+2.5 |
add_age_manpower |
+2500 |
add_age_sailors |
-10% |
Advisor costs |
-15% |
Aggressive expansion impact |
+0.1 |
all_estate_loyalty_equilibrium |
+0.25 |
allowed_marine_fraction |
yes |
Allows recruitment of explorers & conquistadors |
15% |
Artillery combat ability |
+2 |
Attrition for enemies |
-50% |
Autonomy change cooldown |
+0.1 |
backrow_artillery_damage |
20% |
Caravan power |
15% |
Cavalry combat ability |
10% |
Cavalry to infantry ratio |
yes |
cb_on_primitives |
70% |
Colonial range |
+1 |
Colonists |
-33% |
Construction time |
-20% |
Core-creation cost |
-2,5% |
Development cost |
yes |
development_cost_over_25 |
+1 |
Devotion |
-10% |
Diplomatic annexation cost |
|
effect |
-50% |
Embracement cost |
-0.25 |
expel_minorities_cost |
10% |
Foreign spy detection |
30% |
Fort defense |
+2 |
free_dip_policy |
20% |
Global ship repair |
20% |
Global tariffs |
+20 |
global_colonial_growth |
20% |
Goods produced modifier |
-50 |
governing_capacity |
+0.25 |
governing_capacity_modifier |
-0.25 |
great_project_upgrade_cost |
-0.25 |
great_project_upgrade_time |
-0.25 |
harsh_treatment_cost |
10% |
heavy_ship_power |
10% |
Hostile core-creation cost on us |
-15% |
Idea cost |
20% |
Imperial authority growth modifier |
+0.1 |
imperial_mandate |
15% |
Improve relations |
0,05% |
Institution growth |
+0.1 |
Institution spread |
-1 |
Interest per annum |
5% |
Land fire damage |
+1 |
Land leader fire |
-5% |
Land maintenance modifier |
+1 |
Leader(s) without upkeep |
+1 |
leader_land_manuever |
+1 |
Legitimacy |
+0.5 |
Loot amount |
+0.05 |
loyalty_change_on_revoked |
15% |
manpower_recovery_speed |
-50% |
Mercenary cost |
5% |
Mercenary discipline |
-75% |
Mercenary maintenance |
+1 |
mercenary_manpower |
+1 |
Merchants |
+0.25 |
Meritocracy |
+1 |
Missionaries |
4% |
Missionary strength |
3% |
Missionary strength vs heretics |
-0.25 |
missionary_maintenance_cost |
-5% |
Monthly war exhaustion |
+1 |
monthly_splendor |
5% |
Morale of armies |
10% |
Morale of navies |
+0.075 |
morale_damage |
-0.075 |
morale_damage_received |
10% |
National manpower modifier |
+2500 |
National manpower modifier |
+2500 |
National sailors modifier |
35% |
National tax modifier |
-1 |
National unrest |
50% |
Naval force limit modifier |
10% |
Network construction |
yes |
no_prof_loss_for_mercs |
yes |
Permanent casus belli against neighboring heathens and heretics |
+1 |
Possible advisors |
+1 |
power_projection_from_insults |
10% |
Production efficiency |
+0.5 |
reform_progress_growth |
+10 |
relation_with_same_culture_group |
+10 |
relation_with_same_religion |
25% |
Religious unity |
+0.5 |
Republican tradition |
-25% |
sailor_maintenance_modifer |
-10% |
shock_damage_received |
10% |
Siege ability |
-100% |
State maintenance |
+2 |
Tolerance of heathens |
+1 |
Tolerance of heretics |
10% |
Trade efficiency |
-0.1 |
Yearly corruption |
+1 |
Yearly horde unity |
+1 |
Yearly prestige |