Modifiers

+2.5 add_age_manpower
+1250 add_age_sailors
-15% Aggressive expansion impact
+0.1 all_estate_loyalty_equilibrium
30% Artillery combat ability
-10% Artillery cost
+2 Attrition for enemies
-50% Autonomy change cooldown
+0.1 backrow_artillery_damage
-10% Build cost
20% Caravan power
22,5% Cavalry combat ability
10% Cavalry to infantry ratio
25% Chance of new heir
-33% Construction time
-20% Core-creation cost
-2,5% Development cost
yes development_cost_over_25
+1 Devotion
-10% Diplomatic annexation cost
3,5% Discipline
-25% Embracement cost
yes extra_navy tradition_heavy_ships
45% Fort defense
-50% Fort maintenance
+2 free_dip_policy
50% Garrison Size
+15 global_colonial_growth
25% global_sailors_modifier
-20% global_ship_recruit_speed
27,5% Goods produced modifier
-50 governing_capacity
+0.25 governing_capacity_modifier
-0.25 great_project_upgrade_cost
-0.25 great_project_upgrade_time
yes has_galleon
-20% heavy_ship_cost
30% heavy_ship_power
10% Hostile core-creation cost on us
-7,5% Idea cost
20% Imperial authority growth modifier
+0.1 imperial_mandate
7,5% Infantry combat ability
-1 Interest per annum
5% Land fire damage
10% Land force limit modifier
+1 Land leader fire
+1 Leader(s) without upkeep
+1 leader_land_manuever
+1 Legitimacy
+0.5 Loot amount
+0.05 loyalty_change_on_revoked
+1 Max promoted cultures
-50% Mercenary cost
5% Mercenary discipline
-75% Mercenary maintenance
+1 mercenary_manpower
+1 Merchants
+0.25 Meritocracy
+1 Missionaries
6% Missionary strength
-0.1 missionary_maintenance_cost
-5% Monthly war exhaustion
7,5% Morale of armies
+0.075 morale_damage
-0.075 morale_damage_received
25% National garrison growth
+2500 National manpower modifier
+1250 National sailors modifier
20% National tax modifier
-2 National unrest
35% Naval force limit modifier
yes no_prof_loss_for_mercs
+1 power_projection_from_insults
22,5% Production efficiency
15% Recover navy morale speed
+0.5 reform_progress_growth
25% Reinforce speed
-0.25 reinforce_cost_modifier
+10 relation_with_same_culture_group
+10 relation_with_same_religion
25% Religious unity
+0.5 Republican tradition
-10% sailor_maintenance_modifer
15% Ship durability
5% Shock damage
-15% shock_damage_received
20% Siege ability
-100% State maintenance
+2 Tolerance of heathens
+1 Tolerance of heretics
10% Trade efficiency
-0.1 Yearly corruption
+0.5 Yearly horde unity
+1 Yearly prestige
-3 Years of separatism
Abilities

Decision

Building

  1. fortress_keep
Estates

Casus belli