Modifiers

+0.05 add_age_authority
+2.5 add_age_manpower
+2500 add_age_sailors
+0.25 allowed_marine_fraction
7,5% Artillery combat ability
+1 Attrition for enemies
-25% Autonomy change cooldown
+0.1 backrow_artillery_damage
-11% Build cost
-0.5 build_cost_in_colo_nation
-0.2 center_of_trade_upgrade_cost
+1 Colonists
-25% Construction time
-15% Core-creation cost
-20% Development cost
+2 Diplomatic relations
6% Discipline
effect
-1 expand_administration_cost
-0.5 expand_infrastructure_cost_modifier
-12,5% fire_damage_received
30% Fort defense
-25% Fort maintenance
20% Global ship repair
25% Global tariffs
+1 global_allowed_num_of_buildings
+1 global_allowed_num_of_manufactories
-10% global_regiment_recruit_speed
10% global_sailors_modifier
+0.5 global_supply_limit_modifier
10% Goods produced modifier
-0.5 great_project_upgrade_cost
-0.5 great_project_upgrade_time
10% heavy_ship_power
15% Hostile core-creation cost on us
-7,5% Idea cost
+0.05 imperial_authority_value
+0.05 imperial_mandate
-0.025/Colonial Inflation reduction
-1 Interest per annum
-33% Land attrition
5% Land fire damage
5% Land force limit modifier
+1 Land leader fire
+1 Land leader shock
-10% Land maintenance modifier
+2 leader_land_manuever
-50% Liberty desire from subjects development
+5 Liberty desire in subjects
10% Local movement speed
+1 Loot amount
25% manpower_recovery_speed
+10 Maximum absolutism
yes May raid coasts
+1 Missionaries
10% Missionary strength
22,5% Morale of armies
17,5% Morale of navies
+0.075 morale_damage
Nation
30% National manpower modifier
+2500 National manpower modifier
+2500 National sailors modifier
30% National tax modifier
+1 National unrest
65% Naval force limit modifier
+1 Naval leader shock
yes Permanent casus belli against neighboring heathens and heretics
-1% Prestige decay
100% Prestige from land battles
20% Production efficiency
-1 promote_culture_cost
5% Recover army morale speed
+0.2 reform_progress_growth
43% Reinforce speed
-25% sailor_maintenance_modifer
-20% Ship costs
7,5% Shock damage
-15% shock_damage_received
30% Siege ability
-33% State maintenance
-0.25 trade_company_governing_cost
-25% Wartaxes cost
+1 Yearly army tradition
Abilities

Decision

Building

  1. navalbase_lvl_1
Estates

Casus belli

  1. Coast Invasion