_group - tote0
    • full_idea_group - nahu0
    • full_idea_group - shia0
    • full_idea_group - ibadi0
    • full_idea_group - hussite0
    • full_idea_group - alche0
  • Forced Conscription


    • +15000 National manpower modifier
  • full_idea_group - militarismus0
  • full_idea_group - diktatur0
  • Forced Conscription


    • +20000 National manpower modifier
  • full_idea_group - militarismus0
  • full_idea_group - diktatur0
  • Forced Conscription


    • +5000 National manpower modifier
  • full_idea_group - militarismus0
  • full_idea_group - diktatur0
  • Forced Conscription


    • +10000 National manpower modifier
  • full_idea_group - militarismus0
  • full_idea_group - diktatur0
  • Military Production


    • 15% Trade efficiency
    • 15% Production efficiency
  • full_idea_group - infrastructure_ideas
  • full_idea_group - militarismus0
  • National Pride


    • +2 Legitimacy
    • +1 Republican tradition
    • +1 Devotion
    • +1 Yearly horde unity
  • full_idea_group - militarismus0
  • full_idea_group - nationalismus0
  • Opportunity of Advancement


    • -15% Advisor costs
  • full_idea_group - dezentra0
  • full_idea_group - militarismus0
  • Planned Campaigns


    • 5% Morale of armies
  • full_idea_group - militarismus0
  • full_idea_group - administrative_ideas
  • Poked Militarism


    • +1 Yearly army tradition
    • -1% Yearly army tradition decay
  • full_idea_group - zentra0
  • full_idea_group - militarismus0
  • Private War Bonds


    • -1 Interest per annum
    • +0.1 Yearly inflation reduction
  • full_idea_group - militarismus0
  • full_idea_group - gesellschaft0
  • Regular Medical Tests


    • 15% Goods produced modifier
  • full_idea_group - militarismus0
  • full_idea_group - gesundheit0
  • Caninster Shot


    • 15% Galley combat ability
  • full_idea_group - militarismus0
  • full_idea_group - galle0
  • Fast Assimilation


    • 12,5% National manpower modifier
  • full_idea_group - militarismus0
  • full_idea_group - assimilation0
  • Homogeneous Cannons


    • 15% heavy_ship_power
  • full_idea_group - militarismus0
  • full_idea_group - gross0
  • Imperial Fantasies


    • -5% Monthly autonomy change
    • 25% Imperial authority growth modifier
  • full_idea_group - militarismus0
  • OR
    • full_idea_group - imperialismus0
    • full_idea_group - konigreich0
  • Kill the Natives!


    • +35 global_colonial_growth
    • +0.5 native_uprising_chance
  • full_idea_group - militarismus0
  • full_idea_group - exploration_ideas
  • Long Arm


    • 10% Fort defense
  • full_idea_group - militarismus0
  • full_idea_group - flottenbasis0
  • Militaristic Fleet


    • 7,5% heavy_ship_power
    • 7,5% Galley combat ability
    • 7,5% light_ship_power
    • 7,5% Transport combat ability
  • full_idea_group - pirate0
  • full_idea_group - militarismus0
  • Military Expansion


    • -10% Province war score cost
  • full_idea_group - court_ideas
  • full_idea_group - militarismus0
  • Sailors for the State


    • 15% Morale of navies
  • full_idea_group - militarismus0
  • full_idea_group - maritime_ideas
  • Social Discretion


    • 35% Foreign spy detection
  • full_idea_group - militarismus0
  • full_idea_group - spy_ideas
  • Trade War


    • 15% light_ship_power
    • 15% Transport combat ability
    • 100% Privateer efficiency
  • full_idea_group - militarismus0
  • full_idea_group - handel0
  • We will win!


    • -3% Monthly war exhaustion
  • full_idea_group - militarismus0
  • full_idea_group - propaganda0
  • Advanced Militarism Idea


    Bootstrap
    • -0.1 harsh_treatment_cost
    • +0.1 Militarization of State
    • +0.1 Monthly Early Prussian Militarized Society
    • +0.125 Monthly Prussian Militarized Society
    • +0.15 Monthly Total Prussian Militarized Society
  • full_idea_group - militarismus0
  • Ammunition Supplies


    • 10% Land fire damage
  • full_idea_group - militarismus0
  • full_idea_group - trade_ideas
  • Colonial Regiments


    • 7,5% Infantry combat ability
    • 10% National manpower modifier
  • full_idea_group - militarismus0
  • full_idea_group - kolonialimperium0
  • Conquerer Tradition


    • 3% Discipline
  • full_idea_group - militarismus0
  • full_idea_group - expansion_ideas
  • Dynastic Wars


    • 3% Discipline
  • full_idea_group - militarismus0
  • full_idea_group - dynasty0
  • Economic Coherence


    • 7,5% Infantry combat ability
    • 7,5% Cavalry combat ability
    • 7,5% Artillery combat ability
  • full_idea_group - militarismus0
  • full_idea_group - economic_ideas
  • For Humanism


    • 5% Land fire damage
    • 5% Shock damage
  • full_idea_group - militarismus0
  • full_idea_group - humanist_ideas
  • For the Government


    • 5% Morale of armies
    • 2,5% Shock damage
  • full_idea_group - militarismus0
  • OR
    • full_idea_group - aristo0
    • full_idea_group - monarchie0
    • full_idea_group - horde0
  • Inciting Songs


    • 10% Shock damage
  • full_idea_group - militarismus0
  • full_idea_group - influence_ideas
  • Just Punishment


    • 3% Discipline
  • full_idea_group - militarismus0
  • full_idea_group - justiz0
  • Long Term of Service


    • +40000 National manpower modifier
  • full_idea_group - militarismus0
  • full_idea_group - innovativeness_ideas
  • Long Term of Service


    • +30000 National manpower modifier
  • full_idea_group - militarismus0
  • full_idea_group - innovativeness_ideas
  • Long Term of Service


    • +20000 National manpower modifier
  • full_idea_group - militarismus0
  • full_idea_group - innovativeness_ideas
  • Long Term of Service


    • +10000 National manpower modifier
  • full_idea_group - militarismus0
  • full_idea_group - innovativeness_ideas
  • Officer Tests


    • +1 Land leader fire
    • -2,5% shock_damage_received
  • full_idea_group - militarismus0
  • full_idea_group - staatsverwaltung0