Ideagroup 1
Development Ideas
-
State Investments
- +3 Number of Possible Development Provinces
-
National Standards
- 5% Production efficiency
-
Tax Efficiency
- 5% National tax modifier
-
Trade Efficiency
- 5% Trade efficiency
-
Bureaucracy Buildup
- -5% Monthly autonomy change
-
Organized Construction
- -10% Build cost
- -0.25 build_cost_in_subject_nation
-
Monetary Policy
- +0.05 Yearly inflation reduction
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bonus
- -0.15 development_cost_modifier
Policies 32
Barracks Infrastructure
- 15% Land force limit modifier
Building Enticement
- +1 global_allowed_num_of_buildings
Construction Soldier
- -10% Development cost
- -10% Fort maintenance
Cost Report
- -10% Fort maintenance
- -20% Land maintenance modifier
Explorer Inspiration
- -10% Development cost
- -10% Diplomatic technology cost
Foreign Embassies
- 10% Improve relations
- +2 Diplomatic relations
Foreign Siege Engineers
- 10% Siege ability
Forttress Weaknesses
- 10% Siege ability
Heave-Ho! Building
- -33% Construction time
Imperial Construction Program
- 15% National tax modifier
- 15% Production efficiency
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Improved Defence Works
- 10% Fort defense
Improvement of Fortress Infrastructure-Act
- -10% Fort maintenance
- -10% Development cost
National Construction Program
- -10% Build cost
Offensive Equipment
- -15% global_regiment_cost
- -20% global_regiment_recruit_speed
Private Investments Doctrine
- -15% Development cost
Public Ship Building Program
- -25% Ship costs
- full_idea_group - handel0
- full_idea_group - galle0
- full_idea_group - gross0
Quality Material
- 10% Fort defense
State Development through Bases Doctrine
- -10% Build cost
Volunteer Helpers
- -15% Development cost
Act of Improved Shipyards
- -25% global_ship_recruit_speed
- -25% Naval attrition
Act of Trade Routes
- +1 Merchants
- 10% Global trade power
Bribery Act
- -10% Diplomatic annexation cost
- +1 Diplomatic reputation
Colonial Build Program
- 10% Settler chance
- +10 Liberty desire in subjects
Espionage Act
- 50% Network construction
Individual Funding
- 25% Settler chance
Individual Production Efficiency Increase Act
- 25% Global tariffs
Act of Technical Advancement
- 3% Discipline
Building Boom Act
- 10% Land fire damage
Early Field Fortification
- -10% fire_damage_received
General Staff School
- +3 yearly_army_professionalism
- 25% drill_gain_modifier
Production of Siege Weapons
- 30% Production efficiency