+15 |
accept_vassalization_reasons |
+0.05 |
add_age_siege_ability |
-0.15 |
adm_advisor_cost |
-10% |
Administrative technology cost |
yes |
Allows recruitment of explorers & conquistadors |
7,5% |
Artillery combat ability |
+1 |
artillery_level_modifier |
+1 |
artillery_levels_available_vs_fort |
+0.25 |
assault_fort_ability |
-1 |
assault_fort_cost_modifier |
-10% |
Build cost |
-0.25 |
build_cost_in_subject_nation |
yes |
can_use_all_projects |
7,5% |
Cavalry combat ability |
-20% |
Cavalry cost |
-0.2 |
center_of_trade_upgrade_cost |
yes |
cheaper_edicts |
+0.25 |
claim_duration |
+1 |
Colonists |
-25% |
Construction time |
-25% |
Core-creation cost |
-50% |
Culture conversion cost |
-20% |
Development cost |
-25% |
Diplomatic annexation cost |
+2 |
Diplomatic relations |
+1 |
Diplomatic reputation |
7% |
Discipline |
|
effect |
-1 |
expand_administration_cost |
-0.5 |
expand_infrastructure_cost_modifier |
-25% |
Fort maintenance |
+1 |
free_adm_policy |
+1 |
global_allowed_num_of_buildings |
+1 |
global_allowed_num_of_manufactories |
-10% |
global_regiment_recruit_speed |
+0.5 |
global_supply_limit_modifier |
10% |
Goods produced modifier |
+50 |
governing_capacity |
+0.25 |
governing_capacity_modifier |
-0.5 |
great_project_upgrade_cost |
-0.5 |
great_project_upgrade_time |
7,5% |
Infantry combat ability |
-1 |
Interest per annum |
-48% |
Land attrition |
+1 |
Land leader fire |
+1 |
Land leader shock |
+1 |
Leader siege |
+1 |
Leader(s) without upkeep |
+2 |
leader_land_manuever |
+5 |
Liberty desire in subjects |
10% |
Local movement speed |
+1 |
max_admiral_fire |
+1 |
max_admiral_maneuver |
+1 |
max_admiral_shock |
+5 |
max_flagships |
+1 |
max_general_siege |
-50% |
Mercenary cost |
+1 |
Missionaries |
3% |
Missionary strength |
+1 |
monarch_diplomatic_power |
+0.15 |
monarch_lifespan |
15% |
National manpower modifier |
+1 |
Naval leader fire |
+1 |
Naval leader maneuver |
+1 |
Naval leader shock |
-0.1 |
naval_morale_damage_received |
yes |
Permanent casus belli against neighboring heathens and heretics |
100% |
Prestige from land battles |
100% |
Privateer efficiency |
25% |
Razing power gain |
yes |
reduced_dev_malus |
+0.33 |
reform_progress_growth |
+1 |
Republican tradition |
yes |
sea_repair |
-5% |
shock_damage_received |
25% |
Siege ability |
-33% |
State maintenance |
15% |
Trade efficiency |
+1 |
Yearly horde unity |
+1 |
Yearly prestige |
+2.5 |
yearly_army_professionalism |
-5 |
Years of separatism |