Modifiers

-0.05 add_age_fire_damage_received
+2.5 add_age_manpower
+1250 add_age_sailors
-5% Administrative technology cost
-63% Advisor costs
7,5% Artillery combat ability
+1 Attrition for enemies
-50% Autonomy change cooldown
+0.1 backrow_artillery_damage
15% Cavalry combat ability
-33% Cavalry cost
150% Cavalry flanking ability
50% Cavalry to infantry ratio
25% Chance of new heir
50% Church power modifier
-33% Construction time
-12,5% Development cost
yes development_cost_over_25
+2 Diplomatic relations
+2 Diplomatic reputation
-5% Diplomatic technology cost
3,5% Discipline
+0.01 diszi_per_prof_level
-0.33 drill_decay_modifier
50% drill_gain_modifier
-25% fire_damage_received
50% Fort defense
10% Galley combat ability
25% Garrison Size
+1 global_supply_limit_modifier
10% Goods produced modifier
-50 governing_capacity
10% heavy_ship_power
-7,5% Idea cost
7,5% Infantry combat ability
+0.15 innovativeness_gain
0,1% Institution growth
+0.15 Institution spread
-25% Land attrition
5% Land fire damage
10% Land force limit modifier
+1 Land leader fire
+1 Land leader shock
-10% Land maintenance modifier
+1 Leader siege
+1 Leader(s) without upkeep
25% Local movement speed
50% manpower_recovery_speed
+1 Max promoted cultures
-25% Mercenary cost
+0.05 Militarization of State
-7,5% Military technology cost
+1 Missionaries
6% Missionary strength
3% Missionary strength vs heretics
-0.25 missionary_maintenance_cost
+0.05 Monthly Early Prussian Militarized Society
+0.075 Monthly Prussian Militarized Society
+0.1 Monthly Total Prussian Militarized Society
-8% Monthly war exhaustion
30% Morale of armies
+0.075 morale_damage
+0.5 movement_speed_onto_off_boat_modifier
25% National garrison growth
+2500 National manpower modifier
25% National manpower modifier
+1250 National sailors modifier
20% National tax modifier
-1 National unrest
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
-1% Prestige decay
5% Recover army morale speed
-25% Reduce inflation cost
+0.33 reform_progress_growth
53% Reinforce speed
5% Shock damage
-35% shock_damage_received
-50% State maintenance
-10% Technology cost
+1 Yearly army tradition
+1 Yearly prestige
Abilities

Decision

Building

Estates

Casus belli