Ideagroup 1

Development Ideas


  • State Investments
    • +3 Number of Possible Development Provinces
  • National Standards
    • 5% Production efficiency
  • Tax Efficiency
    • 5% National tax modifier
  • Trade Efficiency
    • 5% Trade efficiency
  • Bureaucracy Buildup
    • -5% Monthly autonomy change
  • Organized Construction
    • -10% Build cost
    • -0.25 build_cost_in_subject_nation
  • Monetary Policy
    • +0.05 Yearly inflation reduction
  • bonus
    • -0.15 development_cost_modifier
Policies 32

Advanced Development Idea


Bootstrap
  • -25% Construction time
  • full_idea_group - entwicklung0
  • Barracks Infrastructure


    • 15% Land force limit modifier
  • full_idea_group - wehrpflicht0
  • full_idea_group - entwicklung0
  • Building Enticement


    • +1 global_allowed_num_of_buildings
  • full_idea_group - court_ideas
  • full_idea_group - entwicklung0
  • Construction Soldier


    • -10% Development cost
    • -10% Fort maintenance
  • full_idea_group - stehendesheer0
  • full_idea_group - entwicklung0
  • Cost Report


    • -10% Fort maintenance
    • -20% Land maintenance modifier
  • full_idea_group - militarismus0
  • full_idea_group - entwicklung0
  • Explorer Inspiration


    • -10% Development cost
    • -10% Diplomatic technology cost
  • full_idea_group - exploration_ideas
  • full_idea_group - entwicklung0
  • Foreign Embassies


    • 10% Improve relations
    • +2 Diplomatic relations
  • full_idea_group - dynasty0
  • full_idea_group - entwicklung0
  • Foreign Siege Engineers


    • 10% Siege ability
  • full_idea_group - soldnerheer0
  • full_idea_group - entwicklung0
  • Forttress Weaknesses


    • 10% Siege ability
  • full_idea_group - fire0
  • full_idea_group - entwicklung0
  • Heave-Ho! Building


    • -33% Construction time
  • full_idea_group - shock0
  • full_idea_group - entwicklung0
  • Imperial Construction Program


    • 15% National tax modifier
    • 15% Production efficiency
  • full_idea_group - entwicklung0
  • OR
    • full_idea_group - imperialismus0
    • full_idea_group - konigreich0
  • Improved Defence Works


    • 10% Fort defense
  • full_idea_group - defensive_ideas
  • full_idea_group - entwicklung0
  • Improvement of Fortress Infrastructure-Act


    • -10% Fort maintenance
    • -10% Development cost
  • full_idea_group - festung0
  • full_idea_group - entwicklung0
  • National Construction Program


    • -10% Build cost
  • full_idea_group - entwicklung0
  • full_idea_group - quantity_ideas
  • Offensive Equipment


    • -15% global_regiment_cost
    • -20% global_regiment_recruit_speed
  • full_idea_group - offensive_ideas
  • full_idea_group - entwicklung0
  • Private Investments Doctrine


    • -15% Development cost
  • full_idea_group - propaganda0
  • full_idea_group - entwicklung0
  • Public Ship Building Program


    • -25% Ship costs
  • full_idea_group - entwicklung0
  • OR
    • full_idea_group - handel0
    • full_idea_group - galle0
    • full_idea_group - gross0
  • Quality Material


    • 10% Fort defense
  • full_idea_group - entwicklung0
  • full_idea_group - quality_ideas
  • State Development through Bases Doctrine


    • -10% Build cost
  • full_idea_group - flottenbasis0
  • full_idea_group - entwicklung0
  • Volunteer Helpers


    • -15% Development cost
  • full_idea_group - nationalismus0
  • full_idea_group - entwicklung0
  • Act of Improved Shipyards


    • -25% global_ship_recruit_speed
    • -25% Naval attrition
  • full_idea_group - entwicklung0
  • full_idea_group - maritime_ideas
  • Act of Trade Routes


    • +1 Merchants
    • 10% Global trade power
  • full_idea_group - entwicklung0
  • full_idea_group - trade_ideas
  • Bribery Act


    • -10% Diplomatic annexation cost
    • +1 Diplomatic reputation
  • full_idea_group - influence_ideas
  • full_idea_group - entwicklung0
  • Colonial Build Program


    Bootstrap
    • 10% Settler chance
    • +10 Liberty desire in subjects
  • full_idea_group - kolonialimperium0
  • full_idea_group - entwicklung0
  • Espionage Act


    • 50% Network construction
  • full_idea_group - spy_ideas
  • full_idea_group - entwicklung0
  • Individual Funding


    • 25% Settler chance
  • full_idea_group - assimilation0
  • full_idea_group - entwicklung0
  • Individual Production Efficiency Increase Act


    • 25% Global tariffs
  • full_idea_group - gesellschaft0
  • full_idea_group - entwicklung0
  • Act of Technical Advancement


    • 3% Discipline
  • full_idea_group - entwicklung0
  • full_idea_group - waffenqualitat0
  • Building Boom Act


    • 10% Land fire damage
  • full_idea_group - kriegsproduktion0
  • full_idea_group - entwicklung0
  • Early Field Fortification


    • -10% fire_damage_received
  • full_idea_group - formation0
  • full_idea_group - entwicklung0
  • General Staff School


    • +3 yearly_army_professionalism
    • 25% drill_gain_modifier
  • full_idea_group - entwicklung0
  • full_idea_group - generalstab0
  • Production of Siege Weapons


    • 30% Production efficiency
  • full_idea_group - siege0
  • full_idea_group - entwicklung0