Modifiers

+5 add_age_manpower
+1250 add_age_sailors
+0.05 add_age_siege_ability
-43% Advisor costs
40% Artillery combat ability
-10% Artillery cost
+1 artillery_level_modifier
+1 artillery_levels_available_vs_fort
+0.25 assault_fort_ability
-1 assault_fort_cost_modifier
+2 Attrition for enemies
-50% Autonomy change cooldown
+0.1 backrow_artillery_damage
-10% Build cost
10% Cavalry combat ability
25% Chance of new heir
-33% Construction time
-20% Cost of reducing war exhaustion
-2,5% Development cost
yes development_cost_over_25
+2 Devotion
+2 Diplomatic reputation
-5% Diplomatic technology cost
8,5% Discipline
-0.5 drill_decay_modifier
75% drill_gain_modifier
-0.5 enforce_religion_cost
45% Fort defense
-50% Fort maintenance
+1 free_cardinal
50% Garrison Size
-10% global_regiment_recruit_speed
+0.5 global_supply_limit_modifier
17,5% Goods produced modifier
-50 governing_capacity
+0.05 imperial_authority_value
10% Improve relations
17,5% Infantry combat ability
+0.15 innovativeness_gain
0,1% Institution growth
-48% Land attrition
5% Land fire damage
10% Land force limit modifier
+1 Land leader fire
+1 Land leader shock
7,5% Land maintenance modifier
+1 Leader siege
+1 Leader(s) without upkeep
+2 leader_land_manuever
70% manpower_recovery_speed
+1 Max promoted cultures
+1 max_general_siege
-25% Mercenary cost
-7,5% Military technology cost
+1 Missionaries
11% Missionary strength
-0.25 missionary_maintenance_cost
-5% Monthly war exhaustion
42,5% Morale of armies
10% Morale of navies
+0.075 morale_damage
25% National garrison growth
+5000 National manpower modifier
25% National manpower modifier
+1250 National sailors modifier
10% National tax modifier
-1 National unrest
10% Naval force limit modifier
+1 Naval leader maneuver
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
-2% Prestige decay
200% Prestige from land battles
-25% Reduce inflation cost
+0.33 reform_progress_growth
45% Reinforce speed
-0.25 reinforce_cost_modifier
-15% shock_damage_received
45% Siege ability
-50% State maintenance
-5% Technology cost
+1 Tolerance of the true Faith
+1 Yearly army tradition
+3 Yearly papal influence
+1 Yearly prestige
-3 Years of separatism
Abilities

Decision

Building

  1. fortress_keep
Estates

Casus belli