Modifiers

-0.05 add_age_fire_damage_received
-10% Advisor costs
yes Allows recruitment of explorers & conquistadors
15% Artillery combat ability
-10% Build cost
-0.25 build_cost_in_subject_nation
37,5% Cavalry combat ability
-33% Cavalry cost
150% Cavalry flanking ability
50% Cavalry to infantry ratio
yes cb_on_primitives
50% Colonial range
+1 Colonists
-0.15 development_cost_modifier
+2 Diplomatic relations
14% Discipline
+0.01 diszi_per_prof_level
-0.33 drill_decay_modifier
effect
-0.25 expel_minorities_cost
-20% fire_damage_received
10% Foreign spy detection
20% Global tariffs
+20 global_colonial_growth
-10% global_regiment_recruit_speed
+0.5 global_supply_limit_modifier
17,5% Goods produced modifier
15% Improve relations
15% Infantry combat ability
0,05% Institution growth
+0.1 Institution spread
-63% Land attrition
+1 Land leader shock
-5% Land maintenance modifier
+1 Leader siege
+2 leader_land_manuever
25% Local movement speed
10% manpower_recovery_speed
+20 Maximum absolutism
+1 Merchants
+1 Missionaries
7% Missionary strength
-0.25 missionary_maintenance_cost
-5% Monthly autonomy change
+6 Monthly fervor
20% Morale of armies
10% Morale of navies
+0.5 movement_speed_onto_off_boat_modifier
15% National manpower modifier
5% National tax modifier
-2 National unrest
-25% Naval attrition
25% Naval force limit modifier
10% Network construction
+3 Number of Possible Development Provinces
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
100% Prestige from land battles
22,5% Production efficiency
-1 promote_culture_cost
+0.2 reform_progress_growth
5% Ship durability
5% Shock damage
-15% shock_damage_received
45% Siege ability
-15% Stability cost modifier
-5% Technology cost
+2 Tolerance of heretics
+2 Tolerance of the true Faith
5% Trade efficiency
25% Trade range
+1 Yearly army tradition
+0.05 Yearly inflation reduction
Abilities

Decision

Building

Estates

Casus belli