Modifiers

+0.05 add_age_authority
+2.5 add_age_manpower
+2500 add_age_sailors
-0.9 admiral_cost
-20% Advisor costs
-10% Aggressive expansion impact
+0.25 allowed_marine_fraction
yes Allows recruitment of explorers & conquistadors
+1 Attrition for enemies
-11% Build cost
-0.5 build_cost_in_colo_nation
20% Caravan power
50% Church power modifier
+1 Colonists
-25% Core-creation cost
-10% Development cost
+2 Diplomatic relations
6% Discipline
effect
-25% Embracement cost
50% Female advisor chance
-5% fire_damage_received
30% Fort defense
20% Global ship repair
25% Global tariffs
+15 global_colonial_growth
70% global_sailors_modifier
-50% global_ship_recruit_speed
35% Goods produced modifier
+0.25 governing_capacity_modifier
10% heavy_ship_power
-15% Idea cost
+0.05 imperial_authority_value
+0.05 imperial_mandate
-0.025/Colonial Inflation reduction
+0.5 innovativeness_gain
+0.15 Institution spread
5% Land force limit modifier
+1 Land leader fire
-10% Land maintenance modifier
+1 Leader(s) without upkeep
-50% Liberty desire from subjects development
10% manpower_recovery_speed
+20 Maximum absolutism
+1 Merchants
+1 Missionaries
5% Missionary strength
3% Missionary strength vs heretics
+1 monarch_admin_power
+1 monarch_diplomatic_power
+1 monarch_military_power
15% Morale of armies
10% Morale of navies
Nation
20% National manpower modifier
+2500 National manpower modifier
+2500 National sailors modifier
35% National tax modifier
-2 National unrest
115% Naval force limit modifier
-0.25 naval_maintenance_modifier
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
-1% Prestige decay
15% Production efficiency
-1 promote_culture_cost
20% Provincial trade power modifier
5% Recover army morale speed
yes reduced_dev_malus
+0.2 reform_progress_growth
33% Reinforce speed
-25% sailor_maintenance_modifer
50% sailors_recovery_speed
-0.33 same_culture_advisor_cost
-5% shock_damage_received
+1 siege_blockade_progress
-50% State maintenance
-5% Technology cost
10% Trade efficiency
-0.25 trade_company_governing_cost
+1 Yearly army tradition
-0.1 Yearly corruption
+4 Yearly navy tradition decay
Abilities

Decision

Building

  1. navalbase_lvl_1
Estates

Casus belli

  1. Coast Invasion