Modifiers

+0.05 add_age_authority
-20% Advisor costs
+0.5 allowed_marine_fraction
10% Artillery combat ability
+1 Attrition for enemies
25% Caravan power
10% Cavalry combat ability
25% Chance of new heir
50% Church power modifier
-15% Core-creation cost
11% Discipline
-0.5 drill_decay_modifier
25% drill_gain_modifier
25% Embargo efficiency
yes extra_navy tradition_heavy_ships
yes extra_navy tradition_light_ships
20% Fort defense
20% Global trade power
+15 global_colonial_growth
-10% global_regiment_cost
+0.25 global_religious_conversion_resistance
75% global_sailors_modifier
-20% global_ship_recruit_speed
+0.25 global_ship_trade_power
+0.15 governing_capacity_modifier
yes has_galleon
-20% heavy_ship_cost
30% heavy_ship_power
-7,5% Idea cost
+0.05 imperial_authority_value
+0.05 imperial_mandate
10% Infantry combat ability
+0.5 innovativeness_gain
+0.25 Institution spread
-10% Land attrition
20% Land force limit modifier
7,5% Land maintenance modifier
+1 Leader(s) without upkeep
-20% light_ship_cost
20% light_ship_power
50% manpower_recovery_speed
+10 Maximum absolutism
-25% Mercenary cost
+1 Merchants
+1 Missionaries
9% Missionary strength
3% Missionary strength vs heretics
-0.1 missionary_maintenance_cost
+6 Monthly fervor
20% Morale of navies
50% National manpower modifier
30% National tax modifier
+1 National unrest
90% Naval force limit modifier
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
-1% Prestige decay
100% Prestige from land battles
25% Privateer efficiency
15% Production efficiency
15% Recover navy morale speed
-85% sailor_maintenance_modifer
15% Ship durability
12,5% Shock damage
25% Siege ability
+0.15 special_unit_forcelimit
-15% Stability cost modifier
-5% Technology cost
+2 Tolerance of heretics
20% Trade efficiency
50% Trade range
25% Trade steering
20% Transport combat ability
-20% Transport cost
Abilities

Decision

Building

  1. navymanpower_lvl_2
Estates

Casus belli