Modifiers

+15 accept_vassalization_reasons
-0.15 adm_advisor_cost
-10% Administrative technology cost
-33% Advisor costs
-10% Build cost
-0.25 build_cost_in_subject_nation
yes can_use_all_projects
7,5% Cavalry combat ability
-20% Cavalry cost
-0.2 center_of_trade_upgrade_cost
50% Chance of new heir
yes cheaper_edicts
+0.25 claim_duration
-25% Construction time
-25% Core-creation cost
-50% Culture conversion cost
-30% Development cost
-25% Diplomatic annexation cost
+2 Diplomatic relations
+1 Diplomatic reputation
7% Discipline
-1 expand_administration_cost
-0.5 expand_infrastructure_cost_modifier
-25% Fort maintenance
+1 free_adm_policy
+1 global_allowed_num_of_buildings
+1 global_allowed_num_of_manufactories
-10% global_regiment_recruit_speed
15% global_sailors_modifier
+0.5 global_supply_limit_modifier
+50 governing_capacity
+0.25 governing_capacity_modifier
-0.5 great_project_upgrade_cost
-0.5 great_project_upgrade_time
7,5% Infantry combat ability
+0.15 innovativeness_gain
0,1% Institution growth
-1 Interest per annum
-33% Land attrition
+1 Land leader fire
+1 Land leader shock
+1 Leader siege
+1 Leader(s) without upkeep
+2 leader_land_manuever
+1 Legitimacy
+5 Liberty desire in subjects
10% Local movement speed
-75% Mercenary cost
+1 Missionaries
5% Missionary strength
-0.1 missionary_maintenance_cost
+1 monarch_diplomatic_power
+0.15 monarch_lifespan
-5% Monthly war exhaustion
30% National manpower modifier
+1 Naval leader fire
+1 Naval leader maneuver
+1 Naval leader shock
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
-1% Prestige decay
100% Prestige from land battles
25% Razing power gain
-25% Reduce inflation cost
yes reduced_dev_malus
+0.33 reform_progress_growth
-5% shock_damage_received
20% Siege ability
-33% State maintenance
-5% Technology cost
15% Trade efficiency
+1 Yearly horde unity
+2.5 yearly_army_professionalism
-5 Years of separatism
Abilities

Decision

  1. iv_education_decision
Building

Estates

Casus belli