Modifiers

+0.05 add_age_authority
-20% Advisor costs
yes Allows recruitment of explorers & conquistadors
15% Artillery combat ability
+1 Attrition for enemies
-10% Build cost
yes Casus belli on overseas
7,5% Cavalry combat ability
yes cb_on_primitives
50% Chance of new heir
50% Church power modifier
70% Colonial range
+1 Colonists
-30% Core-creation cost
-20% Development cost
+2 Diplomatic relations
6% Discipline
effect
-25% Embracement cost
-0.25 expel_minorities_cost
-12,5% fire_damage_received
30% Fort defense
20% Global tariffs
20% Global trade power
+20 global_colonial_growth
25% global_sailors_modifier
+0.25 global_supply_limit_modifier
10% Goods produced modifier
+0.15 governing_capacity_modifier
-0.75 harsh_treatment_cost
-15% Idea cost
+0.05 imperial_authority_value
+0.05 imperial_mandate
15% Infantry combat ability
+0.15 Institution spread
5% Land force limit modifier
+1 Land leader fire
+1 Land leader shock
-10% Land maintenance modifier
+1 Leader siege
+1 Leader(s) without upkeep
+1 leader_land_manuever
+1 Legitimacy
+5 Liberty desire in subjects
10% manpower_recovery_speed
+20 Maximum absolutism
+1 Merchants
+1 Missionaries
7% Missionary strength
6% Missionary strength vs heretics
-0.1 missionary_maintenance_cost
+1 monthly_splendor
15% Morale of armies
10% Morale of navies
45% National manpower modifier
35% National tax modifier
-2 National unrest
-25% Naval attrition
40% Naval force limit modifier
+1 Naval leader fire
+1 Naval leader maneuver
+1 Naval leader shock
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
-1% Prestige decay
-1 promote_culture_cost
20% Provincial trade power modifier
5% Recover army morale speed
yes reduced_dev_malus
+0.2 reform_progress_growth
43% Reinforce speed
5% Ship durability
-5% shock_damage_received
-10% Technology cost
10% Trade efficiency
-0.15 trade_company_governing_cost
-25% Wartaxes cost
+1 Yearly army tradition
-0.1 Yearly corruption
+2.5 yearly_army_professionalism
Abilities

Decision

Building

Estates

Casus belli