+0.05 |
add_age_authority |
+0.1 |
allowed_marine_fraction |
12,5% |
Artillery combat ability |
-10% |
Build cost |
20% |
Caravan power |
7,5% |
Cavalry combat ability |
50% |
Cavalry flanking ability |
25% |
Cavalry to infantry ratio |
-25% |
Construction time |
-35% |
Core-creation cost |
-20% |
Development cost |
6% |
Discipline |
+0.01 |
diszi_per_prof_level |
-0.33 |
drill_decay_modifier |
-25% |
Embracement cost |
-15% |
fire_damage_received |
10% |
Fort defense |
10% |
Global trade power |
+1 |
global_supply_limit_modifier |
17,5% |
Goods produced modifier |
+0.25 |
governing_capacity_modifier |
-7,5% |
Idea cost |
+0.05 |
imperial_authority_value |
+0.05 |
imperial_mandate |
7,5% |
Infantry combat ability |
-1 |
Interest per annum |
-15% |
Land attrition |
5% |
Land force limit modifier |
-10% |
Land maintenance modifier |
+1 |
Leader siege |
25% |
Local movement speed |
15% |
manpower_recovery_speed |
+10 |
Maximum absolutism |
+1 |
Merchants |
+1 |
Missionaries |
2% |
Missionary strength |
-0.5 |
missionary_maintenance_cost |
-5% |
Monthly autonomy change |
+0.5 |
movement_speed_onto_off_boat_modifier |
10% |
National manpower modifier |
50% |
National tax modifier |
-2 |
National unrest |
15% |
Naval force limit modifier |
yes |
Permanent casus belli against neighboring heathens and heretics |
-1% |
Prestige decay |
27,5% |
Production efficiency |
-15% |
shock_damage_received |
20% |
Siege ability |
-50% |
State maintenance |
-0.1 |
Yearly corruption |
+0.1 |
Yearly inflation reduction |