Modifiers

-0.05 add_age_fire_damage_received
+5 add_age_manpower
+0.05 add_age_siege_ability
-5% Administrative technology cost
-33% Advisor costs
-15% Aggressive expansion impact
yes Allows recruitment of explorers & conquistadors
15% Artillery combat ability
+1 artillery_level_modifier
+1 artillery_levels_available_vs_fort
+0.25 assault_fort_ability
-1 assault_fort_cost_modifier
25% Caravan power
30% Cavalry combat ability
-33% Cavalry cost
100% Cavalry flanking ability
25% Cavalry to infantry ratio
+1 Colonists
-10% Development cost
-15% Diplomatic annexation cost
+2 Diplomatic relations
+2 Diplomatic reputation
7% Discipline
50% drill_gain_modifier
effect
50% Female advisor chance
-5% fire_damage_received
10% Fort defense
10% Galley combat ability
20% Global trade power
-10% global_regiment_recruit_speed
+0.5 global_supply_limit_modifier
10% Goods produced modifier
10% heavy_ship_power
-10% Idea cost
30% Infantry combat ability
+0.15 innovativeness_gain
0,1% Institution growth
+0.15 Institution spread
-48% Land attrition
5% Land force limit modifier
+1 Land leader shock
+1 Leader siege
+1 Leader(s) without upkeep
+2 leader_land_manuever
50% manpower_recovery_speed
+1 Max promoted cultures
+1 max_admiral_fire
+1 max_admiral_maneuver
+1 max_admiral_shock
+5 max_flagships
+1 max_general_siege
-25% Mercenary cost
+1 Merchants
-7,5% Military technology cost
+1 Missionaries
4% Missionary strength
-0.5 missionary_maintenance_cost
-5% Monthly war exhaustion
15% Morale of armies
10% Morale of navies
+5000 National manpower modifier
25% National manpower modifier
-25% Naval attrition
+1 Naval leader fire
+1 Naval leader shock
-0.1 naval_morale_damage_received
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
-1% Prestige decay
100% Prestige from land battles
100% Privateer efficiency
-10% Province war score cost
-25% Reduce inflation cost
+0.15 reform_progress_growth
20% Reinforce speed
+25 relation_with_heretics
25% Religious unity
+1 Republican tradition
yes sea_repair
5% Ship durability
5% Shock damage
25% Siege ability
-15% State maintenance
-5% Technology cost
+2 Tolerance of the true Faith
10% Trade efficiency
25% Trade range
25% Trade steering
yes Triple manpower increase in religious wars.
-33% Unjustified demands
+1 Yearly absolutism
+1 Yearly army tradition
+1 Yearly prestige
Abilities

Decision

Building

Estates

Casus belli