Modifiers

+15 accept_vassalization_reasons
-10% Administrative technology cost
+0.1 all_estate_loyalty_equilibrium
15% Artillery combat ability
+0.1 backrow_artillery_damage
-11% Build cost
-0.5 build_cost_in_colo_nation
-0.25 build_cost_in_subject_nation
yes can_use_all_projects
7,5% Cavalry combat ability
50% Cavalry flanking ability
25% Cavalry to infantry ratio
+1 Colonists
-70% Culture conversion cost
-0.15 development_cost_modifier
+1 Devotion
-25% Diplomatic annexation cost
+2 Diplomatic relations
+2 Diplomatic reputation
3,5% Discipline
+0.01 diszi_per_prof_level
-0.33 drill_decay_modifier
effect
50% Female advisor chance
-15% fire_damage_received
20% Fort defense
+2 free_dip_policy
25% Global tariffs
10% global_sailors_modifier
+1 global_supply_limit_modifier
17,5% Goods produced modifier
-0.25 great_project_upgrade_cost
-0.25 great_project_upgrade_time
-10% Idea cost
10% Imperial authority growth modifier
+0.1 imperial_mandate
15% Infantry combat ability
-0.025/Colonial Inflation reduction
-15% Land attrition
5% Land fire damage
+1 Land leader fire
+1 Leader siege
+1 Legitimacy
-50% Liberty desire from subjects development
25% Local movement speed
+1 Loot amount
+0.05 loyalty_change_on_revoked
10% manpower_recovery_speed
+1 Max promoted cultures
+20 Maximum absolutism
yes May raid coasts
+1 Merchants
+0.25 Meritocracy
+1 Missionaries
7% Missionary strength
-0.25 missionary_maintenance_cost
-5% Monthly autonomy change
20% Morale of armies
7,5% Morale of navies
+0.075 morale_damage
-0.075 morale_damage_received
+0.5 movement_speed_onto_off_boat_modifier
Nation
25% National manpower modifier
5% National tax modifier
-2 National unrest
25% Naval force limit modifier
+1 Naval leader shock
+3 Number of Possible Development Provinces
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
+1 power_projection_from_insults
22,5% Production efficiency
-1 promote_culture_cost
+0.33 reform_progress_growth
+10 relation_with_same_culture_group
+10 relation_with_same_religion
40% Religious unity
+0.5 Republican tradition
-20% Ship costs
-30% shock_damage_received
10% Siege ability
-30% State maintenance
5% Trade efficiency
-0.25 trade_company_governing_cost
yes Triple manpower increase in religious wars.
+0.5 Yearly horde unity
+0.05 Yearly inflation reduction
+1 Yearly prestige
+0.01 yearly_patriarch_authority
-5 Years of separatism
Abilities

Decision

Building

Estates

Casus belli

  1. Coast Invasion