Modifiers

-0.05 add_age_fire_damage_received
+5 add_age_manpower
+0.05 add_age_siege_ability
-5% Administrative technology cost
-10% Advisor costs
-30% Aggressive expansion impact
15% Artillery combat ability
+1 artillery_level_modifier
+1 artillery_levels_available_vs_fort
+0.25 assault_fort_ability
-1 assault_fort_cost_modifier
-1% Build cost
-0.5 build_cost_in_colo_nation
yes can_fabricate_for_vassals
30% Cavalry combat ability
-33% Cavalry cost
100% Cavalry flanking ability
25% Cavalry to infantry ratio
+1 Colonists
-10% Core-creation cost
-10% Development cost
+1 Devotion
-25% Diplomatic annexation cost
+2 Diplomatic relations
+2 Diplomatic reputation
+1 Diplomats
9,5% Discipline
50% drill_gain_modifier
effect
25% Embargo efficiency
50% Female advisor chance
-5% fire_damage_received
33% Foreign spy detection
10% Fort defense
10% Galley combat ability
25% Global tariffs
-10% global_regiment_recruit_speed
10% global_sailors_modifier
+0.5 global_supply_limit_modifier
10% heavy_ship_power
10% Hostile core-creation cost on us
-17,5% Idea cost
10% Imperial authority growth modifier
30% Infantry combat ability
-0.025/Colonial Inflation reduction
+0.15 Institution spread
-1 Interest per annum
-48% Land attrition
5% Land force limit modifier
+1 Land leader shock
+1 Leader siege
+2 leader_land_manuever
+1 Legitimacy
-50% Liberty desire from subjects development
+10 Liberty desire in subjects
50% manpower_recovery_speed
+1 Max promoted cultures
+1 max_general_siege
+1 Meritocracy
-7,5% Military technology cost
+1 Missionaries
4% Missionary strength
-0.5 missionary_maintenance_cost
15% Morale of armies
10% Morale of navies
Nation
+5000 National manpower modifier
35% National manpower modifier
-25% Naval attrition
25% Naval force limit modifier
50% Network construction
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
100% Prestige from land battles
33% Privateer efficiency
-10% Province war score cost
+0.5 rebel_support_efficiency
+0.15 reform_progress_growth
20% Reinforce speed
+25 relation_with_heretics
25% Religious unity
+1 Republican tradition
5% Ship durability
5% Shock damage
25% Siege ability
-15% State maintenance
-5% Technology cost
+1 Tolerance of heathens
+1 Tolerance of heretics
+2 Tolerance of the true Faith
20% Trade efficiency
-0.25 trade_company_governing_cost
yes Triple manpower increase in religious wars.
-33% Unjustified demands
+1 Yearly absolutism
+1 Yearly army tradition
-0.1 Yearly corruption
+1 Yearly horde unity
Abilities

Decision

Building

Estates

Casus belli