Modifiers

-0.05 add_age_fire_damage_received
+2.5 add_age_manpower
+1250 add_age_sailors
-5% Administrative technology cost
-10% Advisor costs
7,5% Artillery combat ability
+1 Attrition for enemies
-50% Autonomy change cooldown
+0.1 backrow_artillery_damage
25% Caravan power
15% Cavalry combat ability
-33% Cavalry cost
100% Cavalry flanking ability
25% Cavalry to infantry ratio
25% Chance of new heir
-33% Construction time
-20% Cost of reducing war exhaustion
-12,5% Development cost
yes development_cost_over_25
+2 Diplomatic relations
+2 Diplomatic reputation
-5% Diplomatic technology cost
3,5% Discipline
50% drill_gain_modifier
-10% fire_damage_received
30% Fort defense
10% Galley combat ability
20% Global trade power
17,5% Goods produced modifier
-50 governing_capacity
10% heavy_ship_power
-7,5% Idea cost
25% Improve relations
7,5% Infantry combat ability
+0.15 Institution spread
5% Land fire damage
+1 Land leader fire
+1 Land leader shock
-10% Land maintenance modifier
50% manpower_recovery_speed
+1 Max promoted cultures
+1 Merchants
-7,5% Military technology cost
+1 Missionaries
10% Missionary strength
-0.25 missionary_maintenance_cost
+1 monarch_diplomatic_power
35% Morale of armies
10% Morale of navies
yes morale_bonus_5_cultures
+0.075 morale_damage
25% National manpower modifier
+2500 National manpower modifier
+1250 National sailors modifier
10% National tax modifier
-1 National unrest
+1 Naval leader maneuver
yes Permanent casus belli against neighboring heathens and heretics
-1% Prestige decay
5% Recover army morale speed
53% Reinforce speed
25% Religious unity
5% Shock damage
-15% shock_damage_received
-50% State maintenance
-5% Technology cost
+3 Tolerance of heathens
+3 Tolerance of heretics
25% Trade efficiency
25% Trade range
25% Trade steering
+1 Yearly army tradition
25% Yearly harmony increase
+1 Yearly prestige
+2.5 yearly_army_professionalism
-10 Years of separatism
Abilities

Decision

  1. hire_advisor
Building

Estates

Casus belli