Modifiers

+2.5 add_age_manpower
+1250 add_age_sailors
-10% Advisor costs
-15% Aggressive expansion impact
+0.1 all_estate_loyalty_equilibrium
yes Allows recruitment of explorers & conquistadors
15% Artillery combat ability
+2 Attrition for enemies
-50% Autonomy change cooldown
+0.1 backrow_artillery_damage
-10% Build cost
20% Caravan power
15% Cavalry combat ability
10% Cavalry to infantry ratio
yes cb_on_primitives
70% Colonial range
+1 Colonists
-58% Construction time
-20% Core-creation cost
-22,5% Development cost
yes development_cost_over_25
+1 Devotion
-10% Diplomatic annexation cost
effect
-50% Embracement cost
-0.25 expel_minorities_cost
10% Foreign spy detection
30% Fort defense
+2 free_dip_policy
20% Global tariffs
+20 global_colonial_growth
20% Goods produced modifier
-50 governing_capacity
+0.25 governing_capacity_modifier
-0.25 great_project_upgrade_cost
-0.25 great_project_upgrade_time
-0.25 harsh_treatment_cost
10% Hostile core-creation cost on us
-15% Idea cost
20% Imperial authority growth modifier
+0.1 imperial_mandate
15% Improve relations
0,05% Institution growth
+0.1 Institution spread
-1 Interest per annum
5% Land fire damage
+1 Land leader fire
-15% Land maintenance modifier
+1 Leader(s) without upkeep
+1 leader_land_manuever
+1 Legitimacy
+0.5 Loot amount
+0.05 loyalty_change_on_revoked
15% manpower_recovery_speed
-50% Mercenary cost
5% Mercenary discipline
-75% Mercenary maintenance
+1 mercenary_manpower
+1 Merchants
+0.25 Meritocracy
+1 Missionaries
4% Missionary strength
3% Missionary strength vs heretics
-0.25 missionary_maintenance_cost
-5% Monthly autonomy change
-5% Monthly war exhaustion
+1 monthly_splendor
5% Morale of armies
+0.075 morale_damage
-0.075 morale_damage_received
+2500 National manpower modifier
10% National manpower modifier
+1250 National sailors modifier
45% National tax modifier
-1 National unrest
25% Naval force limit modifier
10% Network construction
yes no_prof_loss_for_mercs
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
+1 power_projection_from_insults
20% Production efficiency
+0.5 reform_progress_growth
+10 relation_with_same_culture_group
+10 relation_with_same_religion
25% Religious unity
+0.5 Republican tradition
-10% shock_damage_received
10% Siege ability
-100% State maintenance
+2 Tolerance of heathens
+1 Tolerance of heretics
10% Trade efficiency
-0.1 Yearly corruption
+1 Yearly horde unity
+0.1 Yearly inflation reduction
+1 Yearly prestige
Abilities

Decision

Building

Estates

Casus belli