Ideagroup 1
Expansion Ideas
-
Additional Colonists
- +1 Colonists
- effect
-
Oversea Wars
- yes Casus belli on overseas
-
Faster Colonists
- +20 global_colonial_growth
-
Organized Recruitment
- 10% National manpower modifier
-
Mass Integration
- -15% Core-creation cost
-
Colonial Brothers
- +0.15 governing_capacity_modifier
- -0.15 trade_company_governing_cost
-
Colonial Suppression
- -0.75 harsh_treatment_cost
-
bonus
- +1 Merchants
- 20% Global trade power
Policies 32
Administration Court
- -10% Core-creation cost
Army Augmentation Act
- -20% global_regiment_cost
Careful Expansion
- -15% Core-creation cost
Expansion Organisation by General Staff
- 2,5% Land fire damage
- 2,5% Shock damage
- -10% Core-creation cost
Expansionpropaganda
- -15% Core-creation cost
Factory Acquisition Act
- 10% Goods produced modifier
- 10% Production efficiency
Imperial Extension Act
- -15% Core-creation cost
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Incorruptible Occupation
- -3 Years of separatism
- -0.2 Yearly corruption
Local Army Organization
- -25% global_regiment_cost
Marching Songs
- 25% Local movement speed
Mercenary Tradition
- -25% Mercenary maintenance
Public Takeover
- -15% Diplomatic annexation cost
Risk Assessment Policy
- -15% Aggressive expansion impact
Social Integration
- 20% Religious unity
- +2 Tolerance of the true Faith
Targeted Killing Doctrine
- -5 Years of separatism
Colonial Expansion
- +20 global_colonial_growth
Colonial Garrisons
- 15% Land force limit modifier
- +10 global_colonial_growth
Colonial Range Act
- 50% Colonial range
Commercial Embassies
- 15% Global trade power
- +1 Diplomatic reputation
Encouragement of Merchant Navy
- 15% Trade efficiency
- 15% Trade steering
Naval Infrastructure
- 33% Naval force limit modifier
Overseas Dominions
- 25% Global tariffs
Public Fleet Program
- -25% Ship costs
Supply Convoys
- 20% Global tariffs
- 10% Global ship repair
- full_idea_group - handel0
- full_idea_group - galle0
- full_idea_group - gross0
The Black Chamber Act
- 35% Foreign spy detection
The Colonial Expansion Act
- +1 Colonists
At home in forgeing land
- 7% Morale of armies
Conquerer Tradition
- 3% Discipline
Fortress Expansion Act
- -10% shock_damage_received
Routine Sieges
- +1 siege_blockade_progress
The Mining Act
- +2 Land leader fire