Modifiers

+0.05 add_age_authority
+2.5 add_age_manpower
+1250 add_age_sailors
-10% Advisor costs
-15% Aggressive expansion impact
yes Allows recruitment of explorers & conquistadors
-10% Artillery cost
+1 Attrition for enemies
-50% Autonomy change cooldown
-10% Build cost
yes can_fabricate_for_vassals
yes cb_on_primitives
-0.2 center_of_trade_upgrade_cost
50% Chance of new heir
15% Church power modifier
50% Colonial range
+1 Colonists
-58% Construction time
-15% Core-creation cost
-20% Cost of reducing war exhaustion
-37,5% Development cost
yes development_cost_over_25
+1 Devotion
-15% Diplomatic annexation cost
+2 Diplomatic relations
+2 Diplomatic reputation
+1 Diplomats
5% Discipline
effect
25% Embargo efficiency
-0.25 enforce_religion_cost
-1 expand_administration_cost
-0.5 expand_infrastructure_cost_modifier
-0.25 expel_minorities_cost
-5% fire_damage_received
33% Foreign spy detection
20% Fort defense
-25% Fort maintenance
20% Global tariffs
+1 global_allowed_num_of_buildings
+1 global_allowed_num_of_manufactories
+20 global_colonial_growth
15% global_sailors_modifier
17,5% Goods produced modifier
-50 governing_capacity
-0.5 great_project_upgrade_cost
-0.5 great_project_upgrade_time
-10% Idea cost
+0.05 imperial_authority_value
+0.05 imperial_mandate
10% Improve relations
7,5% Infantry combat ability
+0.25 Institution spread
10% Land force limit modifier
+1 Land leader fire
-10% Land maintenance modifier
+1 Leader(s) without upkeep
+1 Legitimacy
+10 Liberty desire in subjects
10% Local movement speed
+0.5 Loot amount
+10 Maximum absolutism
-50% Mercenary cost
5% Mercenary discipline
-75% Mercenary maintenance
+1 mercenary_manpower
+1 Missionaries
4% Missionary strength
-0.1 missionary_maintenance_cost
+1 Monthly fervor
-8% Monthly war exhaustion
+0.25 monthly_reform_progress_modifier
22,5% Morale of armies
10% Morale of navies
+2500 National manpower modifier
30% National manpower modifier
+1250 National sailors modifier
20% National tax modifier
+1 National unrest
40% Naval force limit modifier
+1 Naval leader maneuver
50% Network construction
yes no_prof_loss_for_mercs
-2% Prestige decay
33% Privateer efficiency
-30% Province war score cost
+0.5 rebel_support_efficiency
5% Recover army morale speed
33% Reinforce speed
+25 relation_with_heretics
7,5% Shock damage
-5% shock_damage_received
-83% State maintenance
-5% Technology cost
10% Trade efficiency
+0.015 tribal_development_growth
-58% Unjustified demands
-0.15 warscore_cost_vs_other_religion
+1 Yearly absolutism
+1 Yearly army tradition
-0.1 Yearly corruption
+1 Yearly papal influence
Abilities

  1. Clerical Congress
Decision

Building

Estates

Casus belli