+0.05 |
add_age_authority |
yes |
Allows recruitment of explorers & conquistadors |
7,5% |
Artillery combat ability |
+1 |
Attrition for enemies |
-25% |
Autonomy change cooldown |
+0.1 |
backrow_artillery_damage |
-11% |
Build cost |
-0.5 |
build_cost_in_colo_nation |
-0.2 |
center_of_trade_upgrade_cost |
+1 |
Colonists |
-25% |
Construction time |
-15% |
Core-creation cost |
-20% |
Development cost |
+2 |
Diplomatic relations |
6% |
Discipline |
|
effect |
-1 |
expand_administration_cost |
-0.5 |
expand_infrastructure_cost_modifier |
-12,5% |
fire_damage_received |
30% |
Fort defense |
-25% |
Fort maintenance |
25% |
Global tariffs |
+1 |
global_allowed_num_of_buildings |
+1 |
global_allowed_num_of_manufactories |
-10% |
global_regiment_recruit_speed |
10% |
global_sailors_modifier |
+0.5 |
global_supply_limit_modifier |
20% |
Goods produced modifier |
-0.5 |
great_project_upgrade_cost |
-0.5 |
great_project_upgrade_time |
15% |
Hostile core-creation cost on us |
-7,5% |
Idea cost |
+0.05 |
imperial_authority_value |
+0.05 |
imperial_mandate |
-0.025/Colonial |
Inflation reduction |
-1 |
Interest per annum |
-33% |
Land attrition |
5% |
Land fire damage |
5% |
Land force limit modifier |
+1 |
Land leader fire |
+1 |
Land leader shock |
-10% |
Land maintenance modifier |
+2 |
leader_land_manuever |
-50% |
Liberty desire from subjects development |
+5 |
Liberty desire in subjects |
10% |
Local movement speed |
+1 |
Loot amount |
25% |
manpower_recovery_speed |
+1 |
max_admiral_fire |
+1 |
max_admiral_maneuver |
+1 |
max_admiral_shock |
+5 |
max_flagships |
+10 |
Maximum absolutism |
yes |
May raid coasts |
+1 |
Missionaries |
10% |
Missionary strength |
22,5% |
Morale of armies |
7,5% |
Morale of navies |
+0.075 |
morale_damage |
|
Nation |
30% |
National manpower modifier |
30% |
National tax modifier |
+1 |
National unrest |
40% |
Naval force limit modifier |
+1 |
Naval leader fire |
+1 |
Naval leader shock |
-0.1 |
naval_morale_damage_received |
yes |
Permanent casus belli against neighboring heathens and heretics |
-1% |
Prestige decay |
100% |
Prestige from land battles |
100% |
Privateer efficiency |
20% |
Production efficiency |
-1 |
promote_culture_cost |
5% |
Recover army morale speed |
+0.2 |
reform_progress_growth |
43% |
Reinforce speed |
+1 |
Republican tradition |
yes |
sea_repair |
-20% |
Ship costs |
7,5% |
Shock damage |
-15% |
shock_damage_received |
30% |
Siege ability |
-33% |
State maintenance |
-0.25 |
trade_company_governing_cost |
-25% |
Wartaxes cost |
+1 |
Yearly army tradition |
+1 |
Yearly prestige |