Modifiers

+0.05 add_age_siege_ability
-10% Administrative technology cost
-10% Aggressive expansion impact
+0.1 all_estate_loyalty_equilibrium
15% Artillery combat ability
+1 artillery_level_modifier
+1 artillery_levels_available_vs_fort
+0.25 assault_fort_ability
-1 assault_fort_cost_modifier
+0.1 backrow_artillery_damage
-11% Build cost
-0.5 build_cost_in_colo_nation
-0.25 build_cost_in_subject_nation
7,5% Cavalry combat ability
50% Cavalry flanking ability
35% Cavalry to infantry ratio
50% Chance of new heir
+1 Colonists
-20% Culture conversion cost
-0.15 development_cost_modifier
+1 Devotion
+2 Diplomatic relations
+1 Diplomatic reputation
+0.01 diszi_per_prof_level
-0.33 drill_decay_modifier
effect
yes elective_monarchy_add_buff
-15% fire_damage_received
10% Fort defense
+2 free_dip_policy
25% Global tariffs
+0.25 global_religious_conversion_resistance
10% global_sailors_modifier
+1 global_supply_limit_modifier
10% Goods produced modifier
+0.15 governing_capacity_modifier
-0.25 great_project_upgrade_cost
-0.25 great_project_upgrade_time
10% Imperial authority growth modifier
+0.1 imperial_mandate
7,5% Infantry combat ability
-0.025/Colonial Inflation reduction
+0.5 innovativeness_gain
+0.25 Institution spread
-30% Land attrition
5% Land fire damage
+1 Land leader fire
+1 Leader siege
+2 Legitimacy
-50% Liberty desire from subjects development
25% Local movement speed
+1 Loot amount
+0.05 loyalty_change_on_revoked
10% manpower_recovery_speed
+1 max_general_siege
+20 Maximum absolutism
yes May raid coasts
+0.25 Meritocracy
+1 Missionaries
11% Missionary strength
-0.25 missionary_maintenance_cost
-5% Monthly autonomy change
20% Morale of armies
7,5% Morale of navies
+0.075 morale_damage
-0.075 morale_damage_received
+0.5 movement_speed_onto_off_boat_modifier
Nation
20% National manpower modifier
5% National tax modifier
-1 National unrest
25% Naval force limit modifier
+1 Naval leader shock
+3 Number of Possible Development Provinces
yes Permanent casus belli against neighboring heathens and heretics
+1 power_projection_from_insults
15% Production efficiency
-1 promote_culture_cost
+0.2 reform_progress_growth
+10 relation_with_same_culture_group
+10 relation_with_same_religion
15% Religious unity
+0.5 Republican tradition
-20% Ship costs
7,5% Shock damage
-25% shock_damage_received
5% Siege ability
-15% State maintenance
5% Trade efficiency
-0.25 trade_company_governing_cost
+1 Yearly absolutism
+0.5 Yearly horde unity
+0.05 Yearly inflation reduction
+1 Yearly prestige
+0.01 yearly_patriarch_authority
Abilities

  1. Conscript Militia
Decision

  1. monarchie_dec
Building

Estates

Casus belli

  1. Coast Invasion