+3 |
add_age_forcelimit_land |
+20 |
add_age_forcelimit_naval |
+2.5 |
add_age_manpower |
+1250 |
add_age_sailors |
-0.9 |
admiral_cost |
-10% |
Advisor costs |
+0.1 |
all_estate_loyalty_equilibrium |
+0.5 |
allowed_marine_fraction |
yes |
Allows recruitment of explorers & conquistadors |
7,5% |
Artillery combat ability |
-10% |
Artillery cost |
+2 |
Attrition for enemies |
-50% |
Autonomy change cooldown |
+0.1 |
backrow_artillery_damage |
yes |
Casus belli on overseas |
15% |
Cavalry combat ability |
10% |
Cavalry to infantry ratio |
15% |
Church power modifier |
+1 |
Colonists |
-33% |
Construction time |
-15% |
Core-creation cost |
-12,5% |
Development cost |
yes |
development_cost_over_25 |
+1 |
Devotion |
+1 |
Diplomatic relations |
|
effect |
-0.25 |
enforce_religion_cost |
10% |
Foreign spy detection |
30% |
Fort defense |
+2 |
free_dip_policy |
20% |
Global trade power |
+20 |
global_colonial_growth |
-10% |
global_regiment_cost |
100% |
global_sailors_modifier |
-50% |
global_ship_recruit_speed |
10% |
Goods produced modifier |
-50 |
governing_capacity |
+0.15 |
governing_capacity_modifier |
-0.25 |
great_project_upgrade_cost |
-0.25 |
great_project_upgrade_time |
-0.75 |
harsh_treatment_cost |
-7,5% |
Idea cost |
10% |
Imperial authority growth modifier |
+0.1 |
imperial_mandate |
15% |
Improve relations |
0,05% |
Institution growth |
+0.1 |
Institution spread |
+0.15 |
Institution spread in true faith provinces |
-10% |
Land attrition |
5% |
Land fire damage |
+3 |
Land Force limit |
15% |
Land force limit modifier |
+1 |
Land leader fire |
-5% |
Land maintenance modifier |
+1 |
leader_land_manuever |
+1 |
Legitimacy |
+0.05 |
loyalty_change_on_revoked |
65% |
manpower_recovery_speed |
-25% |
Mercenary cost |
+1 |
Merchants |
+0.25 |
Meritocracy |
+1 |
Missionaries |
2% |
Missionary strength |
-0.25 |
missionary_maintenance_cost |
+1 |
Monthly fervor |
-3% |
Monthly war exhaustion |
10% |
Morale of armies |
+0.075 |
morale_damage |
-0.075 |
morale_damage_received |
+2500 |
National manpower modifier |
70% |
National manpower modifier |
+1250 |
National sailors modifier |
20% |
National tax modifier |
-1 |
National unrest |
+20 |
Naval force limit |
50% |
Naval force limit modifier |
-0.25 |
naval_maintenance_modifier |
10% |
Network construction |
+1 |
Possible advisors |
+1 |
power_projection_from_insults |
-1% |
Prestige decay |
10% |
Production efficiency |
+0.5 |
reform_progress_growth |
-0.15 |
reinforce_cost_modifier |
+10 |
relation_with_same_culture_group |
+10 |
relation_with_same_religion |
25% |
Religious unity |
+0.5 |
Republican tradition |
50% |
sailors_recovery_speed |
7,5% |
Shock damage |
-10% |
shock_damage_received |
10% |
Siege ability |
+1 |
siege_blockade_progress |
+0.15 |
special_unit_forcelimit |
-50% |
State maintenance |
+2 |
Tolerance of heathens |
-0.15 |
trade_company_governing_cost |
-25% |
Unjustified demands |
-0.15 |
warscore_cost_vs_other_religion |
+1 |
Yearly horde unity |
+4 |
Yearly navy tradition decay |
+1 |
Yearly papal influence |
+1 |
Yearly prestige |