Modifiers

+2.5 add_age_manpower
+2500 add_age_sailors
+0.25 allowed_marine_fraction
5% Artillery combat ability
-10% Build cost
20% Caravan power
50% Cavalry flanking ability
25% Cavalry to infantry ratio
-25% Construction time
-20% Core-creation cost
-20% Development cost
+0.01 diszi_per_prof_level
-0.33 drill_decay_modifier
-25% Embracement cost
50% Female advisor chance
-15% fire_damage_received
10% Fort defense
20% Global ship repair
10% Global trade power
+15 global_colonial_growth
+1 global_supply_limit_modifier
25% Goods produced modifier
+0.25 governing_capacity_modifier
10% heavy_ship_power
-7,5% Idea cost
-1 Interest per annum
-30% Land attrition
-10% Land maintenance modifier
+1 Leader siege
25% Local movement speed
15% manpower_recovery_speed
+1 Merchants
+1 Missionaries
7% Missionary strength
-0.5 missionary_maintenance_cost
+1 monarch_admin_power
-5% Monthly autonomy change
7,5% Morale of armies
10% Morale of navies
+0.5 movement_speed_onto_off_boat_modifier
+2500 National manpower modifier
25% National manpower modifier
+2500 National sailors modifier
40% National tax modifier
-2 National unrest
25% Naval force limit modifier
yes Permanent casus belli against neighboring heathens and heretics
45% Production efficiency
-25% sailor_maintenance_modifer
-0.33 same_culture_advisor_cost
-15% shock_damage_received
10% Siege ability
-50% State maintenance
-0.1 Yearly corruption
+0.1 Yearly inflation reduction
Abilities

Decision

Building

  1. navalbase_lvl_1
Estates

Casus belli

  1. Coast Invasion