+0.05 |
add_age_authority |
-20% |
Advisor costs |
+0.5 |
allowed_marine_fraction |
10% |
Artillery combat ability |
+1 |
Attrition for enemies |
25% |
Caravan power |
10% |
Cavalry combat ability |
25% |
Chance of new heir |
50% |
Church power modifier |
-15% |
Core-creation cost |
11% |
Discipline |
-0.5 |
drill_decay_modifier |
25% |
drill_gain_modifier |
25% |
Embargo efficiency |
yes |
extra_navy tradition_heavy_ships |
yes |
extra_navy tradition_light_ships |
20% |
Fort defense |
20% |
Global trade power |
+15 |
global_colonial_growth |
-10% |
global_regiment_cost |
+0.25 |
global_religious_conversion_resistance |
75% |
global_sailors_modifier |
-20% |
global_ship_recruit_speed |
+0.25 |
global_ship_trade_power |
+0.15 |
governing_capacity_modifier |
yes |
has_galleon |
-20% |
heavy_ship_cost |
30% |
heavy_ship_power |
-7,5% |
Idea cost |
+0.05 |
imperial_authority_value |
+0.05 |
imperial_mandate |
10% |
Infantry combat ability |
+0.5 |
innovativeness_gain |
+0.25 |
Institution spread |
-10% |
Land attrition |
20% |
Land force limit modifier |
7,5% |
Land maintenance modifier |
+1 |
Leader(s) without upkeep |
-20% |
light_ship_cost |
20% |
light_ship_power |
50% |
manpower_recovery_speed |
+10 |
Maximum absolutism |
-25% |
Mercenary cost |
+1 |
Merchants |
+1 |
Missionaries |
9% |
Missionary strength |
3% |
Missionary strength vs heretics |
-0.1 |
missionary_maintenance_cost |
+6 |
Monthly fervor |
20% |
Morale of navies |
50% |
National manpower modifier |
30% |
National tax modifier |
+1 |
National unrest |
90% |
Naval force limit modifier |
yes |
Permanent casus belli against neighboring heathens and heretics |
+1 |
Possible advisors |
-1% |
Prestige decay |
100% |
Prestige from land battles |
25% |
Privateer efficiency |
15% |
Production efficiency |
15% |
Recover navy morale speed |
-85% |
sailor_maintenance_modifer |
15% |
Ship durability |
12,5% |
Shock damage |
25% |
Siege ability |
+0.15 |
special_unit_forcelimit |
-15% |
Stability cost modifier |
-5% |
Technology cost |
+2 |
Tolerance of heretics |
20% |
Trade efficiency |
50% |
Trade range |
25% |
Trade steering |
20% |
Transport combat ability |
-20% |
Transport cost |