Ideagroup 1
Imperialism Ideas
-
The Law of the Jungle
- -15% Core-creation cost
-
Long Tradition
- +0.05 imperial_authority_value
- +0.05 imperial_mandate
- +0.05 add_age_authority
-
Glorious Past
- -1% Prestige decay
-
Imperial Taxes
- 10% National tax modifier
- +1 National unrest
-
Imperial Fleet
- 15% Naval force limit modifier
-
Imperial Army
- 5% Land force limit modifier
-
Imperial Guard
- 2,5% Discipline
-
bonus
- +10 Maximum absolutism
Policies 39
Claims to Great Power Status Doctrine
- -75% State maintenance
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Corpus Iuris Civilis Tradition
- -7,5% Idea cost
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Decentral Taxation
- 15% National tax modifier
- 15% Production efficiency
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Dip into the Past
- +5 Possible advisors
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Imperial Administration
- +0.25 governing_capacity_modifier
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Imperial Cannon Foundry
- +2 Yearly prestige
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Imperial Construction Program
- 15% National tax modifier
- 15% Production efficiency
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Imperial Extension Act
- -15% Core-creation cost
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Imperial State Administration
- -50% State maintenance
- -0.1 Yearly corruption
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Imperial Territory
- -10% Build cost
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Pirate Empire
- +25 Maximum absolutism
Roman Tax System
- 20% National tax modifier
- -25% Reduce inflation cost
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Widespread Health Act
- +0.1 Institution spread
- +0.25 innovativeness_gain
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Border Security Act
- 10% Fort defense
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Devine Devotion Act
- 50% Religious unity
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
- full_idea_group - religious_ideas
- full_idea_group - katholisch0
- full_idea_group - protestant0
- full_idea_group - reformiert0
- full_idea_group - orthodox0
- full_idea_group - islam0
- full_idea_group - cathar0
- full_idea_group - shinto0
- full_idea_group - norse0
- full_idea_group - budda0
- full_idea_group - confuci0
- full_idea_group - hindu0
- full_idea_group - tengri0
- full_idea_group - coptic0
- full_idea_group - helle0
- full_idea_group - slav0
- full_idea_group - jew0
- full_idea_group - suomi0
- full_idea_group - romuva0
- full_idea_group - animist0
- full_idea_group - feti0
- full_idea_group - zoro0
- full_idea_group - mane0
- full_idea_group - ancli0
- full_idea_group - mesoam0
- full_idea_group - inti0
- full_idea_group - tote0
- full_idea_group - nahu0
- full_idea_group - shia0
- full_idea_group - ibadi0
- full_idea_group - hussite0
- full_idea_group - alche0
Fortress Inspector
- 10% Fort defense
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Global Architects
- 50% Network construction
Imperalist Siege
- +0.15 imperial_authority_value
- +0.1 imperial_mandate
Imperial Attraction
- +1 Max promoted cultures
- 25% Trade steering
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Imperial Diplomacy Act
- -15% Aggressive expansion impact
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
- full_idea_group - republik0
- full_idea_group - aristo0
- full_idea_group - monarchie0
- full_idea_group - horde0
Imperial Fantasies
- -5% Monthly autonomy change
- 25% Imperial authority growth modifier
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Imperial General Staff
- -10% Land maintenance modifier
- 15% Land force limit modifier
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Imperial Influence Act
- -15% Diplomatic annexation cost
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Imperial Strive for Power
- -20% Land maintenance modifier
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Imperials Sailors
- +5000 National sailors modifier
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Imperials Sailors
- +10000 National sailors modifier
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Imperials Sailors
- +15000 National sailors modifier
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Imperials Sailors
- +20000 National sailors modifier
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Defence of House and Home Act
- 10% Infantry combat ability
- 5% Morale of armies
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Imperial Guard
- 3% Discipline
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Imperial Mercenaries Act
- +1 mercenary_manpower
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Imperial Quality Management
- 10% Infantry combat ability
- 10% Cavalry combat ability
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Imperial Selection
- 10% Land fire damage
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Production Requisition
- 7,5% Infantry combat ability
- 7,5% Cavalry combat ability
- 7,5% Artillery combat ability
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Registration Act
- +30000 National manpower modifier
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Registration Act
- +20000 National manpower modifier
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Registration Act
- +10000 National manpower modifier
- full_idea_group - imperialismus0
- full_idea_group - konigreich0
Registration Act
- +40000 National manpower modifier
- full_idea_group - imperialismus0
- full_idea_group - konigreich0