Modifiers

+2.5 add_age_manpower
+2500 add_age_sailors
+0.05 add_age_siege_ability
-10% Advisor costs
+0.1 allowed_marine_fraction
yes Allows recruitment of explorers & conquistadors
12,5% Artillery combat ability
+1 artillery_level_modifier
+1 artillery_levels_available_vs_fort
+0.25 assault_fort_ability
-1 assault_fort_cost_modifier
-11% Build cost
-0.5 build_cost_in_colo_nation
-0.25 build_cost_in_subject_nation
25% Chance of new heir
+1 Colonists
-10% Core-creation cost
-20% Cost of reducing war exhaustion
-0.15 development_cost_modifier
+2 Diplomatic relations
+2 Diplomatic reputation
-5% Diplomatic technology cost
+1 Diplomats
effect
25% Embargo efficiency
yes extra_navy tradition_light_ships
10% Foreign spy detection
20% Global ship repair
25% Global tariffs
10% Global trade power
10% global_sailors_modifier
+0.25 global_ship_trade_power
17,5% Goods produced modifier
+0.15 governing_capacity_modifier
10% heavy_ship_power
25% Improve relations
15% Infantry combat ability
-0.025/Colonial Inflation reduction
-15% Land attrition
10% Land force limit modifier
+1 Leader siege
-50% Liberty desire from subjects development
-20% light_ship_cost
20% light_ship_power
+1 Loot amount
+1 Max promoted cultures
+1 max_admiral_fire
+1 max_admiral_maneuver
+1 max_admiral_shock
+5 max_flagships
+1 max_general_siege
yes May raid coasts
+1 Merchants
+1 Missionaries
13% Missionary strength
-0.5 missionary_maintenance_cost
-5% Monthly autonomy change
-2,5% Monthly war exhaustion
20% Morale of armies
47,5% Morale of navies
Nation
20% National manpower modifier
+2500 National manpower modifier
+2500 National sailors modifier
25% National tax modifier
-1 National unrest
100% Naval force limit modifier
+1 Naval leader fire
+1 Naval leader maneuver
+1 Naval leader shock
-0.1 naval_morale_damage_received
+3 Number of Possible Development Provinces
yes Permanent casus belli against neighboring heathens and heretics
-1% Prestige decay
125% Privateer efficiency
15% Production efficiency
+0.15 reform_progress_growth
+1 Republican tradition
-100% sailor_maintenance_modifer
yes sea_repair
-20% Ship costs
25% Siege ability
-5% Technology cost
15% Trade efficiency
-0.25 trade_company_governing_cost
20% Transport combat ability
-20% Transport cost
-25% Unjustified demands
+1 Yearly absolutism
+0.05 Yearly inflation reduction
+1 Yearly prestige
Abilities

Decision

Building

  1. navalbase_lvl_1
Estates

Casus belli

  1. Coast Invasion